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Necron vs nids.. Help needed  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which list?
List 1 33% [ 3 ]
List 2 33% [ 3 ]
List 3 11% [ 1 ]
Try again, fail! 22% [ 2 ]
Total Votes : 9
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Made in ca
Focused Fire Warrior





Canada

So I have 3 list ideas and no experience against nids
All I know for sure is that there will be 3 tervigons and tons of models
We are playing at 1500 points

So I have 3 ways to go about this

List 1

Destroyer lord
- semp weave, res orb

10 warriors in ghost ark
5 warriors in night scythe
5 warriors in night scythe

5 destroyers
5 destroyers
2 destroyers w/ 3 heavy destroyers

1 annihilation barge

Total: 1495

List 2

Destroyer lord
- semp weave, res orb

5 warriors in night scythe
5 warriors in night scythe
5 warriors in night scythe

2 destroyers w/ 3 heavy destroyers

Monolith
Monolith
Monolith

ATM the total is 1505

Or list 3

Nemesar
2 lords w/ res orbs

20 warriors
20 warriors
10 warriors in ghost ark
5 warriors in night scythe
5 warriors in night scythe

1 anni barge



List 1
I like destroyers and have fun playing them,
There Ap 3 will help to kill the tervigons

List 2
Can he really do anything to the armor? But are they worth it?

List 3
Lots of shots

Necrons
Tau  
   
Made in us
Infiltrating Broodlord





Indiana

If he's bringing a large number of Tervigons, you need to be bringing as many templates as possible. Your best bet will be popping the Tervigons and using whatever hits the most models per blast. Chain reaction weapons will be your best option.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Regular Dakkanaut




greensboro,northcarolina

Ghost arks is good so they cannot hurt your guys in ark and use the repair ability and put more warroirs in front so they never die,and night scythes and annilations barges with tesla cannons and jsut shoot and keep shooting and with your lords all res obr with your troops and mss thoses big guys donot get weave it does not matter they all hit ap2 but you hit first and warscythe the monsterous creatures he has in bugs they have no saves against apt 1 weapons,and move foward and shoot till units die.
   
Made in ca
Focused Fire Warrior





Canada

Originally I was going to make a list with 3 ghost arks (borrow 2 from friend)
and just have 30 warriors inside, and have a 20 warrior unit that can get repaired

but now those models are not available

as for blasts I don't really know what to use to bring more blasts


List 1 my plan would be to get those destroyer lords to take out Tervigons asap, the destroyers have AP3 so thats good enough

also being jump i figured being able to move i could avoid CC


List 2, plans pretty obvious, I don't think he could kill monoliths, and i would blast and shoot as much as possible, maybe even portal a few of them, or warp out some warriors for objective grabs

list 3 plan, Shoot as much as possible, not a lot of options for killing those monstrous creatures tho


Automatically Appended Next Post:
List one, not destroyer lords*** I simply meant regular destroyers, shooting the tervigons

This message was edited 1 time. Last update was at 2013/06/10 01:11:00


Necrons
Tau  
   
Made in au
Defending Guardian Defender




Personally I'd suggest going for something like this

Overlord
3x 5 Warriors with Night Scythes
3x 6 Wraiths
3 x Annihilation Barges

Simple and brutal.
   
Made in us
Slippery Ultramarine Scout Biker




Under the Mathhammer

I saw something similar to this go down a couple weeks ago.

3 Tervigons
1 Swarmlord
Doom of (whatever that planet was)

All the Tervis and Swarmy had Iron Arm and Crushing Claws. The Doom didn't do much, and the rest of the points were Hormagaunts.

I'm not familiar enough with Necrons to use the right names for everything, so I'm not going to vote.

If your opponent tools up his big bugs in a similar fashion, you want to stay away from them at all costs! About halfway through, another fella asked to join in for giggles, and brought Calgar, Lysander, and some Terminators. The total was about seven additional models. Calgar stuck around for a while (didn't do much), but Lysander and three other Termis deep struck right into the Tervigons: two rounds of CC, and they left again. No damage to the bugs.

