SuperBerzerker12 wrote:Wolf Lord: 185pts
Frost blade
Runic armour
Wolf tail talisman
Saga of Warrior born
Rune Priest: 100pts
Living lightning and tempests wrath
Wolf Tail Talisman isn't really needed probably, especially with a Rune Priest available. I'd take Meltabombs on this Wolf Lord before I take a Wolf Tail Talisman. The Saga of the Warrior Born is a trap. It rarely will actually give you many extra attacks, and since you don't have a good delivery method for the Wolf Lord (he has to stay in close combat for as much of the game as is possible) it definitely isn't a good buy.
Tempest's Wrath is a fun power, but I'd recommend Murderous Hurricane. It does much of the same as Tempest's Wrath, albeit focused on only one unit, but it can do a surprising amount of damage with the many hits it automatically lands.
SuperBerzerker12 wrote:Grey Hunters(10): 175pts
Plasma gun
Power weapon
In Rhino: 35pts
Grey Hunters(5): 75pts
Blood claws(15): 255pts
Power weapon
Plasma pistol
Power Weapon is more consistent than the Mark of the Wulfen, but I love me some Wulfen. Still, you are probably fine. Is it an Axe or a Sword? I'm a fan of the Axe on Grey Hunters.
Your 5 man Grey Hunters need a Flamer. Its free. Take it. You'll also be Reserving these guys to grab an objective on your board edge late game, yes?
Large unit of Blood Claws... Maybe consider Storm Caller on that Rune Priest instead, but definitely drop the Plasma Pistol. Do they have an Axe or Sword? I'm a fan of the Axe on Blood Claws. I'm assuming your Wolf Lord is leading this unit as well. Shame he can't take Saga of the Hunter...
Go big or go home with this unit. Flamers, Mark of the Wulfen and max bodies are pretty much mandatory. 5 slightly worse than an Assault Marine models are not going to do well.
SuperBerzerker12 wrote:Long Fangs(5): 120pts
Heavy bolter x2
Missile launcher
Lascannon
In Razorback: 75pts
Lascannon
Give the Razorback to your 5 man Grey Hunter pack. Your Long Fangs won't ever use it after all.
Speaking of Long Fangs, it would be nice if they were more focused or had a second Lascannon/Missile Launcher. They will do OK most of the time though, but not optimal.
Drop everything on these guys but Vox. The Carapace Armor won't save them, Medics are too expensive for what they offer, even with a Refractor Field the Company Commander isn't likely to live to use the Power Sword against most armies, and the Master of Ordanace scatters a full
2D6" making it wildly inaccurate. Master of the Fleet would be good, to mess up your enemy's Reserves, but even then a Regimental Adviser doesn't work well for your list.
SuperBerzerker12 wrote:Veteran Squad(10): 115pts
Meltagun
Vox
Grenadiers
Veteran Squad(10): 115pts
Autocannon
Vox
Grenadiers
Carapace Armor is just not worth it. You'll be getting armor saves from Cover and it won't make an appreciable difference in close combat usually. With a doctrine that gives you Stealth available, I don't know why you'd take this. Especially with what looks like are going to be back line units.
Also, the reason to take Veteran Squads is to get multiple Special Weapons. Max out those Meltaguns or Plasma Guns. Do not waste that
BS 4!
If you cut the fat (Doctrines, most of the
CCS upgrades, Plasma Pistol, Wolf Lord wargear) you end up with something like 180 points to play with.
Other feedback: Why are you taking Imperial Guard at all? You'd be better off by far with more Grey Hunters than taking what you are for the
IG allies. The stuff you want from
IG are in their Fast Attack and Heavy Support options, which you are ignoring.