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![[Post New]](/s/i/i.gif) 2013/06/20 17:17:41
Subject: 1750 SW triple land raider
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Poxed Plague Monk
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So I'm fed up of my foot sloggers being burnt by helldrakes and thought I'd put them in Land Raiders for protection.
In my meta we also see a lot of anti flyer guns and not so much S8+ or melta, so Land Raiders should have some staying power.
I'm thinking of this list:
Rune Priest, TDA, Jaws, LL - 120
Wolf Priest, Runic Armour, Saga Hunter - 130
Wolf Guard x 4 in TDA with mixed weapons and Combi Plasma - 167
Land Raider Redeemer pattern, Multi-Melta, dedicated transport - 250
Wolf Guard pack leader splits off to drop pod GH, TDA, PF, Combi Melta - 48
10 x Grey Hunters, double plasma, MotW, Power Axe - 190
10 x Grey Hunters, double plasma, MotW, Power Axe - 190
5 x Grey Hunters, Melta - 80
Drop Pod dedicated Transport, Deathwind ML - 55
Land Raider Godhammer, Multi Melta - 260
Land Raider Crusader, Multi Melta - 260
1750 exact.
Idea is the Wolf Priest joins Wolf Guard in the Redeemer and outflanks.
Drop pod drops turn 1 to take out biggest tank or threat to my land raiders
other 2 land raiders contains the Grey Hunters
Rune priest can either join the outflanking redeemer or the crusader land raider depending on situation.
thats 2 land raiders on the table to start the game and 1 drop pod landing turn 1 with 1 land raider death star in reserve.
Could this work in the meta?
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2013/06/20 17:46:11
Subject: 1750 SW triple land raider
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Veteran Wolf Guard Squad Leader
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I think the idea is sound, but you've wasted some points here and there.
For example, the WG pack leader with the power fist and combi-melta is going to die. He's supposed to sacrifice himself and his squad to melt some armor. So it doesn't make sense to give him a 25 point power fist just so that he can get shot to pieces.
The Deathwind missile launcher is crap for 20 points. Just go with a storm bolter.
45 points buys you 3 more grey hunters for the Drop pod..
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/06/20 18:02:04
Subject: 1750 SW triple land raider
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Poxed Plague Monk
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Upgrading the WGPL to powerfist is 10 points when in TDA, but could make him cheap and keep him in power armour with combi weapon I guess, which would save 25 points, so I see your point.
I hear what you say about the deathwind, never tried one myself, but it sounds like fun.
I was also thinking about dropping the godhammer land raider and going for 3 drop pods which would give me 4 troop choices, 1 of which is in a land raider, the other 3 in pods.
gives me a lot more flexibility I think, but only having the 1 land raider on the table turn 1 could prove tactically risky If I dont get first turn.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2013/06/20 19:04:17
Subject: 1750 SW triple land raider
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Lone Wolf Sentinel Pilot
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Digriz wrote:So I'm fed up of my foot sloggers being burnt by helldrakes and thought I'd put them in Land Raiders for protection.
In my meta we also see a lot of anti flyer guns and not so much S8+ or melta, so Land Raiders should have some staying power.
I'm thinking of this list:
Rune Priest, TDA, Jaws, LL - 120
Wolf Priest, Runic Armour, Saga Hunter - 130
If it wasn't for the fact he's using the outflanking Saga, I wouldn't even consider this guy. The Rune Priest is so much better its not even funny.
Wolf Guard x 4 in TDA with mixed weapons and Combi Plasma - 167
Whats the point of this squad? they're far from a huge threat, they're not going to be particularly effective and once you've mowed your way through what, an MEQ squad at best, you're going to have to face down AP2 fire thats going to rip you into shreds without multiple storm shields.
Land Raider Redeemer pattern, Multi-Melta, dedicated transport - 250
Outflanking a Redeemer will be neutered by any opponent intelligent enough to keep the board edges clear of any models. That means you're firing at best by turn 3 (discounting the assault cannon), and then probably only with one flame storm cannon.