Just off the top of my head, it sounds about right to be able to put three shots of high AP into each big bug (12 shots in the above example) per round, and the rest should be templates, rapid-fire and assault guns.

Gun-line Necrons? Yeah, pretty much. Iron Arm and Crushing claws are brutal in CC, but use up any points a Nid player might allocate for ballistics. Hormagaunts are... Hormagaunts.

Even if your opponent mixes it up with 'Stealers or shooty, your strategy need not change that much: rely on your armor to take the shots, have some redundancy in case he gets lucky, and swat anything that isn't synapse.

In case some of you were wondering about the hijinks in the above example, it was a weird game anyway: Tau/Necrons vs Nids, which is where he got enough room for the Doom and so many Tervis. With that as background, letting a couple Terminators join in didn't seem like a big deal. As it turns out, it wasn't...

The dice are not your friends 
   
Made in ca
Focused Fire Warrior





Canada

yeah only experience i have is bringing terminators,
and it wasn't good, I also play gk and i was WAY to outnumbered
CC is just a bad deal for me

reason for not bringing the simple list above^^
its not that fun to play.. in my opinion
and secondly at the moment I only have 6 wraiths and 1 annihilation barge at my disposal

Necrons
Tau  
   
Made in ca
Focused Fire Warrior





Canada

How do you think Imotekh would fair in a battle this size?
i was thinking tyranids may have lots of units,
id be bound to hit something with his lightning lol

Necrons
Tau  
   
Made in us
Sneaky Lictor





Louisville, KY

It really depends, if the guy is smart he won't be spawning extra gants out the gate. He/she will wait till they are ready to use the units in assault. He is just a lot of points. If you do, run a chronotek for rerolls to extend nightfighting.

I play both crons and nids and wraithwing is particular nasty if you are up against more of a nidzilla/flying circus set up.

My 1500 nid build is ( off the top of my head)
2 x flyrants with TL dev
Doom in spore with TL deathspitter
2 x zoanthropes in spore with TL DS
Gants x10
gants x 10
2 x terigons with 3 powers for bio with ag and ts
and 3 biovores.
I also cut the second flyrant out from time to time, to load in hiveguards. and more bio units.

Use Abs to ground the flyrants and assault with wraith units... use other Abs to chew up gants/tervs from distance... once your flyers come in you need to make sure you get the zoans before they start poping ABs. Also make sure you get those biovores that should be hiding and bombing you. Doom is only so so vs crons because everyone has ld 10, so much better chance not to fail the test.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Dakka Veteran





Of the lists that you have, I'd probably go with list 1. Lots of shots between the AB and NSs. The destroyers are a decent mobile unit and the heavy destroyers are nice precession scalpels since PE let's you reroll your 1's to hit (which only miss on a 1 or 2) and to wound (which S9 tends to wound on a 2+). Use these to help take out his MCs while the AB and NSs address the infantry and Flyrant.

Good luck and would like to hear how things go.

   
Made in us
Sneaky Lictor





Louisville, KY

Let me make a more useful point. It really depends on how the tervs are run. If he is running 3 of them loaded. Then you have to worry about Iron Arm and endurance. IA if rolled well could mean nothing in your list but the tesla destructors can even wound them.

If you run list one you need to put MSS on the dlord. An Iron arm MC with a high I and more attacks than you can very well kill you in the first round. Try and make them beat on themselves. Also, dlords with destroyers is hurtful to some extent as your taking him out of his element. Do not let the MC get to the ark or AB because in assault.. they can smash attack and nom nom your vehicles.

