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I agree with the above. I've had much better results with running a 10 man assault squad then a 5 man. I like a dedicated role for my assault squads but as solofalcon stated you need to be flexible as well. That dedicated role can change on the fly. Keep the meltas in the back and use the others as spare wounds for em. I've experimented with all different kinds of loadouts on em and I can say a pair of flamers has worked better for me. They're obviously going to assault or be assaulted....that's why they're fielded in marine armies. If your enemy is quick enough he may close the gap before you can effectively fire those meltas and may only get snap shots for your overwatch shots. I like the flamers because now its auto d6 hits if they get assaulted and the flamers are still alive. If you're dropping em behind enemy lines and you know you're going to be dealing with some armor, stick a melta bomb on the sgt. I usually leave melta/anti-armor duty to my sternguard in a drop pod. That's just some things I've seen in my short time playing this wonderful game.
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