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![[Post New]](/s/i/i.gif) 2013/06/17 18:12:59
Subject: Mechdar (craftworld + dark eldar allies) 1850 points
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Regular Dakkanaut
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I'm trying to think through what mechdar will look like with the new book, I really think the wave serpent is going to be great.
I'm still a fan of venoms, so I'm thinking I'll have dark eldar as well, how about
Spirit seer
5 wraithguard
5 dire avengers
5 dire avengers
5 dire avengers
4 wave serpents, scatter laser, s.cannon (these are 130 points each)
3 fire prism
Allies:
Haemy w/ liquifier gun
5 warriors, 1 with blaster, in venom + 2nd splinter cannon
5 warriors, 1 with blaster, in venom + 2nd splinter cannon
3 trueborn, 3 blasters, in venom + 2nd splinter cannon
Total points: 1798
I think the last 50 points are going to buy holo fields for the fire prisms
This is 10 fast skimmers total.
Without expending any of the shields, the serpents output 28 twin linked str 6 shots every turn.
the venoms are adding 36 anti infantry shots on top of that
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![[Post New]](/s/i/i.gif) 2013/06/17 18:25:07
Subject: Mechdar (craftworld + dark eldar allies) 1850 points
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Regular Dakkanaut
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Prisms are good, but in my opinion War Walkers with double lance are better. S9 AP1 is great, but it's still one shot, versus 4 S8 AP2 for the same points. Prisms are still very flexible and great vs MEQs though, so i would swap just one of them for 2 WWs, the other two are fine.
Prisms need holofields less than serpents, imho. It woul be great to give it to all vehicles, but if you have to choose, choose serpents first.
I don't really agree with the trueborns full-blasters, they are still 3 models that cost A LOT and die easily. I would save those points for Night Shields on venoms. You can alo consider Grisly Trophies: for 5 points, you re-roll Ld tests, and the Spiritseer Psychic powers ARE Ld tests... since he doens't have Ld 10 like most psykers, but only 9, re-rolling that helps a lot.
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![[Post New]](/s/i/i.gif) 2013/06/17 18:35:29
Subject: Mechdar (craftworld + dark eldar allies) 1850 points
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Regular Dakkanaut
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Teschio wrote:Prisms are good, but in my opinion War Walkers with double lance are better. S9 AP1 is great, but it's still one shot, versus 4 S8 AP2 for the same points. Prisms are still very flexible and great vs MEQs though, so i would swap just one of them for 2 WWs, the other two are fine.
Agree, especially if the walkers are going to be out flanking. But 2 BL WW is 140 points, right? And not quite as durable.
Teschio wrote:
Prisms need holofields less than serpents, imho. It woul be great to give it to all vehicles, but if you have to choose, choose serpents first.
Why? To protect the passengers?
Teschio wrote:
I don't really agree with the trueborns full-blasters, they are still 3 models that cost A LOT and die easily. I would save those points for Night Shields on venoms. You can alo consider Grisly Trophies: for 5 points, you re-roll Ld tests, and the Spiritseer Psychic powers ARE Ld tests... since he doens't have Ld 10 like most psykers, but only 9, re-rolling that helps a lot.
Allies can only bring 2 troops, right? I think 3 wracks would be good instead of blasterborn, but not legal. I was really just looking for a way to bring 3 venoms.
I'm also considering 3 units of wraithguard in serpents instead of 1 + 3 dire avengers. Wraithguard are pretty durable.
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![[Post New]](/s/i/i.gif) 2013/06/17 19:56:10
Subject: Mechdar (craftworld + dark eldar allies) 1850 points
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Regular Dakkanaut
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With proper terrain use, WWs are MORE durable than Prisms. They can run after shooting, re-rolling the running distance as well, if you use them correctly you can hide them from sight after they shoot. And for this reason, i would never outflank them. Plus, you need their anti-tank from the beginning.
Holo-fields on Serpents are not to protect the passengers, but to protect the Serpent itself... since they will be your main source of high-quality saturation, they need to stay alive, and their weapon range is short (24" to shoot with shuricannon as well). Prisms, on the other hand, can be far away and still be effective, so they need that cover save less than serpents.
I didn't mean to remove the trueborns altogether, but to remove a couple of blasters from them. They cost a lot, and every wound they suffer (and they are really fragile) means those points are wasted. You can give them a single blaster, protect it with the other models used as meat shields, and save 30 points you can invest in something else. Expecially if you get WWs, you don't lack anti-tank, those trueborns are useful just to get the awesome Venom.
If i were you, i would also consider replacing the Spiritseer with a Farseer, it has more useful powers (Guide those WWs and you get a decent AA as well, which is something this list lacks, Serpents are decent but surely not great, expecially vs heavy flyers). Sure, you lose a troop, but i will consider the Spiritseer only with multiple Wraith units, and you have just one.
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