Wolf Guard pack leader splits off to drop pod GH, TDA, PF, Combi Melta - 48
Power fist looks good on paper but in practice its far too expensive and inherently flawed as its not too far fetched for most CCW Sergeants to kill this guy in a challenge.
10 x Grey Hunters, double plasma, MotW, Power Axe - 190
10 x Grey Hunters, double plasma, MotW, Power Axe - 190
Power Axes are a waste, if the Grey Hunters wouldn't be able to kill something already the power axe is hardly going to make the difference. Also a waste of points.
5 x Grey Hunters, Melta - 80
Drop Pod dedicated Transport, Deathwind ML - 55
This whole unit here is far too expensive in contrast to its effectiveness, for literally 2 points more I can have a DA Command Squad with 4 meltaguns, drop pod and locator beacon. If you're going to have a suicide unit in this fashion I'd take Wolf Guard in power armour, combi-meltas and a drop pod. If my memory serves me correctly a unit of 5 with 5 Combi-Meltas in a DP is 150 pts. And no special CC weapons.
Land Raider Godhammer, Multi Melta - 260
Whilst I understand you may not have the models for a different pattern, I strongly reccomend the Crusader here instead. There are many, many places you can find entire walls of text telling why they're not good so I'll spare you the lecture.
Land Raider Crusader, Multi Melta - 260
1750 exact.
Idea is the Wolf Priest joins Wolf Guard in the Redeemer and outflanks.
Drop pod drops turn 1 to take out biggest tank or threat to my land raiders
other 2 land raiders contains the Grey Hunters
Rune priest can either join the outflanking redeemer or the crusader land raider depending on situation.
thats 2 land raiders on the table to start the game and 1 drop pod landing turn 1 with 1 land raider death star in reserve.
Could this work in the meta?
Helldrakes aren't that scary if you play your cards right. If you're using Rhinos, don't disembark all your marines ASAP, keep some in those boxes. Always spread out your men to minimize damage. If you can, get into a two level ruin/building and put 5 men on each level to halve the effectiveness of the Baleflamer.
Honestly, I don't think this would work. You have no AA at all, no long range AT, the only reliable scoring units you have is a pair of 10 man squads, and your hammer units are far too weedy. I went to a tournament with some very competitive armies recently and in every one of the five games someone brought flyers.
I had a Flyrant in my first game, a Storm Raven in my second, a Helldrake in my third, 2 Storm Ravens and 3 Storm Talons in my fourth, and 2 Helldrakes, a flying Daemon Prince and a Blood Thirster in my fifth.
The only reason I lost the third game is because I had lost all my 3 sources of AA and in the later turns my objective holding troops were gunned off the board by a pair of Storm Talons and a Storm Raven. In that game, I had 45 Tactical Marines (split into 6 scoring units). By the end I had 10, who only had Line Breaker. You have two reliable scoring units.
In the current meta that is filled with MC's, AT flyers and what not, I would not count on Land Raiders.
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This message was edited 3 times. Last update was at 2013/06/20 19:08:08
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![[Post New]](/s/i/i.gif) 2013/06/20 19:24:08
Subject: 1750 SW triple land raider
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Veteran Wolf Guard Squad Leader
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I think the guy above has is mostly right. The only thing I really disagree with is this..
If it wasn't for the fact he's using the outflanking Saga, I wouldn't even consider this guy. The Rune Priest is so much better its not even funny.
The rune priest isn't better. You have one Rune Priest already and replacing the wolf priest with another rune priest is going to give you diminishing returns. Also, the WP comes stock with a power maul and a 4+ invulnerable save, he makes his squad fearless and gives them preferred enemy against one unit type. Incidentally, preferred enemy is BETTER than prescience. The Rune Priest is best used like artillery, while the Wolf Priest is a real leader. I think one of each is a great choice.
Furthermore, I think that Saga of the Hunter isn't worth it. I mean - sure it's only 10 points. But once you've paid your 10 points, you're probably going to outflank a land raider in every single game, and that's a really bad idea. Put the Land Raiders on the board Turn 1 and drive forward. That's what they're for.
Next, maybe 3 Land Raiders is too much. 2 LR's at the most, probably 1 is best. Think about what else you could get for those points.
