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![[Post New]](/s/i/i.gif) 2013/06/17 06:18:56
Subject: Deep-striking into coherency
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War Walker Pilot with Withering Fire
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Hi guys,
A quick question regarding deep striking.
I am thinking of running Baharroth in an eldar list. In this list I would include 1-2 other squads of hawks. Ideally, i'd want to deep strike baharroth seperately from the squad, to drop his grenade pack. Given their ability to not scatter, I can then put baharroth straight into coherency when he comes in. Given that attachment of an IC to a unit happens during the movement phase, am I correct that I should have no issue in doing this?
Thanks.
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8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2013/06/17 06:23:50
Subject: Re:Deep-striking into coherency
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Hellish Haemonculus
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I believe that your tactic is legal, yes.
I wouldn't swear to your ability to use the grenade pack with it in court, though. (Not familiar enough with the rule.)
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![[Post New]](/s/i/i.gif) 2013/06/17 07:12:42
Subject: Deep-striking into coherency
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Regular Dakkanaut
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I don't see why not, since we're tank shocking deep striking Monoliths now.
Seriously, though, this sort of thing strikes me as somewhat ambiguous in the rules. I think it's probably the case that Baharroth can join the unit if he DSs in second. I'm less sure that it works if he goes in first and the Hawks join him.
Seems to me that the general principle is just that ICs join whatever unit they're in coherency with at the end of the movement phase, even if they didn't actually "move" to get there. There may be relevant rules in the transport section since that also deals with ICs joining and leaving units in odd ways.
To be clear, I think it's ambiguous because we get these two sentences one after another: "In order to join a unit, an IC simply has to move so that he is [in coherency at the end of the phase]. If the IC is [in coherency] with more than one unit... the player must declare which unit it is joining." Then we're told that if the IC doesn't intend to or cannot join a unit, it must stay more than 2" away.
So the problem is that the only way we're given to have ICs join units is to "move" them, and we're specifically told that if the IC can't join a unit then he can't come near them (the term "move" isn't used here). But the IC must join a unit if it is near multiple friendly units. So, RAW, arguably you can't join the Hawks by DSing on top of them (you're not allowed to DS in coherency with them because you can't join a unit without moving) unless there's /another/ unit close by such that Baharroth would be within 2" of both. It's not clear whether a unit can join an IC by moving into coherency with the IC, or if a unit can abandon an IC by moving out of coherency with it. But there's likewise nothing preventing a unit from moving close to a character - the onus is on the character to not come near units. I've been playing the way I described above - ICs and units can move freely and the IC joins whatever he's next to at the end of the Movement phase.
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This message was edited 4 times. Last update was at 2013/06/17 07:26:13
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![[Post New]](/s/i/i.gif) 2013/06/17 07:32:55
Subject: Deep-striking into coherency
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Hallowed Canoness
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According to the rules, any Independent Character who ends the movement phase in coherency with a squad must join that squad.
At least, that's how I interpreted it. You're either within 2" of a unit and part of it, or not within 2" of a unit and not part of it.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/06/17 09:53:10
Subject: Deep-striking into coherency
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Servoarm Flailing Magos
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Furyou Miko wrote:According to the rules, any Independent Character who ends the movement phase in coherency with a squad must join that squad.
At least, that's how I interpreted it. You're either within 2" of a unit and part of it, or not within 2" of a unit and not part of it.
I second that reading.
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![[Post New]](/s/i/i.gif) 2013/06/17 15:50:09
Subject: Re:Deep-striking into coherency
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Chalice-Wielding Sanguinary High Priest
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Yep, that's correct. It's the fact that joining and leaving happens at the END of the Movement phase that makes it work, and also means it doesn't matter if the unit of Hawks in question deep-striked (deep-struck?) that turn as well.
However, if that's what you're doing, it also means you must bring that unit in separately so they won't benefit from Baharroth's ignoring scatter.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/06/17 15:55:31
Subject: Re:Deep-striking into coherency
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Proud Phantom Titan
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Super Ready wrote:Yep, that's correct. It's the fact that joining and leaving happens at the END of the Movement phase that makes it work, and also means it doesn't matter if the unit of Hawks in question deep-striked (deep-struck?) that turn as well.
However, if that's what you're doing, it also means you must bring that unit in separately so they won't benefit from Baharroth's ignoring scatter.
All swooping hawks units have Herald of victory ... we don't scatter.
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![[Post New]](/s/i/i.gif) 2013/06/17 16:50:27
Subject: Deep-striking into coherency
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Lieutenant Colonel
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will suck when you dont roll reserves high enough on both of them,
or your enemy interceptors the character before he can join,
but seems legal
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This message was edited 1 time. Last update was at 2013/06/17 16:50:43
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![[Post New]](/s/i/i.gif) 2013/06/18 08:54:14
Subject: Deep-striking into coherency
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Annoyed Blood Angel Devastator
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easysauce wrote:will suck when you dont roll reserves high enough on both of them,
or your enemy interceptors the character before he can join,
but seems legal
Interceptor happens at the end of movement, same as joining a unit, therefore the eldar player would choose which order events happen in.
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![[Post New]](/s/i/i.gif) 2013/06/19 11:37:07
Subject: Deep-striking into coherency
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Decrepit Dakkanaut
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As above, the biggest downside is of course if you dont get both the hawks and Baharoth in
Of course you could deploy, turn 1 sky leap, turn 2 g'tee to turn up from Ongoing Reserves...
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![[Post New]](/s/i/i.gif) 2013/06/20 02:09:10
Subject: Deep-striking into coherency
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Veteran Wolf Guard Squad Leader
Pacific NW
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Belly wrote:Ideally, i'd want to deep strike baharroth seperately from the squad, to drop his grenade pack. Given their ability to not scatter, I can then put baharroth straight into coherency when he comes in. Given that attachment of an IC to a unit happens during the movement phase, am I correct that I should have no issue in doing this?
There's no issue. Its all during the Movement Phase so you can definitely do this.
pantsonhead wrote:I don't see why not, since we're tank shocking deep striking Monoliths now.
Since when? I think you misunderstood what was discussed in that recent thread. You can't Tank Shock when you Deep Strike. Tank Shock is an alternative movement to normal movement. When you Deep Strike you already are performing an alternative movement to normal movement. If you tried to do this all you would succeed in doing is causing a Deep Strike Mishap.
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![[Post New]](/s/i/i.gif) 2013/06/20 04:47:03
Subject: Deep-striking into coherency
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Regular Dakkanaut
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Clearly you missed the thread he's alluding to.
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