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Made in cn
Regular Dakkanaut




Hey,

Just building some Nobs and thought i'd get your input.

Out of the box what are the beast loadouts? Nobs with PK are damn expensive but seem (on paper) to be ded good at krumping stuff

Chris

 
   
Made in us
Rough Rider with Boomstick




Gunblaze West

are these nobs supposed to be for boyz squads? if so Pk+BossPole is the only way to go imho.... if you are running them as their own deathstar you would have to choose between a "shooty" star or a pure CC squad. For shooty i load them up in a battlewagon with combi-skorchas, for CC a mix of big choppas and PK is ideal

 Kilkrazy wrote:
We moderators often make unwise decisions on Friday afternoons.
 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in cn
Regular Dakkanaut




Cheers pal.

Since you get one Nob per Boyz box these Nobs were going to be a unit by themselves.

I do not have the dex with me but are shooty Nobs any good? I thought most Orks were essentially a "run-up-and-smash-you-in-the-face" kinda guys.

 
   
Made in us
Ragin' Ork Dreadnought




If you want a full squad of Power Klaws, just get Meganobz. Nobz are great for their variety of gear. A WAAAGH banner here, a single powerfist there... mix snd match.
   
Made in dk
Dakka Veteran




A couple of power klaws will be enough to get the job done in most cases. Too many will also get prohibitively expensive very quickly. You are likely to lose a couple of nobs on the way in anyway, so a few with basic slugga/choppa loadout to absorb casualties isn't a bad idea. And don't forget to bring a Painboy!
   
Made in us
Horrific Horror




Kitty Hawk, NC

2 PK, 3 BC, 1 PB, 2 Regular, give em a few scorcha combi's to deal with tarpitting. Waagh banner and a few bps.

OR...

purchase a warbiker kit and put them on there. They fit rather nicely.


Automatically Appended Next Post:
Don't forget about cybork.

This message was edited 1 time. Last update was at 2013/06/19 17:35:51


 
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

Power Klaw, Combi Scorcha Can deal with vehicles and can knock out a few hormys or guardsmen ^_^

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The whole point of a nob squad is getting more than one powerklaw. If you don't you might as well take boyz instead.

So, depending on unit size, you should definitely get two or three powerklaws, but no more. Anything that won't be killed by three powerklaws will most likely survive ten powerklaws as well, so you might as well save yourself those points. Big choppas don't really do anything power klaws or regular choppas don't do. Choppas will most likely wreck any vehicle, and if they don't the PK surely will. The do look awesome, but sadly don't really add anything besides additional costs.

The Waagh! Banner is probably the best piece of wargear you can give them, as you know hit most units on 3+ rather than 4+, plus a lot of other close combat specialists now hit you on 4+ instead of 3+, which decreases the amount of wounds take by a lot.

Speaking of decreasing wounds, a pain boy and cybork are almost mandatory for nobz. You are paying 25-75 points per nob, you definitely want 5++/FNP on them. 'eavy armor is rarely woth bothering with though, as most weapons which are good at killing nobz (lascannons, missiles, lances) ignore it anyways.

One glaring weakness of nobz units is LD7 - make sure to have at least two boss poles in there so you can definitely keep them on the board. I have lost entire games of a 500 point nobz unit running off the board.

Last, but not least, you can buy them all kinds of shootaz. Don't. There is no such thing as shooty nobz, if anything comes close to that, it would be flash gits, and as you can read in a recent thread here on dakkadakka, those aren't exactly worth it. If still in doubt, a bare nob with TL-Shoota costs 25 points. Two shoota boyz cost 12 points. The nob has absolutely no advantage over those two boyz in terms of shooting, he actually is worse due to twin-linked being unable to hit twice, and the nob can lose both wounds at once, the boyz can't.
A few combi skorchas are worth their points, because it enables you to soften up units just before you charge - you don't want your nobz to be stuck in a gaunt horde for three turns. Also note that you can use them for "wall of death"- overwatch. Giving all nobz combi-skorchas and using them like burnaz is a waste of points though. If you want a lot of templates, just get real burnaz. They are cheaper and can actually use their flamers twice.

As you are building them from boyz boxes, DrCrook's advice is really good though. The nob torso fits the legs of a biker perfectly, and nob bikers are the our top unit right now. The additional toughness makes it near impossible to instant-death them (S10 shooting has disappeared from most codices), and you get a permanent 4+ cover save, as well as the ever-awesome dakkagun. If you don't want to run them on bikes, make sure to get them either a battlewagon or, if you don't own one, a trukk. They carry a big "shoot me!"-sign everyone, so you have to get them stuck in as soon as possible.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Disguised Speculo





I love cybork on my biker nobs. Not for the 5++, which is nice in the right circumstances, but because its much cheaper and easier to cut the legs off of a Nob and stick a robot wheel thing than it is to buy actual bikes.

This message was edited 1 time. Last update was at 2013/06/20 06:55:40


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Regular nobz need bikes. I dont ever see a situation where taking footnobz over MANz is effective. They require the same delivery system (trukk or battlewagon), have crap leadership without a boss in there, and the footnobz are only SLIGHTLY cheaper and way squishier than MANz anyway (with the only benefit being the WAAAAGH banner to make up for it, which isnt much if they dont get to save the wounds to begin with)

Bikernobz are fething crazy good. Yes, its a 4+ save at best with FNP backing it up, but you have to realize there is NOTHING that eliminates all your saves, and vast majority of insta-pasting attacks wont ignore your cover. Thats what makes them so resilient, no matter whats shooting at them they have a good chance to just keep going. MANz gets hit by a lascannon and just go byebye, footnobz would be just as bad except for 5+ invul if you took it.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Been Around the Block





I was about to post y own thread, but this one looks just perfect.

When building a unit of Nobs on bikes, what is a sensible size for the unit? I've got quite a few warbike kits, but I'm not exactly sure when the mob goes from a good assault unit into a glaring point sink. If it helps, I'll be fielding a Warboss on a bike, since the Forge World model is a bit tasty.

As said earlier in the tread, going overboard on the power claws can rack up the points alarmingly quickly, but how many bodies is too many?
   
Made in nz
Disguised Speculo





Theres at least one guy on here who recommends taking ten of these things.

If/when I finally get around to putting mine on the field it will be like that.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The more you can afford the better, just dont make it like the tau's farsight bomb where its more than 2/3 your army cost lol.

Usually i have 5 nobz + bikerboss. They get pricy quick. A non-pk nob that still has the other upgrades will cost you 60pts each with bigchoppa, cybork body, and kombi scorcha. BC/KS are optional but i feel they are awesome as hell (KS is anti charge. Believe it or not the nobbikers weakness is getting charged first...this helps fix that)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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