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![[Post New]](/s/i/i.gif) 2013/06/21 19:28:05
Subject: Deep Strike Mishap due to multiple levels?
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Fresh-Faced New User
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Afternoon all,
My second topic today is a 'possible' deep strike mishap. Had a scenario with my opponent where his deep striking unit was declared to land on the table (Ground floor) but scattered into/over/under a building. The ruin was one level higher (We agreed 3inches per level) than the ground floor and has no entrance into it. Think of it as a bunker without doors or a landing pad that you couldn't crawl under. Would this prompt a mishap or do you just place the unit on top of it normally?
Likewise, if I declared my unit was to deep strike on the 2nd floor of a ruin (Assuming the unit fits) but scattered by a distance that had no chance of placing models on the declared floor, would this be safe or a mishap?
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![[Post New]](/s/i/i.gif) 2013/06/21 19:32:40
Subject: Deep Strike Mishap due to multiple levels?
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Decrepit Dakkanaut
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Was it a building or ruin? You swap between the two
If it is a building then it was a mishap, as it is impassable terrain to the DS unit. If it had a battlements, and they all fit up there, then no mishap.
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![[Post New]](/s/i/i.gif) 2013/06/21 19:45:22
Subject: Re:Deep Strike Mishap due to multiple levels?
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Fresh-Faced New User
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Apologies,
It was a ruin. Not a building you need to 'embark'.
edit: I removed 'battlements' as I thought you had to embark in these.
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This message was edited 1 time. Last update was at 2013/06/21 19:46:51
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![[Post New]](/s/i/i.gif) 2013/06/21 20:35:22
Subject: Deep Strike Mishap due to multiple levels?
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Abhorrent Grotesque Aberration
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pg 36: units deep striking into ruins are placed on the ground floor.
To my knowledge you can't deep strike onto a particular floor of a ruin at all.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/06/21 20:43:14
Subject: Deep Strike Mishap due to multiple levels?
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Fixture of Dakka
Vanished Completely
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First thing to figure out is if it was impassable terrain. You mention this ruin having no noticeable way in and out. Many people use the impassable terrain rules with such ruins, on the obvious logic that there is no way to physically move into the ruin so therefor it is impassable. If it was declared as impassable terrain, then it would mishap.
If it was not impassable terrain then the answer you are seeking can be found on page 36. Underneath the bullet points, in the Arriving by Deep Strike section, is a paragraph which is very poorly written as it combines a limitation on movement with what happens if you deep strike into ruins. The short answer is you place them on the bottom floor, ignoring any levels above and then treat it as dangerous terrain.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/21 21:08:02
Subject: Deep Strike Mishap due to multiple levels?
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Tough Tyrant Guard
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JinxDragon wrote:First thing to figure out is if it was impassable terrain. You mention this ruin having no noticeable way in and out. Many people use the impassable terrain rules with such ruins, on the obvious logic that there is no way to physically move into the ruin so therefor it is impassable. If it was declared as impassable terrain, then it would mishap.
If it was not impassable terrain then the answer you are seeking can be found on page 36. Underneath the bullet points, in the Arriving by Deep Strike section, is a paragraph which is very poorly written as it combines a limitation on movement with what happens if you deep strike onto ruins. The short answer is you place them on the bottom floor, ignoring any levels above and then treat it as dangerous terrain.
The book has perfectly good fluffy reasons as to how units can move through ruins, though I find people mistake it for Impassable terrain often, which is a pet peeve of mine when playing CC Nids trying to get at people hiding in ruins shooting at me for 2/3 turns.
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/06/21 22:01:33
Subject: Deep Strike Mishap due to multiple levels?
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Fixture of Dakka
Vanished Completely
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The book does state you talk about each terrain piece and assign flags based on consensus between the two players for these reasons. People do design impassable buildings to look like ruins, as they are collapsed wrecks that no one can embark inside of. So it is always worth asking if ruins that have no visible opening are such 'impassable buildings' and not actually ruins.
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This message was edited 1 time. Last update was at 2013/06/21 22:02:06
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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