Pre-Game: Hammer and Anvil, Big Guns Never Tire, 3 Objectives, and Night Fighting on Turn 1. Necrons won the roll-off and chose to go second.
SW/IG Deployment:
-
ADL was strung across the most forward point possible, walling off most of my line.
- The
CCS was put down with the Icarus Lascannon on my right flank.
- The PIS were all combined and were placed on my left flank, near one of the three Objectives.
-
SWS and
PCS were embarked on the Vendetta Squadron and into Reserve.
- All my
SW Eggs were in one basket.
- A three story manufactorum building (built basically like
this) was between the
CCS and the combined PIS blob. It was at an angle so the forward corner in the linked picture was almost touching the
ADL wall. I was able to draw line of sight to the PIS Blob from the
CCS, but anything going after the
CCS would have their movement hindered if they then tried to go after the PIS and vice versa.
Basically I did this so I would have nice fire lanes and be able to delay the enemy from hitting one unit in combat if they committed to the other unit. I didn't have a whole lot to work with.
Necron Deployment:
- Annihilation Barges were deployed far enough back I could not shoot at them due to Night Fight.
- Primary
DLord and large Wraith unit were deployed opposite my
CCS, just behind a hill. Wraith are so tall I was able to see their top half regardless.
- Destroyers were deployed just behind the above unit.
- The other
DLord and smaller Wraith unit were placed in Deep Strike Reserve.
- Necron Warriors + Night Scythes of course were in Reserve.
- I think the idea with the Wraith/
DLord deployment was to limit where my Drop Pods were going to come in. There is also an Objective on the hill's slope.
- The third objective he also placed and it was back, 12" in from his board edge
- He had second thoughts about letting me go first and tried to Seize. Failed to.
SW Turn 1:
-
HQ/
WG Drop Pod comes in (doesn't scatter) and a
GH Drop Pod comes in (doesn't scatter). I deployed my
HQ/
WG Drop Pod right behind his Destroyers, 7" from the board edge. The
GH Drop Pod was placed between the Annihilation Barges and his Destroyers.
-
GH disembark into a Crater;
HQ/
WG disembark to line up
JotWW...
-
JotWW takes out 2 Destroyers out of the 3 I lined up on. 3 Combi-Plasma and a Bolt Pistol manage to finish the remaining 3 Destroyers. I get First Blood and the Destroyers maintain their "do nothing" reputation for this Necron Player.
- Lascannons manage to cause a single wound to the Wraith.
- Grey Hunters pot shot at one Annihilation Barge and manage a Weapon Destroyed and to pop their shields.
Necron Turn 1:
- Annihilation Barges try to get out of Rapid Fire range of the Grey Hunters. Either they wiffed their shooting or were unable to shoot due to movement (I want to say it was the latter).
- Wraith/
DLord charge my
HQ/
WG squad.
-
MSS nearly kill off my Warlord because I challenged him (he did not challenge me). He's down to 1 wound thanks to his own Thunder Hammer and botched 3++ saves. Spectacular. I manage to cause some wounds to Wraith, possibly kill one. Rune Priest suffered one Rending wound.
SW Turn 2:
- Reserves fail to arrive. Night Fight was gone.
- Believe I was unable to
LOS the Annihilation Barges with my
CCS, but the PIS still manage to pop one (I think! May have been the
GH)
- Combat is gross. Rune Priest dies. Wolf Lord survived. Wolf Priest takes a million 4++ saves though (Rending) and I am slowly carving down the Wraiths.
Necron Turn 2:
- Only 2 Night Scythes arrive and they fly down the board.
- Annihilation Barges shoot at my first Grey Hunters unit and take several out, but not a lot of Arcing.
-
DLord
SW Turn 3:
- Vendettas Arrive. Drop Pod arrives
- I drop my second
GH Pod nearly on his board edge, as that is where his Annihilation Barge(s) ran off to. It doesn't scatter either. My
GH are claiming an objective at this point and in rapid fire range on the Annihilation Barge.
- Bring it Down! with my
CCS and PIS pop both Nightscythes despite Jink. AP2 helps with this. Getting a lot of Penetrating hits also helps. Rolling 2 sixes out of 3 shots with the PIS helps (thank you re-rolls). If they were Missile Launchers, they'd still be on the table. And thus I realize "stopping power" is a term applicable to weapons in W40K and not just other games and real life...
