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![[Post New]](/s/i/i.gif) 2013/06/18 00:04:42
Subject: Deathwing 1850 - Have not played since 4th
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Regular Dakkanaut
Alpharetta, GA
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Hello and thanks for looking at the list. I'm trying to build a balanced 1850 Deathwing list. Not sure who my opponents will be, but I'd like a list that has a chance of winning. I don't need to win every game, I just don't want to build a list that will suck.
Looking for opinions - any glaring weaknesses or shortcomings? Has anyone played or faced a list like this? How well do Terminators perform in 6E? Thanks for any advice or suggestions.
HQ
Belial - 190
Deathwing Command Squad (5)
x2 Lightning Claws
x1 Missile Launcher and Chainfist
x1 Company Champion
x1 Apotheary
ELITE
Deathwing Knights (5)
Perfidious Relic of the Unforgiven
Deathwing Knights (5)
Perfidious Relic of the Unforgiven
TROOPS
Deathwing Terminator Squad (6)
Chainfist
Assault Cannon
Deathwing Terminator Squad (6)
Chainfist
Missile Launcher
Deathwing Terminator Squad (6)
Chainfist
Missile Launcher
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This message was edited 2 times. Last update was at 2013/06/18 00:17:43
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![[Post New]](/s/i/i.gif) 2013/06/18 00:15:32
Subject: Deathwing 1850 - Have not played since 4th
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Regular Dakkanaut
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I've always wanted to play deathwing, but I dont know if its going to be competitive take all comers or not.
be sure to post any thoughts if you play a couple games
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![[Post New]](/s/i/i.gif) 2013/06/18 02:12:19
Subject: Deathwing 1850 - Have not played since 4th
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Bounding Dark Angels Assault Marine
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Knights are often best in a land raider, other wise they will just stand around for ages and waste a turn, but with that many terminators, I think they should be fine. I would probably drop one squad of knights to normal termites for more scoring troops and greater versatility and get a scout squad for back field camping. Otherwise it's pretty good. I just find that camping at the back is a good job for terminators
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/06/18 03:30:09
Subject: Deathwing 1850 - Have not played since 4th
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Painlord Titan Princeps of Slaanesh
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my friend plays deathwing reluctantly and he still wins. I had to tailor my list to fight it specificly. I think 2+/3++ is so difficult for my csm to deal with since drake cant do much to them, oblits only get to use plasma cannon every other turn, and I do not often have volume of fire to force wounds onto them.
I recommend at least 1 th/ss termi on point for each squad.
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![[Post New]](/s/i/i.gif) 2013/06/18 04:37:45
Subject: Deathwing 1850 - Have not played since 4th
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Fresh-Faced New User
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2112 wrote:Hello and thanks for looking at the list. I'm trying to build a balanced 1850 Deathwing list. Not sure who my opponents will be, but I'd like a list that has a chance of winning. I don't need to win every game, I just don't want to build a list that will suck.
Looking for opinions - any glaring weaknesses or shortcomings? Has anyone played or faced a list like this? How well do Terminators perform in 6E? Thanks for any advice or suggestions.
HQ
Belial - 190
Good
]Deathwing Command Squad (5)
x2 Lightning Claws
x1 Missile Launcher and Chainfist
x1 Company Champion
x1 Apotheary
Could use the Points value but yes
ELITE
Deathwing Knights (5)
Perfidious Relic of the Unforgiven
Perfidious is not really useful
Deathwing Knights (5)
Perfidious Relic of the Unforgiven
TROOPS
Deathwing Terminator Squad (6)
Chainfist
Assault Cannon
Better off with CycloneML withTH/SS
Deathwing Terminator Squad (6)
Chainfist
Missile Launcher
Deathwing Terminator Squad (6)
Chainfist
Missile Launcher TH/SS
Remember to use DWA for the CC squads and to
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Heya greeting from Heresy recommended by Boc the grumpy cat |
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![[Post New]](/s/i/i.gif) 2013/06/18 13:05:03
Subject: Deathwing 1850 - Have not played since 4th
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Battlewagon Driver with Charged Engine
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Statistically, the assault cannon is still the better all around weapon. I would split half and half ML though to add range to your walking terminators.
Perfidious Relics are useless, save the points.
I second 1 TH/SS per squad.
For pure Deathwing, you have 2 options. You can try to raider rush, which is hilarious and fun but, as a hard counter, has lots of hard counters. You're either going to steamroll or be steamrolled. Not everyone's prepared for tri-raider but those who are REALLY are. So there's that.
Option 2 is put the Standard of Fortitude in your command squad instead of the apothecary. It's a lot more points but renders every unit within 12" Feel No Pain. With this build, you walk your terminator phalanx up the board, and until that storm shield in every squad goes down (maybe add a second for this) everybody's got a 2+/3++/5+++. Again, those who are prepared will roll you but that's Deathwing for you.
Pure Deathwing can really afford to ignore most fliers but if you wanted air defense, a x2 TL Autocannon dread is 120 points (more with DWV if you want to be super fluffy).
Have fun!
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Rule #1 is Look Cool. |
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