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Made in au
Terrifying Treeman






The Fallen Realm of Umbar

CDRAlbrecht wrote:
 Scipio Africanus wrote:
why on earth would you use twin linked plasma rifles over 2 plasma rifles? I don't care that they're 10 points more.

4 shots = 2 hits. 2 shots can only ever equal less than 2 hits bat BS3.


Alternatively to producing a one trick pony using your warlord (and farsight has to be your warlord) you could take this

Commander, 2 PG VRT, SI. XV8-02, NSJ.
3 suits, 2 with PG and ATS, 1 with 2 FB and TL.
8 drones

That unit will also annihilate a unit of 5 TEQ, or about 8 MEQ (picking out specialist weapons, your real target, with ATS 6's.)

The unit can then engage a vehicle as well, having about a 30% chance of blowing up an AV14 vehicle.

Add markerlight support and you've got death in writing.

Also anyone who assaults a farsight bomb isn't that bright. Killing drones isn't fun.

A -real- farsight bomb makes use of all 7 crisis suits, with my variations taking an extra commander to give a 2+5+ (FNP acts as an invulnerable save if you don't have S10.) as well as a drone controller to maximise drone output.



Your setup also costs 90 points more than mine. That's like saying "Silly forum noob, why on earth would you take these two predators when you could simply take these two predators AND a landspeeder!

Or maybe you missed the whole part about cost effectiveness. I may not even be -right- about the cost effectiveness (this is a forum for discussion after all), but at least match me for points instead of trying to prove my idea is crap by outdoing it with something 1/4 again more expensive.

I like the idea about the support suit. I had sort of forgotten that twin-linked flamers re-roll to wound. That's potentially really nasty.

No, it is not like that at all, two weapons that aren't twin-linked are superior in every conceivable scenario to one weapon. Additionally, one more oversight with your premise is that if you are close enough, with XV8s, Farsight or no Farsight, you are going to be in the one place you don't want to be next turn, combat, Thrust will not take you far enough away I guarentee it.
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

CDRAlbrecht wrote:
 Krellnus wrote:
No, it is not like that at all, two weapons that aren't twin-linked are superior in every conceivable scenario to one weapon. Additionally, one more oversight with your premise is that if you are close enough, with XV8s, Farsight or no Farsight, you are going to be in the one place you don't want to be next turn, combat, Thrust will not take you far enough away I guarentee it.


Oh FFS.

Yes, two non twin-linked weapons are better. Yes, they also COST MORE POINTS. I swear to god, zombies have invaded my thread. See the OP where I talk about a unit working independently of markerlights and being cheap. The benefit of spending the additional points for two separate weapons is not as pronounced at BS3 as it is at higher BS. It is also. Less. Points. To twin-link a weapon.

And my whole supposition here is that if the unit is not going to get reliable markerlight support, it might just be better to give them a twin-linked melta/plasma and a flamer, because they're cheap and still effective.

I never denied that they costed more points, merely that spending the extra 10 points is more point - efficient than buying just one twin-linked gun, especially on a rapid - fire weapon such as a Plasma Rifle.
Although if you want to keep the bodyguard independant of the rest of the army's markerlights, might I suggest the XV84 signature system from IA3: 2nd ed. which IIRC replaces one of the hardpoint slots with a networked markerlight, which means, if you bung it on a standard commander, you get a pretty cheap way of buffing up the unit with +1 to hit.

Additionally, if you are taking only three bodyguards, you should consider a standard Crisis Team instead, each model is 10 points cheaper, which if you use it to upgrade your guns from twin-linked to two weapons, brings the unit up to being the exact same cost, with more firepower and with the commander is relatively free of maker support.

So a unit would look something like this:

XV8 Commander
2 Plasma Rifles (or whatever guns you want really, but since the unit has PRs, may as well match weapons
XV84 Battlesuit
Not 100% on his points cost since my IA3 is still in the mail, but should sit somewhere in the 130-140 range

Then you take the Crisis Team as a standard team and Two guns

3 XV8s
2 Plasma Rifles each
1 Flamer each
Still 57 ppm, but now has a ~50% increase in firepower for the same cost (not counting that the commander adds 2 BS5 PRs instead of 1).

This message was edited 1 time. Last update was at 2013/06/13 03:07:54


 
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Yeah that was my bad, I was basing it off your OP where you said each bodyguard was 47 each not 57 and just went off that bodyguards are +10 base on a shas'ui, post corrected. Perhaps you should adjust yours as well for future reference (you have your bodyguards w/ TL PR and flamer at 47 not 57 ppm).

This message was edited 1 time. Last update was at 2013/06/13 03:08:42


 
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

CDRAlbrecht wrote:
You will find the word bodyguard nowhere in my OP.

I did refer to them as his posse, though, which might have caused the confusion.

I have a couple of "Budget Bombs" I'm working on, but it's getting late and I'll have to finish up tomorrow.

Ah, that would do it, you said posse, I assumed bodyguards -.-
 
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