List two will be interesting. MCs can very well destroy the mono with smash attacks.. but that many particle whips will mow down gants.. Also, if he isn't running flyrants he should have issue with your NS.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Alluring Mounted Daemonette






I realize you likely are posting a list using models you have but if I know im going to vs tervi nid spam I will pay the extra to swap out warriors with Tesla Immortals. Tesla is VERY effective vs gaunts. Also a DeathN'Despair squad or two is very effective vs horde lists.

also more AB's and/or Night scythes. As stated an Iron Arm tervi is one tough nut to crack. If you do not have access to more AB's or Night Scythes perhaps use your ghost ark as a doomsday ark. If you can position it well the stationary blasts are devastating vs horde. The downside is although its high str and low ap it will only put one wound on a tervigon per hit if you hit it.

This message was edited 1 time. Last update was at 2013/06/12 04:49:08


 
   
Made in us
Fresh-Faced New User



Northern California near sf

As a longtime nid player I highly reccomend NEVER getting into melee with nids oi you play necrons. I run a remarkably similar (not really all nid lists are the same fml) list to the above poster. To that end if he is really taking 3 tervigon the. Just use all of your mobility to avoids him untill his MCs are dead. Beyond this and really if you take nothing else I say as true take this... Make sure any mc you target is OFF THE BOARD before you move on. As a decent nid player I constantly see people make this mistake. Leave a flyrant or termigon alive and next turn they either spawn fly shoot or mess you up to no end. Surprisingly unknown fact a 6w tervigon and 1w tervigon have nothing different about them save the 1w means your opponent wasn't trying hard enough.

Beyond this advise of he really takes three tervi's he has almost no ranged Dave that can harm vehicles. Load up on any good shooting av 13 platform and target his hive guard first. If you do this he will have nothing save zoanthropes which are priority 2 and flyrants that can touch your vehicles.

Now flyrants are a huge problem and honestly if he rolls iron arm I don't think the necrons have an answer to it. Bearing that in mind I think using all the flyers and AB you have is the best idea to take flyrants out failing that pray???

Finally I will say this NEVER expect to win a combat vs nids especially one with 3 tervigons. These mean you can expect massive numbers of guants. 10 guants (starting number of "MSU" guants or average spawned on 3d6) will net on a charge (or countercharge cause tervigons give counterattack at ld10) 20 attacks with 10 hits and s4 vs t4 poisoned attacks. So if they charge wraiths they should statistically get either 7-8 wounds on your 3+. The point of saying this is remember that even your wraiths can die to numbers and that even the paragon of donkey-cave survivalibity (and one of my friends plays wraith wing flyerspam so again f#%*€) they amazing against a lot of targets to me they are about 12 marines at double the cost to destroy. And failing that last part my most likely striking first free or at most 50 point fearless unit can lock for the forest of the game.

Hope this helps I play nids vs necrons way to much (bloody crissoants) and as a necron player you have almost no Melee ability because not many armies can deal with about10+ models a turn per tervigon and hope to survive the attrition war.

Final piece of advise if objectives place yours as far apart as you can. Use your flyers to get to objectives on opposite corners of a board. Nids only really function when in a massive deathball of swarming bugs of all kind. If you put objectives away from each other then he has a massive and /cry choice. He can either bludgeon an area with everything or split up and isolate his army letting your mobility pick him apart( what I am trying to additionally say is SYNAPSE). He only has so much synapse to cover a board so target one tervigons. Kill those first turn its pretty much gg. Nids need swarms to win and without them they will lose and lose big.

Hope this helped. I am typing on my phone so if anything is incoherent blame autocorrect
   
Made in ca
Focused Fire Warrior





Canada

Haha thanks for all the advice
I understand what you mean about the numbers overwhelming the wraiths that's why I left them out of the list
I've seen what it's like to try and make 20 saves, even 2+ doesn't help
So as for my plan, I have the destroyers in there because of there 12" move and strong shots,
I feel they can be evasive and still devastating
At this point I will be trying to avoid cc at all costs
Reason for destroyer lord with destroyers is pretty much just to protect him and offer a res orb, until he gets to close and I break off the destroyer lord from the unit and charge a mc
I'm going to be praying for MSS to work

The only changes so far:
I'm goin to run list 1
But exchange the 10 warriors and ghost ark
For another night scythe and MSS for D lord

Necrons
Tau  
   
Made in us
Fresh-Faced New User



Northern California near sf

Seems like great changes and should work but remember the advise about target priority. It beyond any list advise will help immensely more vs nids. As he deploys think over the mission and go ok you are dead first then move onto target two and down the list. once his tervigons are the game should be in the bag. Final piece of advise NEVER shoot the big guys with your troop weapons... Well maybe immortals because they are s5 vs s6 so not to bad chances to harm t6 but regular guys should gun down the small guys because s4 vs t6 means so little effect as to basically negate a turn of shooting for them with no investment from the nids player.

