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![[Post New]](/s/i/i.gif) 2013/06/14 05:31:54
Subject: IG 1850 Hammer and Anvil
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Conniving Informer
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HQ - 245
CCS
Grenade Launchers x 4
Chimera w/ Heavy Bolter & Multilaser
Creed
Astropath
TROOPS - 650
PCS
Mortar
Chimera w/ Heavy Bolter & Multilaser
Infantry Squad
Autocannon
Grenade Launcher
Infantry Squad
Autocannon
Grenade Launcher
Infantry Squad
Autocannon
Grenade Launcher
Infantry Squad
Autocannon
Grenade Launcher
Veteran Squad
Meltagun x 3
Veteran Squad
Meltagun x 3
Veteran Squad
Meltagun x 3
FAST ATTACK - 390
Vendetta
Vendetta
Vendetta
HEAVY SUPPORT - 495
Demolisher Squadron x 3
FORTIFICATIONS - 70
Aegis Defence Line
Comms Relay
So, first turn I camp behind the aegis and laugh as my opponents try to kill 2+ save guardsmen. Second turn, demolishers outflank and wreck the opponent's backfield while vendettas drop off meltavets and pop anything scary. I'm taking the comms and astropath to guarantee turn two reserves. My meta includes necrons, orks, space puppies, grey knights, possibly tau, sisters, and demons.
Criticism and feedback makes me happy.
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![[Post New]](/s/i/i.gif) 2013/06/14 10:45:42
Subject: Re:IG 1850 Hammer and Anvil
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Imperial Agent Provocateur
Mystical Warp Storm
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Someone who knows something about real world tactics  , I guess 3 tanks is an anvil there firepower says so
PCS with mortar in a chimera, wouldn't if be better if you give them something more useful ?
The problem with this list is deep striking stuff, drop pods, demons yep demons. A rear guard of hellhounds or banewolfs
can remove those pesky deep strike units.
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"We need a new driver, this one is dead"
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![[Post New]](/s/i/i.gif) 2013/06/14 10:59:30
Subject: IG 1850 Hammer and Anvil
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Rogue Grot Kannon Gunna
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Or plasma up the CCS and PCS to deal with deep strikers.
A demolisher squadron has to target the same thing. That thing will end up being very dead. But it is still only one thing. Can Creed infiltrate more than one unit for you and split up the squadron?
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![[Post New]](/s/i/i.gif) 2013/06/14 15:49:04
Subject: IG 1850 Hammer and Anvil
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Jasper wrote:Or plasma up the CCS and PCS to deal with deep strikers.
A demolisher squadron has to target the same thing. That thing will end up being very dead. But it is still only one thing. Can Creed infiltrate more than one unit for you and split up the squadron?
I think he has enough firepower if they deep strike close enough to do anything with his FRFSRF on 32 Guardsmen with the rest firing their autocannons and grenades.
Creed can only outflank one squad IIRC
I agree that the mortar should be swapped for something but I have no idea as to what besides a grenade launcher
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This message was edited 1 time. Last update was at 2013/06/14 15:56:48
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/06/14 19:12:46
Subject: IG 1850 Hammer and Anvil
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Stalwart Dark Angels Space Marine
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Jasper wrote:Or plasma up the CCS and PCS to deal with deep strikers.
A demolisher squadron has to target the same thing. That thing will end up being very dead. But it is still only one thing. Can Creed infiltrate more than one unit for you and split up the squadron?
He said there is 3 squadrons and if you add the points it's just three seperate tanks that can shoot different things
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A good soldier obeys without question. A good officer commands without doubt.
– quoting from the Tactica Imperium |
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![[Post New]](/s/i/i.gif) 2013/06/15 04:06:55
Subject: IG 1850 Hammer and Anvil
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Yellohman wrote: Jasper wrote:Or plasma up the CCS and PCS to deal with deep strikers.
A demolisher squadron has to target the same thing. That thing will end up being very dead. But it is still only one thing. Can Creed infiltrate more than one unit for you and split up the squadron?
He said there is 3 squadrons and if you add the points it's just three seperate tanks that can shoot different things
Actually I think he has the 3 demos all in in one squad
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
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![[Post New]](/s/i/i.gif) 2013/06/15 04:56:12
Subject: Re:IG 1850 Hammer and Anvil
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Camouflaged Zero
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Creed can only do the one unit, so pretty much whatever you outflank will be targeting the one squad. Unless you have another IC in the squad outflanking and detach it, shoot a pistol at someone else. Do you really need a coms and an astropath. Why not ditch the coms, chuck an icarus on for creed to chill on. You don't always want all your reserves to definitely come in on turn 2. If you go second, and their fliers fail to show up but yours do, that kinda sucks. May be worth considering swapping one vets squad meltas for flamers. Unless of course everyone runs straight land raider armies in your neck of the woods.
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This message was edited 1 time. Last update was at 2013/06/15 04:57:55
If your attack is going too well, you have walked into an ambush
The easy way is always mined
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![[Post New]](/s/i/i.gif) 2013/06/17 04:11:26
Subject: IG 1850 Hammer and Anvil
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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He can only outflank one. And just use them as LR hunters or WK hunters or any other big boy hunters
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2013/06/17 05:56:26
Subject: Re:IG 1850 Hammer and Anvil
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Raging Ravener
Ivanhoe,MN
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what if you took 2 of the demolishers are your outflank squad (that still would probably be enough to make something dead right?)
then took your 3rd tank and put him as your anchor to your infantry line for deep strikers? the executioner has a 36" range so can still support your hammer but also acts a deterrent if he is parked near your table edge. either your opponent plays at luck to not scatter off the board to deal with the tank or deals with the might of the tank if he tries to put a beatdown on your infantry. The LR punisher could also do the job too.
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