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Page 12 outlines the order of events for shooting and being a sequence of events you need to follow each to completion before moving onto the next. This means all firing is done by a unit on unit basis and you resolve all attacks, that will take place, for the whole unit at the same time. Once any model in the unit has resolved their attack to completion, that whole unit can no longer fire any additional weapons simply because they 'held back' at the start of the shooting phase. The chance to fire has gone and you are left having to wait till your next shooting phase before they are allowed to fire once more, not including special situations that might grant additional or out of phase attacks of course. During step three you roll to hit of all weapons you nominated at the same time. You do not even get to see how many of these hits are successful in damaging your enemy until all the 'to hit' rolls complete. Wounds and penetrations come after this step, and again you need to roll them all simultaneously at this point as well. This does mean any hits above and beyond those needed to destroy a vehicle are wasted, sadly, but that is the risk of combi-weapons.
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