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Going to be starting a 2500 point, Blood in the Badlands campaign with another seven players from my local gaming group. The line up consists of High Elves, Wood Elves, Ogre Kingdoms, Warriors of Chaos, Vampire Counts, Empire and Bretonnians with myself fielding Orcs and Goblins.
We are having an initial game to play for who gets what territory on the map which will be 1500 points in total so I'm hoping to get some advice on a 'competitive' Orc and Goblin force from your good selves. Here is what I had in mind, feel free to dismantle, critique or comment on it.
Orc Warboss with Armour of Destiny and Shield
Orc Great Shaman (Level 3) with Dispel Scroll
Night Goblin Shaman with Level 2 upgrade
Night Goblin BSB with Gamblers Armour, Talisman of Endurance and Shield
25 Big 'Uns with dual choppas, banner and musician - also have Banner of Discipline
35 Night Goblins with 2 fanatics, nets, spears and a musician
6 Common Trolls
12 Boar Boyz with spears shields and heavy armour
2 Goblin Wolf Chariots
Probably no surprises here with the intended tactics. Faster moving Boars and Trolls to the flanks with the Goblin bus as an anvil and the Orc Boys as a hammer while the Chariots will sit between the central units and the flanks to give support. General joins the Big Un's to hand out his Inspiring Presence boosted by the Banner of Discipline. Goblin BSB joins the Goblin BSB to provide rerolls. Wizards set up as lone characters within 3'' of the main block units to get LOS roles.
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