Switch Theme:

A quick question regarding Space Marines...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Boom! Leman Russ Commander




Northampton

Which will have no quick answer...

How, as a veteran player, would you make a competitive army from the current book?

Do you stick with the staples of 2x10 marines in Rhino and go from there?
If so... what do you add to this?

Marines are not a cc based army, nor are they shooty, they hold that mid ground of being average at everything.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Consigned to the Grim Darkness





USA

Puscifer wrote:
How, as a veteran player, would you make a competitive army from the current book?
That depends on your metagame and what you define as "competitive". I've played using my friends' marine armies a few times, never really found them to be weak, but then again, I'm used to playing non-Marine armies.

This message was edited 2 times. Last update was at 2013/06/15 16:57:57


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

I have a good mix of everything that is not a vanilla marine in my local meta.

My kids bought me Sicarius for Father's Day and I'm enjoying painting him and wondered what a TAC competitive army would have in it.

As it stands, I think the Marines are mid tier still and have been like that for ages.

This message was edited 1 time. Last update was at 2013/06/15 17:57:03


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, if you play vanilla SM, then Tactical squads are your backbone. They are good for holding objectives. For this, they need some transport which also protect them from getting shot down. Hello Helldrake. You have to work from there: shooty support (Rifleman Dreads, Vindicators, Preds), flyers (Storm Talons), counter-strike units (Assault Termies), and HQ (Libby with nullzone).

This message was edited 1 time. Last update was at 2013/06/15 18:03:00


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Bikes as troops, T5 3+ 5++ scoring units with the option of two special weapons and the addition of a multi melts on a platform that negates that weapons chief disadvantage?

Gotta be worth thinking about.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Terrifying Wraith





Canada

I will go with 3 units, 2x rhino, 1 sternguard and a riffleman dread. With that, you have your core of your army. All you need is to work around that.

 
   
Made in gb
Boom! Leman Russ Commander




Northampton

 wuestenfux wrote:
Well, if you play vanilla SM, then Tactical squads are your backbone. They are good for holding objectives. For this, they need some transport which also protect them from getting shot down. Hello Helldrake. You have to work from there: shooty support (Rifleman Dreads, Vindicators, Preds), flyers (Storm Talons), counter-strike units (Assault Termies), and HQ (Libby with nullzone).


Yeah, I'm down with the Libby and null zone. Seems to be a great hard counter to a number of nasty units - opposing TH/SS squads for one.

Got this as the core so far. Has plenty of firepower and has answers to TAC.

Space Marine Librarian: Null Zone; bolt pistol. 100

5 Sternguard Veterans: 4× combi-plasma. 220
Razorback: lascannon; twin-linked plasma gun.

10 Tactical Marines: plasma gun; missile launcher. 215
Rhino
10 Tactical Marines: plasma gun; missile launcher. 215
Rhino

750 points

So it's basically a case of form a solid core of troops and pick what I like as no real vanilla unit is bad?

This message was edited 1 time. Last update was at 2013/06/15 19:59:50


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

By the way, the Libby has access to another psychic power.
Gate is great if you add some Drop Pods with locator beacons. Avenger is also useful if you let him join the Sternguard.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I've been running Drop Pods for a while now, and can't complain about it. Tactical squads plus the occasional support from some Sternguard. Maybe a Land Raider with some assault termies and Vulkan if you're feeling saucy.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Khan on foot
Librarian on foot
2 ten man scout squads
3 Stormtalons
3 Thunderfires

Primaris psyker
2 PCS
2 50 man blobs with power axes and krak grenades
Manticore if you have the points.

Codex Marines share one major trait with Chaos Space Marines. Bodies in power armor suck. CSM use cultists. Codex Marines get Scouts and Guard blobs. Then the Fast Attack and Heavy Support do the heavy lifting.
   
Made in us
Major




Fortress of Solitude

Puscifer wrote:
 wuestenfux wrote:
Well, if you play vanilla SM, then Tactical squads are your backbone. They are good for holding objectives. For this, they need some transport which also protect them from getting shot down. Hello Helldrake. You have to work from there: shooty support (Rifleman Dreads, Vindicators, Preds), flyers (Storm Talons), counter-strike units (Assault Termies), and HQ (Libby with nullzone).


