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![[Post New]](/s/i/i.gif) 2013/06/17 11:10:34
Subject: Independent Characters leaving and joining units
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Fresh-Faced New User
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Does an independent character leaving one unit and joining another count as having moved that turn even if he does not physically change locations on the table? For example, if I have two tau fire warrior teams next to each other, one joined by a Cadre Fireblade. If that unit takes casualties on my opponents turn, can I on my subsequent turn have the cadre fireblade switch units and still benefit from his volley fire?
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![[Post New]](/s/i/i.gif) 2013/06/17 11:59:18
Subject: Independent Characters leaving and joining units
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Servoarm Flailing Magos
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Moving is done on a model by model basis in 6th, even within units.
Any IC that ends its movement phase within 2" of an allied unit has joined that unit.
I see nothing supporting him counting as having moved if he didn't.
If the unit moved over to him, not the other way around, I'd count him as not having moved.
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This message was edited 1 time. Last update was at 2013/06/17 11:59:44
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![[Post New]](/s/i/i.gif) 2013/06/17 15:47:17
Subject: Independent Characters leaving and joining units
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Chalice-Wielding Sanguinary High Priest
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archamedius wrote:If that unit takes casualties on my opponents turn, can I on my subsequent turn have the cadre fireblade switch units and still benefit from his volley fire?
I'm not sure if this is possible if there are any models left in the original unit. If they're left out of coherency, the unit has to form back up as soon as possible, which would mean the Fireblade moving in to suit as well, as at that point he's still a part of the unit.
What I'm not sure on, without having my book to hand, is whether his being an IC allows him to ignore this due to being able to declare he's leaving the unit. He may have to move in order to do so.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/06/17 15:56:27
Subject: Independent Characters leaving and joining units
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Longtime Dakkanaut
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Joining a unit has nothing to do with moving.
It is all about the IC's position to a friendly unit at the end of the movement phase.
By rule, if the IC is within 2" of more than one unit, you must declare which unit it is joining.
So, in you case if the IC does not move at all, you simply say at the end of your movement phase, this IC is now joining this other unit and that is it.
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![[Post New]](/s/i/i.gif) 2013/06/17 18:03:43
Subject: Independent Characters leaving and joining units
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Chalice-Wielding Sanguinary High Priest
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40k-noob wrote:Joining a unit has nothing to do with moving.
It is all about the IC's position to a friendly unit at the end of the movement phase.
By rule, if the IC is within 2" of more than one unit, you must declare which unit it is joining.
So, in you case if the IC does not move at all, you simply say at the end of your movement phase, this IC is now joining this other unit and that is it.
Does that specifically count for leaving a unit as well? In other words - is there something that allows the IC to ignore the restriction on the unit having to band back into coherency, which would have to occur before he joins another unit?
I *really* wish I had my rulebook here. I have a funny feeling that the way it's worded, the IC can only leave a unit by either having to declare it or moving away, which is what gives you permission to break coherency to begin with - regardless of whether he's joining another unit or not.
I'm speaking strict RAW here, of course. If it came up in a game I'd have no problems with the situation as described.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/06/17 19:27:46
Subject: Independent Characters leaving and joining units
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Longtime Dakkanaut
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Super Ready wrote:40k-noob wrote:Joining a unit has nothing to do with moving.
It is all about the IC's position to a friendly unit at the end of the movement phase.
By rule, if the IC is within 2" of more than one unit, you must declare which unit it is joining.
So, in you case if the IC does not move at all, you simply say at the end of your movement phase, this IC is now joining this other unit and that is it.
Does that specifically count for leaving a unit as well? In other words - is there something that allows the IC to ignore the restriction on the unit having to band back into coherency, which would have to occur before he joins another unit?
I *really* wish I had my rulebook here. I have a funny feeling that the way it's worded, the IC can only leave a unit by either having to declare it or moving away, which is what gives you permission to break coherency to begin with - regardless of whether he's joining another unit or not.
I'm speaking strict RAW here, of course. If it came up in a game I'd have no problems with the situation as described.
The unit has to regain coherency but the IC does not have to move in order to do so.
If in the process of regaining coherency the unit leaves the IC behind, i.e. more than two inches away, that is perfectly legal.
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![[Post New]](/s/i/i.gif) 2013/06/17 19:50:11
Subject: Independent Characters leaving and joining units
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[MOD]
Making Stuff
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Super Ready wrote:Does that specifically count for leaving a unit as well? In other words - is there something that allows the IC to ignore the restriction on the unit having to band back into coherency, which would have to occur before he joins another unit?
That would be the rules for leaving a unit.
If the IC is bound by the requirement for the unit to maintain coherency, then he can never leave.
I *really* wish I had my rulebook here. I have a funny feeling that the way it's worded, the IC can only leave a unit by either having to declare it or moving away, which is what gives you permission to break coherency to begin with - regardless of whether he's joining another unit or not.
Technically, both joining and leaving a unit require the IC to move. However, given the wording that hinges simply on the ICs position at the end of the phase, most players tend to ignore this and assume that so long as the IC is within 2" (or not, in the case of leaving) then him actually moving or not is largely irrelevant.
So under that assumption, finding himself within 2" of two different units at the end of the phase would require him to choose a unit to now be a part of, regardless of whether or not he moved.
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