Gl on the match and will happily answer any other questions you have. Seeing the matchup looking from the other guys perspective is pretty fun when I don't own the army just play against them a lot.
   
Made in ca
Focused Fire Warrior





Canada

So we played a few smaller games,
from what Ive gathered...

Monoliths... not worth the points...
especially since he brings zaonthropes or something rather
i don't know how to spell but he brings them in some drop unit and they just come out and pulverize anything armor

Destroyers seem to be extremely effective if I take a full list of them,
15 destroyers works well,
if i take any less they just die to fast

from what Ive played, those MC are stupid hard to kill and he was bringing sooo many troops I didn't have the shots to kill them all
don't know what to do lol


Automatically Appended Next Post:
Also in a smaller game I took 2 squads of 8 scarabs and 3 spyders and CC'd his hormagant units and it actually worked pretty well

This message was edited 1 time. Last update was at 2013/06/17 07:48:40


Necrons
Tau  
   
Made in us
Sneaky Lictor





Louisville, KY

Do you have the full list he ran?

I also run a pair of zoanthropes in a mycetic spore for anti armor. I mean s10 ap1 lance.... what more can you ask for.

If your running destoryers, I suggest you cut them down to 9 heavy destoryers and try to squeese in a Stalker with the TL heavy gauss cannon. Being able to TL that much gauss cannon fire will give you a chance to bring down just about any MC on the board.

Zoans and dooms are only t4 so that s9 shot will ID them... no matter how many wounds the doom builds up you can take him out with a single shot.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Fresh-Faced New User



Northern California near sf

I second what he said about a list but generally you should expect some combo of 2 tervigons, 2 flyrants, or 1 and swarmlord, doom (who is a pain for everyone) in a sporpod zoanthropes, and maby hive guard.

That pretty much sums up the choices nids players start lists around if they are being competitive. To combat it your best bets are volume of high strength fire. Flyers are good for this both night scythes and the doom one are amazing. The mass s7 will do a number on him with some 6s for wounds and I think your best bet is the dumb barge (annihilation barge?) that has the mass firepower.

That's how I would try to deal with his MCs but for the little ones you really need your troop guns to have a chance. Try backing your flyers/barges up with maby 2 max or something basic warriors and screen them wih scarabs. I had totally forgotten those little guys. They are one of the few things you have with the volume of attacks to hurt his hordes. But when making a list to combat nids you need to plan on not only dealing with around 4+ MCs with ~20 T6+ wounds but upwards of 60 t3 little guys that can beat just about anything you have in CC. (Minuse scarabs totally forgot them)

This is a tall order and I honestly don't know the best solution for you. But if you can wright what his list is it will make it much easier. One last thing nids have one glaring weekness and that is fighting mass AV 13. If you bring out more tanks like the one for your warriors ground transport (can't rember name no Dex on me) that helps revive your guys. Add in barges and you create a scenario that he has one unit (his zoanthropes that wrecked your monolith) that can from range harm your tanks. Using these you can buy a few more turns to stay out of CC because aside from zoanthropes we (nid players that is) have almost no relyable way to tackle AV 13+ without getting MCs into melee range.
   
