CDRAlbrecht wrote:
Krellnus wrote:No, it is not like that at all, two weapons that aren't twin-linked are superior in every conceivable scenario to one weapon. Additionally, one more oversight with your premise is that if you are close enough, with XV8s, Farsight or no Farsight, you are going to be in the one place you don't want to be next turn, combat, Thrust will not take you far enough away I guarentee it.
Oh FFS.
Yes, two non twin-linked weapons are better. Yes, they also COST MORE POINTS. I swear to god, zombies have invaded my thread. See the
OP where I talk about a unit working independently of markerlights and being cheap. The benefit of spending the additional points for two separate weapons is not as pronounced at BS3 as it is at higher
BS. It is also. Less. Points. To twin-link a weapon.
And my whole supposition here is that if the unit is not going to get reliable markerlight support, it might just be better to give them a twin-linked melta/plasma and a flamer, because they're cheap and still effective.
I never denied that they costed more points, merely that spending the extra 10 points is more point - efficient than buying just one twin-linked gun, especially on a rapid - fire weapon such as a Plasma Rifle.
Although if you want to keep the bodyguard independant of the rest of the army's markerlights, might I suggest the XV84 signature system from
IA3: 2nd ed. which
IIRC replaces one of the hardpoint slots with a
networked markerlight, which means, if you bung it on a standard commander, you get a pretty cheap way of buffing up the unit with +1 to hit.
Additionally, if you are taking only three bodyguards, you should consider a standard Crisis Team instead, each model is 10 points cheaper, which if you use it to upgrade your guns from twin-linked to two weapons, brings the unit up to being the exact same cost, with more firepower and with the commander is relatively free of maker support.
So a unit would look something like this:
XV8 Commander
2 Plasma Rifles (or whatever guns you want really, but since the unit has PRs, may as well match weapons
XV84 Battlesuit
Not 100% on his points cost since my
IA3 is still in the mail, but should sit somewhere in the 130-140 range
Then you take the Crisis Team as a standard team and Two guns
3 XV8s
2 Plasma Rifles each
1 Flamer each
Still 57
ppm, but now has a ~50% increase in firepower for the same cost (not counting that the commander adds 2 BS5 PRs instead of 1).