I would personally drop ALL of your wolf guard and take ONLY Grey Hunters. If you must insist on taking WG, then do as Mr. Omega has suggested and just take 5 power armored dudes with combi-meltas in a drop pod.
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This message was edited 1 time. Last update was at 2013/06/20 19:27:25
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/06/20 20:05:05
Subject: 1750 SW triple land raider
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Poxed Plague Monk
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All good advice guys.
On the flyers, I was planning on just ignoring them. I can stay safe in the land raiders and then stay safe in combat, then the flyers are taken out the game. Sure there will be lists I'll struggle with, such as flying circus or cron air, but then I dont think SW do have an answer to those lists without resorting to filthy allies.
I do agree with the 3 raiders is maybe 1 too much, so thinking about 2 raiders and 3 drop pods. I might just drop the wolf guard for grey hunters, or maybe stack up on Blood Claws just for the fun of it, I reckon they will be pretty tasty with a wolf priest in tow...
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2013/06/20 20:58:43
Subject: 1750 SW triple land raider
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Painlord Titan Princeps of Slaanesh
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I did not know that out flanking worked that way. If I have a infantry unit that can outflank, can I put em in a lr and it gets outflanking too.
So, long fangs dont get to have flakk missiles?
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![[Post New]](/s/i/i.gif) 2013/06/21 07:55:20
Subject: 1750 SW triple land raider
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Poxed Plague Monk
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The Wolf Priest character gives the outflank ability to the unit, in the original case above, the Wolf Guard Terminators. They have a Land Raider as a dedicated transport, not as a separate Heavy Choice, so it can outflank if it contains the Wolf Priest and Wolf Guard.
If I wanted to do the same with Grey Hunters they would have to be in a Rhino or Razorback as they dont have a Land Raider option as dedicated transport. With Bloodclaws, they can outflank, but would probably be better doing it on foot for the same reasons.
No, Long Fangs dont get Flakk missiles. The only anti-air available to Space Wolves is an ADL with Quad Gun or Icarus Lascannon. My usual trick is to join a divination Rune Priest to a pack of Long Fangs and let the Rune Priest man the Icarus Lascannon. The squad can split fire due to the Long Fang special rule, and the Rune Priest casts Prescience making him and the Long Fangs twin-linked. You can even go one further and give the RP a Chooser of the Slain making him BS5. He always hits a flyer, and at S9 AP2 he often damages it, then it just depends on whether they manage to jink or if you roll bad on the damage chart.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2013/06/21 17:20:51
Subject: 1750 SW triple land raider
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Veteran Wolf Guard Squad Leader
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Filch wrote:I did not know that out flanking worked that way. If I have a infantry unit that can outflank, can I put em in a lr and it gets outflanking too.
Only if the land raider is a dedicated transport for the squad. You can't outflank a LR which is a heavy support choice. For the Wolf Guard, the Land Raider is a dedicated transport.
So, long fangs dont get to have flakk missiles?
No. None of the space marine chapters can have Flakk missiles yet as far as I know. (Maybe the DA, but I don't have that codex.) Automatically Appended Next Post: Digriz wrote: My usual trick is to join a divination Rune Priest to a pack of Long Fangs and let the Rune Priest man the Icarus Lascannon. The squad can split fire due to the Long Fang special rule, and the Rune Priest casts Prescience making him and the Long Fangs twin-linked. You can even go one further and give the RP a Chooser of the Slain making him BS5. He always hits a flyer, and at S9 AP2 he often damages it, then it just depends on whether they manage to jink or if you roll bad on the damage chart.
The odds are still not very good to one shot most flyers. You're better off with a quad gun IMHO because you can easiliy glance AV10 to death. But this all depends on your meta. I have Orks, Tau and Eldar in my meta. Their flyers are predominantly AV10. So a Quad Gun is perfect for the job of shooting them and has the added bonus that you can also put a hurting on units arriving from reserve - like space marines in their drop pods, deep strikers and outflankers. The Icarus lascannon is only one shot. So you're really gambling on getting that "Explodes" result - not a good bet in my opinion.
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This message was edited 1 time. Last update was at 2013/06/21 17:26:07
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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