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Made in us
Neophyte Undergoing Surgeries




Alexandria Va

I know everyone has been talking about how unplayable orks are and that's made me want to give them a try of course haha. So what do people think of this list? I know it's not super competitive but would it put up a fight at least and are there any other modification you'd make?

HQ
Warboss-140
-bike
-PK
-'eavy armor
-cybork body

Troops
Meganobz x 5 - 280
-kombi-scorcha x5
-trukk
-reinforced ram
-boarding plank
-extra armor

Slugga boys x 15 - 130
-Nob
-PK
-bosspole

Slugga boys x 15 - 130
-Nob
-PK
-bosspole

Elites

Lootas x 10 - 150

Lootas x 10 - 150

Nobs x 6 - 420
-bikes
-PK x 2
-painboy
-'eavy armor
-cybork bodies

Fast Attack

Bikes x 6 - 190
-Nob
-PK
-bosspole

Dakka Jet - 130
-3x TL supa shoota
- fighta ace

Dakka Jet - 130
-3x TL supa shoota
- fighta ace

Any C&C is appreciated. Do I need to get some deffcoptas or killa kans there for more anti-armor? Is there any way this list has a chance?

This message was edited 1 time. Last update was at 2013/06/11 02:09:46


 
   
Made in us
Been Around the Block




I think your going to encounter LD issues w/ the meganobz unless you find room for a leader (probably a warboss). I actually ran Grotznik with meganobz at a friendly event and they worked surprisingly well.

I'd like the boyz as a single unit of 30 shoots boys.

You'll like the 3rd supashoota on those jets too.

I'd shave the warbikes, or a loota squad & heavy armor on the nobz to make the changes.

This message was edited 1 time. Last update was at 2013/06/11 02:07:16


 
   
Made in us
Neophyte Undergoing Surgeries




Alexandria Va

I actually forgot I had already added the 3rd supa shoota to the jets in the points so I'll make that edit quickly and then play around with the rest of the list and get a revised version up soon
   
Made in us
Flashy Flashgitz






New Jersey

If you are taking a Warboss Bikker, I would make the Nob Bikkers the troop, instead of the meganobs. I would also take the full compliment of 10. Bikkers don't need 'evy armor. The Warboss I would give a bosspole to, and one of the bikkers I would give the Waaagh! Banner to.

Since you are take 2 Dakkajets, I would take a Weird Boy (warphead) so you could roll for more Waaagh!

turn your 2 groups of 15 boyz to 30 boyz and who knows you might just teleport them into the action before your bikkers.

Lootas are really a good standard to have, I would give them either a Battlewagon or ADL.

If you go ADL, take the Quad Gun and groups of Big Gunz.

I lost complete track of the points, but if you have a 3rd Dakkajet I would take it over the Warbikkers.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Neophyte Undergoing Surgeries




Alexandria Va

So here's take 2.

HQ
Warboss-140
-bike
-PK
-'eavy armor
-cybork body

Warboss - 100
-Mega armor

Troops
Meganobz x 5 - 280
-kombi-scorcha x5
-trukk
-reinforced ram
-boarding plank
-extra armor

Shoota boys x 30 - 215
-Nob
-PK
-bosspole

Elites

Lootas x 10 - 150

Lootas x 10 - 150

Nobs x 6 - 420
-bikes
-PK x 2
-painboy
-'eavy armor
-cybork bodies

Fast Attack

Dakka Jet - 130
-3x TL supa shoota
- fighta ace

Dakka Jet - 130
-3x TL supa shoota
- fighta ace

Deffkoptas x 3 - 135
TL Rokkits x 3

So how does this one look?
   
Made in us
Executing Exarch





The Twilight Zone

Correct me if I am wrong, but I don't think you need extra armor on your boss or bike nobs as the bike provides the same benefit. You could spend those points saved on an attack squig for your boss, or a couple extra lootas,or a bosspole for your boss or something.

The extra armor and boarding plank might be wasted points on your trukk. If you are going to rush in ramming, you are probably going to lose the trukk. A red paint job would help you get a bit closer even if you dont survive the next turn.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

It doesn't feel like there is a whole lot on the board at 1850. I'm not suggesting you run a horde or anything, but you really just have a blob of boys and a 2 small units of nobs. The mega nobs are the main point of weakness as they are the only guys in a transport. So it won't last past turn 1, but if you get to go first and it has its one 24" spree it could work. It would leave the unit exposed out the front however.

Deffkoptas are okay, can have Ld issues, but I presume they would normally be used in an outflanking maneuver so they should be fine. You do not need 'eavy armour on any of your bikers since bikes grant them a 4+ armour save anyway, along with a 4+ cover, so an easy 35pts saved there. Put a kombi skorcha on the nob bikers with the klaws as they wont be loosing any more attacks and also stick a bosspole on the nob biker unit. Having it on a nob means you can detach the warboss and still have the Ld security. If there's points, always try to get an attack squig on the warbosses and a banner on the bikers.

I would take the meganobs out of the trukk and walk them if you want to take them. They are not as slow as they were last edition so can keep up with normal guys. If you want a trukk, don't bother with the upgrades, the ram is kinda useful though. Then loose the deffkoptas, and split the shoota boys into 2 units of 25. No PKs on the nobs, there's plenty of them around already, so get a few big shootas. And also a unit of grots to run in front as fodder.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Fifteen-strong units of Slugga boys with a Nob are a tremendous waste of points. Worse than Flash Gitz. I'd strongly suggest cutting them down to trukk size and running them that way, or inflating them to at least 20 and preferably maximum size. But really, as Rah has said theres plenty of klaws already, Shoota Boyz are probably what you'd want here.

As has been repeated several times, Bikes already have 'eavy armour built into them, theres no reason to purchase it again.

Never get extra armour for a trukk. Raise the price by nearly a third, for practically no benefit? Nah, forget that
   
Made in us
Flashy Flashgitz






New Jersey

With your current mob, if you go up against any decent player you will probably be tabled before your Dakkajets come out. I see a lot of wasted points and Ork are very weak in small units, you average failing half your leadership test. I would chose either Nob Bikers or Meganobs (not both) and pump them up taking the points from the other.
If you go Speed Freak. I would take Gutsmek and turn all your troops into bikers.
If you go Meganob, I would say take Thraka, his Waaagh! alone is worth having. Also him and 9 meganobs in a stripped down Battlewagon (only take def rolla) - is scary and allows the rest of your other force time to get to where they need to go.

Same with Gutsmek in a Nob bikker (troop) squad. Even I'm scared to face Gutsmek in a Nob Bikker squad. If you take a second Warboss Bikker HQ - add him to this squad as well. Smoke Cloud 4+ or 5+ invulnerable save, if that fails 5+ Feel No Pain. Very tough to take out. With 6 (total 7) in the squad you just made their job easier, when you look at any ork squad think of how effective it would be if it were halved. Because you will lose orks in droves, you just have to know that it doesn't matter.

The Strongest units in your mob are only the destraction, for what you were really planning. And even if your opponents knows this, if they don't focus on the destraction, you will end them in a very bloody fashion.

Having Lootas loading shots at groups is what you want to do. Again if they focus on your loota, your Bikkers will wreak them.
Dakkajets are as easy to kill as Killa Kanz. If you Opponent has a Quad Gun or any 7+ strength weapon, such as Lascanons, and they even care about your Dakkajets, they will take them out and make you realize that 130 pts just crashed and burned

Not loud, on fire, or explodin' yer doin' et wrong  
   
 
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