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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

While trying to devise a completely different list than i have so far, i was looking up Infiltrate since i wanted to bring stealth suits. My original intent for looking it up was if i could be in his deployment zone long as i was X inches away (which you can, and FAQ doesnt fix it) but then i had another idea. (FYI, my main opponent likes to deploy at the edge of his deployment zone and keep his squishy troops in reserve. Most of his deployment zone is usually empty)

Missilesides have a gak amount of shots, but their range blows and cannot move reliably. Shadowsun has Infiltrate.

How crazy would i be having Shadowsun infiltrate a fully decked out group of Broadsides, that can fire turn 1 as though they didnt move? And of course have a group of Stealthsuits for more gak and some fusions, or some Kroot for bubbling!
EDIT: And to add insult to injury, if i had a crater or something to deploy in that gave me a 5+ w/o jacking my vision, i'd have 2+ armor AND cover saves

This message was edited 2 times. Last update was at 2013/06/13 14:48:12


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

Broadsides would need the infiltrate rule for this to work.


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Pg38 "Units that contain at least one model with this special rule..."

Nothing says the entire unit must have it, like Fleet does for example.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Stealthy Kroot Stalker






U.S.

Discussed to death already in multiple threads.
Here's mine:
http://www.dakkadakka.com/dakkaforum/posts/list/523802.page#5558850
   
 
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