- My 1st Grey Hunters are still mostly intact. I have them charge into the Wraith/
DLord to help tie up the
DLord. Its nearly dead and I really need to finish off these Wraith.
- My memory gets fuzzy here on what happens in combat exactly...
Necron Turn 3:
- Third Nightscythe arrives. He is not optimistic about its chances for survival.
DLord/Wraith arrive via Deep Strike. No scatter!
- He Deep Strikes behind the building so the
CCS can't see them but the
PCS can. I'll have to move to get into rapid fire range and there is no escape for the squad...
- Two warrior units (both were 7 man of course; he caught no breaks) walk on the board edge next to an Annihilation Barge to try to deal with my Grey Hunters.
- I only lose one or two Grey Hunters from the second squad.
- More combat stuff happens... will get to that.
SW Turn 4:
- I screw up cause we get in a rush to finish. Forget to move my second Grey Hunter pack so they can charge into the Warriors.
- I disembark my
SWS behind my
CCS to help with the new threat then move my Vendettas forward. They drop the third Nightscythe with ease.
-
PCS jumps out of the Vendetta onto the hill objective and doesn't scatter too badly.
- I end up rapid firing my Grey Hunters instead of charging into combat cause of a massively bad play mistake. Either this turn or the previous turn his other Annhilation Barge dies to them.
- My
SWS is able to land an amazing number of hits with their 3 Flamers. I'm also able to
FRFSRF! with the Blob, but I largely wiff on both To Hit and To Wound. Truly abysmal rolling. He loses like 3 Wraith still, but its not enough.
- more combat happens with the first Wraith unit
Necron Turn 4:
- Third Warrior unit walks on the board. 2 advance on my second Grey Hunter pack and widdle them down. They only advance because he needs the objective.
- He's been completely unable to kill any Drop Pods with shooting when nothing else was in range this game, so I'm pretty much getting Linebreaker anyways (as will he).
- One Warrior unit (I think one of the first ones to walk on) are running towards the middle objective.
- Second
DLord splits off and charges my PIS, his Wraith hit my
SWS blob. I lose combat with the PIS and get wiped in a Sweeping Advance and learn the importance of Commissars.
SWS of course get wiped, but Wall of Death and 6 Guardsmen are able to fell another Wraith and cause a wound to another.
- Initial Wraith/
DLord unit are still fighting my now single Wolf Guard and Wolf Priest. I manage to kill his
DLord but it came back
IIRC.
At this point the game technically ends. We had something we had to do. But we both agree that this would likely have happened:
- Wolf Priest/Wolf Guard would likely finally die to the single Wraith and
DLord (if he came back, pretty sure he did).
- Handful of Grey Hunters left might be able to take out a unit of Warriors
- My
PCS was going to ground on the objective using Incoming! so would survive any shooting, but the second
DLord or remaining Wraith minimally would likely have a good chance to kill it due to being Jump Infantry.
- My
CCS, despite being a Commander and
HWT at this point due to shooting from the Nightscythes, have a chance to shoot and kill the
DLord with their single Lascannon that can get
LOS. If he hauled after the
PCS they'd get 2 BS4 Lascannon shots at him.
Note on the first combat: Terminators can really tie up Wraith if you have a few Invulnerable saves interspersed in there. Model position is very important. My Wolf Priest's 4++ was keeping things alive a lot longer than it should have, and Fearless was keeping me locked in. He and the Wolf Guard basically were what pinned down that
DLord and Wraith unit. I had them locked for 4-5 whole turns, which really really hurts the Necron player.
It wasn't a good match up really. I was kind of top heavy
IMO. Got really lucky for the first few turns of the game. I think he would have won under normal circumstances, but the game still taught me a few things.
Final Score: I had Linebreaker, First Blood, two
KP from the Annihilation Barges, and an Objective. He had Warlord (accursed resurrection taking it away from me!) and Line Breaker and one Objective (I think).
If it went into turn 5, I was a pretty even chance that I would have had only 3-4
VP to his 5-8
VP. Best case for me it would have been 6-7
VP to 5
VP.