deviantduck wrote:Everyone is inferring quite a bit here. The best save is the 3+, not the 4++. Abilities that let you reroll a save should not be factored into it. It's purely the lower save.
Next, people will be arguing about 'best' when they want to kill off your own model. IE, your model has a 2+/5++ save and is your last model in a unit, and you want him to die in assault so you can shoot at the enemy unit next turn. In this case, the 5++ would give you the 'best' chance at that happening instead of your 2+.
3+ is obviously better than 4++ if you have the option to take either.
This reads like a strawman argument. The scenario you're positing has nothing to do with the opposing viewpoint, which equates the best save with the save most likely to ensure the survival of the model. You're describing a scenario in which the player makes a tactical decision to deliberately take a worse save. These two things are not the same.
-Yad