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tommse: Chainfist/Storm Shield or Thunder Hammer/Storm Shield and always in
TDA for me. Occasionally they get a pair of Fenrisian Wolves as well. There is something to be said of taking 'em cheap and with Mark of the Wulfen and a Storm Shield, but I feel that really misses out on some of their potential and their role in the Codex.
They're great for dealing with
MCs/vehicles that try to get in on your Grey Hunters. I pretty much never take them unless I'm walking some Grey Hunters though. While I've had some amazing instances of surviving a dozen stationary Noise Marines while taking only a single wound and then breaking the unit in
CC, they are still a single 2 wound model that is susceptible to enemy shooting in high volume.
Basically, you use them as your Power Fist model. They're twice as expensive as a Grey Hunter with Power Fist, but offer you a lot more durability and killing potential so it ends up being worth it. Just make sure they die by Turn 5! And only take 1-2. 3rd Elite Slot is for your Wolf Guard
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zephoid: You are crazy.
GH are amazing. Problems with what you said:
1) Drop Pods cost the same as Rhinos, so no point increase
2) Rhinos are still useful, just not worth spamming anymore
3) With vehicles being less common and more infantry on the table, not having combat squads is hardly a liability
4) Drop Pod lists with Grey Hunters were good in 5th Edition and just got better in 6th
5) Except for the fools doing Razorspam (which made some sense with
BA but next to none with
SW, and even then you didn't see Razorspam winning tournaments) you generally see lots of 8-10 man units even back in 5E, with Wolf Guard common in units smaller than 10 man so you can grab that second special weapon.
The only real downside to Grey Hunters is they have no access to Heavy Weapons, but you can't have everything.
And
LF are still plenty good, as are lots of Krak Missiles. You can't really complain about being able to take 5 S8 48" range weapons for 140 points, when even the newest
SM Codexes can only take 4 for 130. They're destroying vehicles just as easily, if not more easily, thanks to the way Hull Points work. They're just not the most effective anti-air, but then most things without Skyfire aren't.