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Best weapon for Vauls Wrath battery
D Cannons
Shadow Weavers
Vibro Cannons

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Made in gb
Morphing Obliterator






I am considering adding a Vauls Wrath support battery to my Eldar army eventually.

I think I am going to rule out d cannons as they are too short ranged while also being immobile if I want to fire. Vibro cannons don't seem to be worth it as they only inflict one hit per weapon firing (unless I have missed something).

Therefore I am thinking that shadow weavers may well be the way forward.

Long range, barrage, templates and the monofilament rule.

Opinions please, fellow Eldar generals!

This message was edited 1 time. Last update was at 2013/06/18 14:36:56


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Sinewy Scourge






I've played with 2x3 units of Shadow Weavers so far and have really liked them. They compare favorably to a Thunderfire Cannon, which is a good unit it its own right. They have easily been worth the 180 points in my experience thus far.

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Made in gb
Morphing Obliterator






Thanks for that JGrand. I am definately thinking 3 shadow weavers + a warlock now.

Now just to get the £45 together to buy them...

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Regular Dakkanaut





You may not like the D-cannons, but they do a very important job. They are usually considered such a big threat that the opponent sends most of his powerful guns at it. They are also very durable, so they will survive a lot behind an aegis. I run three d-cannons, and usually have them look over an objective. The opponent will either stay away from the 24" bubble of the d-cannon or waste so much shooting at them that the rest of my army is free. They do a great job at area denial and I believe a worth the points.

 
   
Made in us
Horrific Howling Banshee




I agree D-Cannon is lower due to its range and cost. You want to be firing, not moving or sitting, with models that cost 55 points a shot.

I think you're underestimating the Vibro Cannon a bit. The two weapons serve different purposes, and with Prescience/Guide having 3 S9 AP2 hits wouldn't be uncommon (70%), which could put a real hurting on elite infantry or vehicles. Shadow Weaver is more focused against light infantry / light vehicles, and only a few hits will pierce armour saves. Shadow Weaver does have the Barrage sniping advantage, but you need a 6 to wound for a real kick.

I think which to pick is more dependent on the rest of your list than on the weapons themselves. Fill the gap. So the real answer is - magnetize!

Edit: In other threads people have mentioned no-LOS with Barrage. I don't think it's that great. If I have a T7 unit on the table, I want my opponent to try and shoot at it. Especially with some ablative wounds in the front (sorry guardians, I only need one of you per gun).

This message was edited 2 times. Last update was at 2013/06/18 17:33:16


 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Cheap, effective barrage is always good. Tack on a few special rules and you got yourself a winner.

The real question is whether or not its worth a slot where you can take more Warwalkers.

Personally, I'd find room for a single unit of 3 Shadow Weavers, alongside 2 units of 3 Warwalkers.

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Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Quark wrote:

I think which to pick is more dependent on the rest of your list than on the weapons themselves. Fill the gap. So the real answer is - magnetize!


Boom. Hit it right on the head.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in gb
Morphing Obliterator






Good point Quark. What size magnets would be needed do you think?

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Horrific Howling Banshee




I haven't worked with a Support Battery yet, but this video shows a pretty stable connection (I didn't listen, just spot checked): http://www.youtube.com/watch?v=r8eWj_vi8wE

 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

 rohansoldier wrote:
Good point Quark. What size magnets would be needed do you think?


For arms on an infantry mini, I use 1/16" x 3/32". I've never built any Eldar artillery, but my guess would be the 1/8" x 1/16".

http://www.thewarstore.com/product68937.html

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in au
Dakka Veteran




You actually don't have to magnetise, the guns sit and swap out well without.
   
 
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