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Which saving throw do i take?
3+ armour save
4++ re-rolling invulnerable save

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Made in us
Waaagh! Warbiker






 CthuluIsSpy wrote:
They do not account for rerolls when they say best save available. You use the 3+.




says what? what page is that on exactly?

This message was edited 2 times. Last update was at 2013/06/22 17:37:56


 
Made in us
Waaagh! Warbiker






Neither of these saves is affected by the AP of the weapon, so the Captain uses the cover save to give him the best chance of surviving.

This is from page 19 of the BRB, clearly best means best chance of surviving as it is used here.

As well as..

"Invulnerable saves are different to armour saves because they MAY ALWAYS BE TAKEN whenever the model suffers a wound - .."

This is on page 17 of the BRB

This message was edited 1 time. Last update was at 2013/06/25 06:37:50


 
Made in us
Waaagh! Warbiker






 CthuluIsSpy wrote:
 Evileyes wrote:
If I were to consider this logically, I would say it's the armour save.

Why?

I can't imagine the daemon, feeling suddenly cocky, rip's off his own armour and goes "Booyah! I'm taking this one head on!"


Well, it is a khornate demon. Common sense isn't really it's strong point

But yes, I agree. You use the armor save.


Automatically Appended Next Post:
 Awfeel wrote:
 CthuluIsSpy wrote:
They do not account for rerolls when they say best save available. You use the 3+.




says what? what page is that on exactly?



Pg19.

Under "Models with more than one save." The bold part.



"a model gets to make on saving throw, but it has the ADVANTAGE if always using the best available save."

on this SAME PAGE that you noted... there is also a snippet below with the words "uses the cover save to give him the best chance of surviving"

Even your example page implies that "best" here is defined as highest chance of survival.



Also

-------- page 4 of the BRB

The Most Important Rule

In a game of the size and complexity of Warhammer 40,000, there are bound to be occasions where a situation is not covered by the rules, or you can't seem to find the right page. Even if you know the rule, sometimes it is just a really close call, and players don't agree on the precise outcome.

Nobody wants to waste valuable gaming time arguing, so be prepared to interpret a rule or come up with a suitable solution for yourselves (in a manner befitting the better class of Imperial Citizen, of course). If you find that you and your opponent cannot agree on the application of a rule, roll a dice to see whose interpretation will apply for the remainder of the game - on a result of 1-3 player A gets to decide, on a 4-6 player B decides. Then you can get on with the fighting! Once the game is over, you can happily continue your discussion as to the finer points of the rules.

----------

I'd say do this every game until they FAQ it on a "per person that disagrees" basis.

This message was edited 1 time. Last update was at 2013/06/25 20:34:31


 
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Waaagh! Warbiker






Can you twin link 2+ ?
Made in us
Waaagh! Warbiker






rigeld2 wrote:
 Purifier wrote:
rigeld2 wrote:
Kangodo wrote:
rigeld2 wrote:
If you have 2 things and one is better than the other, which one is best?
The one that is better than the other: Which is the 4++ with a reroll.

So you can never Fortune a 2+ unit using your rules.
Cool story bro.

Ok, I'll bite, since you've been trying so hard for so long and everyone has been ignoring you. You clearly really really want to develop on this but you need someone to go "ok, what is it then?". It's like seeing that guy go "Hey, ask me what I'm doing 8D"
This argument makes no sense. A 2+ that can be rerolled is better than a 2+ according to his argument.
Cool story bro.

Except the rules explicitly forbid you from ever improving a 2+ save.
If you've made it better, you've improved it. That's against the actual rules.


You're taking this particular concept out of context.

Maximum Save

Some models gain additional benefits from rules that may INCREASE ANY OF THEIR SAVES by +1 or +2 or even more. However no save(armour,cover, or invuln) can ever be improved BEYOND 2+. Regardless of what is giving the model its save, a roll of 1 always fails.

-------------

The implication here is that a model can not have 1+ saves to make it invincible, by that it can not IMPROVE its save. (Improve here meaning a lowering of the numbered roll)

This is using YOUR definition of better. Meaning if rerolls do NOT count towards "better" or "best" that would mean that I can in fact reroll 2+ no matter which side of this argument I am on.
 
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