Made in us
Alluring Mounted Daemonette






As Scyrell mentioned scarabs are rather effective vs nids. I have played Crons vs my friends nids and we have a running joke that the Nid MCs and Scarabs are like elephants and mice. I have not used this list but the idea came to me after reading this thread. Not sure how effective it would be but It does look interesting if nothing else

Overlord - Res orb, Gauntlet of fire, MSS, Phase Shifter
Court Lord Res orb, Gauntlet, MSS, phase shifter
Court Lord - res orb, gauntlet, mss

10x tesla immortals - Night Scythe
10x tesla immortals - night scythe
10x tesla immortals - night scythe

10x Scarabs
10x scarabs
10x scarabs

3x spyder
Annialation barge
annialation barge

1990

that is a ton of tesla for those screens to walk threw. Not to mention its 5 units with high str tesla to hit the MCs and you have your own units of screen/tarpit. The scarabs can scare the TMC provided the entropic strike hits them then they lose their armor for the remainder of the game.

Likely not an optimal list. Im sure some on here have a better suggestion but I figured it may be worth noting
   
Made in ca
Focused Fire Warrior





Canada

His list looks something like this

2 flying tyrants

Doom of Malan'Tai in drop pod thing
2 Zoanthropes in the drop pod thing

30 hormagants
20 hormagants

and every game he plays a different MC


As of right now... this is what I have... (I dont really like proxying)

Imotekh, overlord, szeras, 2destroyer lords, nemesar, obyron, 2 lords, 2 crypteks
Elites: 10 deathmarks, 1 stalker,
troops: around 100 warriors, 10 tesla immortals,
fast attacks: around 25 scarabs, 6 wraiths, 16 destroyers, 3 heavy destroyers
heavy: 3 monoliths, 1 anni barge, 1 spyder
Dedicated transports: 3 doom/night scythes, 1 ghost/doomsday ark

Prob forgetting some stuff..

I really like using my destroyers because AP3 can screw up most nids.. also with their 12" moves I have a good time staying out of combat, I usually keep a destroyer lord in a group of 2 destroyers and 3 heavy destroyers... and then break him off and assault a MC..

I like using the scarabs but its either them or the destroyers unfortunately..

The monoliths have proven way to point heavy for what you get, also having those zoans coming up and slaying them is a real pain




Necrons
Tau  
   
Made in us
Infiltrating Broodlord





Indiana

This will be a cake walk for you then. Bring those 6 wraiths, and sit them in your deployment zone. If he is really that foolish as to leave all his Synapse in the hands of those flyrants, and deepstrike the Zoans and Doom, those 6 wraiths are going to be a massive "I dare you" deterrent. After that, bring a nice bunch of warriors with plenty of res options. Also, if you have those specialist teks that handle earthquakes (I'm not a 'cron guy, so I have no idea what they are called), use them. Make him crawl with whatever he has. If you really want to ruin his day, you got anything on those birds of yours that bring down other aircraft fairly well? Some concentrated flyswatting should pretty much kill him off by turn 3-4.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Sneaky Lictor





Louisville, KY

ABs or VoF from MSU to ground the flyrants then tie them up in CC with wraiths.

Doom and zoans... s8+ shots.. T4 means ID on one failed save. Having 10 Ldr on all your units makes the dooms power less likely to hurt you, but it still needs to die. Zoans will eat your AV so they need to go to.

Heavy destroyers and Ord from Mono could do that. Heavy Ds are going to be better because of range to be honest.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in ca
Focused Fire Warrior





Canada

Awesome thanks for the advise,
So if Im looking at a re vamped list it should go something like this?

Overlord res orb, mss, ws
145

10 warriors w/ night scythe
10 warriors w/ night scythe
10 immortals tesla w/ night scythe
730

3 heavy destroyers
3 heavy destroyers
6 wraiths w/ 4 whipcoils (thats how they are modelled)
610

total 1485

(we usually play 1500 point games...)

not sure what to change there?

overlord with teslas
keep wraiths for CC with MC
Shoot the heavy destroyers at MC and then when doom and zoans come on shoot them
warriors and tesla for shooting hoards
flyers for shooting flyrants

No armor so the zoans become a little useless for him

Necrons
Tau  
   
 
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