Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/12 13:48:38
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Auto Cannons.
|
 |
Fresh-Faced New User
|
Got a quick question for the number crunchers. I never did well in statistics.
I'm fielding a Imp Guard gun line vs a Death Guard.
My question is, statistically, are Heavy Bolters or Auto Cannons better? Based strictly on hitting, wounding, failing both armor saves, and feel no pain.
BS 3 Guardsmen. 3 shots vs 2, and STR 5 vs 7, AP irrelevant vs T5, 3+ armor save, 5+ feel no pain.
|
This message was edited 2 times. Last update was at 2013/06/12 14:25:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/12 13:52:47
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Assault Cannons.
|
 |
Fixture of Dakka
Temple Prime
|
Do you mean autocannons? Because there's no way for the Guardsmen to get assault cannons without space marine allies.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/12 13:59:12
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Assault Cannons.
|
 |
Major
Fortress of Solitude
|
Neither are very good for the job
Heavy Bolter – 0.16666666(Recurring) Dead PM
Autocannon -- 0.185(Recurring) Dead PM
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/12 13:59:20
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Assault Cannons.
|
 |
The Hive Mind
|
Heavy Bolter -
3 shots, 1.5 hits, .75 wounds, ~.25 wounds suffered, ~.16 post FNP.
Autocannon -
2 shots, 1 hit, 1 wound, ~.33 wounds suffered. ~.22 post FNP.
At that point you're not hoping for averages, you're hoping for poor rolls. Spam shots, take Heavy Bolters.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/12 14:33:24
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Auto Cannons.
|
 |
Battleship Captain
Oregon
|
Take autocannons.
Extra range so you can shoot earlier.
Extra S so you can threaten transports or support vehicles.
Same price tag as heavy bolters.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/12 21:09:24
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Auto Cannons.
|
 |
Junior Officer with Laspistol
|
Don't take either. Both are terrible at what you need them for. It's like using a paint brush to redecorate an entire room.
Sure it'll work, but you're going to be there forever, and there are much better ways of doing it.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/12 21:20:36
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Auto Cannons.
|
 |
Cowboy Wannabe
London
|
Out of the two, I would go for autocannon, as being more versatile.
However I would say get lascannon. They are much more effective if you can find the points for them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/13 05:42:38
Subject: ImpGuard Heavies vs DeathGuard - HBolters or Auto Cannons.
|
 |
Stealthy Grot Snipa
|
Yeah, Autocannons and Heavy bolters are two terrible weapons for the job.
Since it is a gunline, take earthshakers or colossi or something, blow up a squad in one shot. Take three and all his troops are gone in one or two turns.
EDIT: My bad, I forgot to answer the question!
Okay, so by the looks of it..
It is a toss up. The heavybolters can spam like there is no tomorrow, but the autocannons can threaten transports. Depends. Do you feel more threat from Mech armies or infantry in your games?
In the end, I choose autocannons for their versatility.
|
This message was edited 1 time. Last update was at 2013/06/13 05:44:19
|
|
 |
 |
|