Yeah, I'm down with the Libby and null zone. Seems to be a great hard counter to a number of nasty units - opposing TH/SS squads for one.

Got this as the core so far. Has plenty of firepower and has answers to TAC.

Space Marine Librarian: Null Zone; bolt pistol. 100

5 Sternguard Veterans: 4× combi-plasma. 220
Razorback: lascannon; twin-linked plasma gun.

10 Tactical Marines: plasma gun; missile launcher. 215
Rhino
10 Tactical Marines: plasma gun; missile launcher. 215
Rhino

750 points

So it's basically a case of form a solid core of troops and pick what I like as no real vanilla unit is bad?



This list looks groovy.

As for no unit being bad.
ehhhhh...
Vanguard vets be to differ

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Boosting Space Marine Biker





A Dark Place

I'd split at least one tac squad into combat squads; give one half a razorback, camp the other half on a home objective. Stern might be better in a drop pod to get them where they need to be.
Vindicators are nice support (I do wish I could afford some). Then there is the obligatory ADL with quad-gun.

   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

DaddyWarcrimes wrote:
Khan on foot
Librarian on foot
2 ten man scout squads
3 Stormtalons
3 Thunderfires

Primaris psyker
2 PCS
2 50 man blobs with power axes and krak grenades
Manticore if you have the points.

Codex Marines share one major trait with Chaos Space Marines. Bodies in power armor suck. CSM use cultists. Codex Marines get Scouts and Guard blobs. Then the Fast Attack and Heavy Support do the heavy lifting.


100% agreed that power armor is crap in 6th.

Your list is also very similar to what Tony used in Adepticon. He had 2 5 man tactical squads in outflanking rhinos, khan on foot and I'm not sure he had 2 blobs....might have been only one. Thunderfires and storm talons really have to do most of the heavy lifting, because tacticals are at best poor, and at worst the worst troop squad in the game point for point. Far too many weapons ignore cover and/or power armor in 6th to make them viable. Hell, even in 5th tactical marines were crap. They are the backbone of your army, and their damage output and their survivability is laughable compared to the top shelf troops in the game.

The real interesting thing is going to be what happens to them in their new codex, because we all know the thunderfire cannon is going up in cost at least 25 points, and even a cut of 2 points per model on our tacticals won't balance that out. It's a grim time to be a space marine.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

Beware that the Librarian dies very easily if he is not carefully protected. I might toss him in Terminator armor just to make sure he doesn't die (since he's the only stock Space Marine HQ that doesn't come with an invulnerable save).

I would hope with a new codex that Codex: Space Marines Tactical Marines get more options, like taking a special & heavy weapon in a 5 man squad, or 2 special weapons, to allow more varied list building and new options. Tactical Marines should be the preferred, most effective Troop Choice for Codex: Space Marines; it will be interesting to see how they make them this way. The only thing I could see would be that and making them cost less. I hope Rhinos stay at 35 pts, though, I love the inexpensive transports.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Yeah, I'm noticing a lot of Marine armies taking less Marines and maxing out on other stuff.

Seems like the same for most MEQ forces.

Two Tac squads split into Combat Squads, one in a Razorback the other as a rearguard objective holder. Then everything else is Terminators, Tanks and Flyers, which seems boring to me.

I got a look at the Minotaurs list - very impressive stuff. Their amazing fluff not withstanding, their SC are insane.

Moloc for example brings a great deal to a Marine force when facing 50% of the other army types. His Dark Fury rule is fantastic too, but you'd want to put him with TH/SS Terminators which gain no advantage from it.

Enkomi on the other hand makes Assault Squads much better. Rage USR, a free Jump Pack and an AP 3 Crozius. This guy has all the tools and he isn't all that pricey at 155.

Aiakos - so far the only Venerable Contemptor seems good, but at his high points, I'm not too sure. Definitely built for destroying tarpits with Groundstrike.

If I did do a Marine army, which I highly doubt, I'd have to go for either Ultramarines - I love the Blue and Gold colour scheme or Minotaurs just for the fact they are evil loyalist Space Marines under the control of the High Lords. Who are now looking like they are the sole reason why the Imperium is like it is due to their control. They want to stay in charge and they have a full strength Chapter to keep them there.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
 
Forum Index » 40K General Discussion
Go to: