Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:26:58
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Longtime Dakkanaut
|
The title says it all, I am interested in doing a Mycentic Spore themed Tyranid army but I am confused to wether or not the Spores follow the same rules as Drop Pods or not as I have been scanning the book and not found anything, help a blind guy out please!
|
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:30:37
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Tunneling Trygon
|
Well... they don't scatter into units, like Drop Pods, and there are units inside, like Drop Pods, but they use normal Reserve rules, unlike Drop Pods.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:30:50
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
[MOD]
Making Stuff
|
They follow the rules for Mycetic Spores in the Tyranid Codex.
What were you looking for, specifically?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:34:53
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Longtime Dakkanaut
|
insaniak wrote:They follow the rules for Mycetic Spores in the Tyranid Codex.
What were you looking for, specifically?
Just did not know if they had FAQ'd the rule or something along those lines, that is very disappointing to hear that we cant get half of them in on the first turn and to be honest kind of turns me off from running the army now....
|
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:36:19
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
[MOD]
Making Stuff
|
If they had altered the rule, it would be in the Tyranid FAQ. Always the best first stop for rules queries.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:38:46
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Tunneling Trygon
|
gmaleron wrote: insaniak wrote:They follow the rules for Mycetic Spores in the Tyranid Codex.
What were you looking for, specifically?
Just did not know if they had FAQ'd the rule or something along those lines, that is very disappointing to hear that we cant get half of them in on the first turn and to be honest kind of turns me off from running the army now.... 
Really? I consider this an advantage. Following the "standard" reserve rules mean that we always have an advantage against Drop Pod armies as we can counter them, and we can counter opponents regular reserves half of the time. Plus, with some reserve modifiers, our army hits at once instead of piecemeal.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:46:17
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Longtime Dakkanaut
|
jifel wrote: gmaleron wrote: insaniak wrote:They follow the rules for Mycetic Spores in the Tyranid Codex.
What were you looking for, specifically?
Just did not know if they had FAQ'd the rule or something along those lines, that is very disappointing to hear that we cant get half of them in on the first turn and to be honest kind of turns me off from running the army now.... 
Really? I consider this an advantage. Following the "standard" reserve rules mean that we always have an advantage against Drop Pod armies as we can counter them, and we can counter opponents regular reserves half of the time. Plus, with some reserve modifiers, our army hits at once instead of piecemeal.
I understand that but if I burrow with the Mawlocs that I intend to take does that mean I would auto lose turn 1? Also don't like it my Hive Tyrant would be the only thing on the board to shoot at.
|
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:47:06
Subject: Re:Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Dakka Veteran
|
Agreed. With the changes to reserve rolls, this is huge. All you need to do is make sure you keep everything alive that's on the board.
Also note: While most people laugh at Fortifications for Tyranids since they can't shoot weapons, you can still take advantage of a Comms Relay. If you want all of your Spores to show up on Turn 2, you have a pretty good chance of that happening.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:52:28
Subject: Re:Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Longtime Dakkanaut
|
somerandomdude wrote:Agreed. With the changes to reserve rolls, this is huge. All you need to do is make sure you keep everything alive that's on the board.
Also note: While most people laugh at Fortifications for Tyranids since they can't shoot weapons, you can still take advantage of a Comms Relay. If you want all of your Spores to show up on Turn 2, you have a pretty good chance of that happening.
Nids cannot take Fortifications or so I thought?
|
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 22:53:31
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Powerful Phoenix Lord
|
Nids can take fortifications. They just cannot man the guns.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/21 23:32:39
Subject: Re:Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Nasty Nob on Warbike with Klaw
|
gmaleron wrote:somerandomdude wrote:Agreed. With the changes to reserve rolls, this is huge. All you need to do is make sure you keep everything alive that's on the board.
Also note: While most people laugh at Fortifications for Tyranids since they can't shoot weapons, you can still take advantage of a Comms Relay. If you want all of your Spores to show up on Turn 2, you have a pretty good chance of that happening.
Nids cannot take Fortifications or so I thought?
Nids can take them, however they can't fire the guns. No hands, etc.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 01:10:54
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Decrepit Dakkanaut
|
gmaleron wrote:The title says it all, I am interested in doing a Mycentic Spore themed Tyranid army but I am confused to wether or not the Spores follow the same rules as Drop Pods or not as I have been scanning the book and not found anything, help a blind guy out please! 
If they did... they would have the "inertial navigation" rule...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 04:10:58
Subject: Re:Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Loyal Necron Lychguard
|
Other big differences are:
- you can't attach ICs to a unit in reserve that is deep striking with a spore pod.
- you can't choose to deploy the unit normally and drop the pod empty.
|
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 07:31:26
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Brainy Zoanthrope
|
Also I think a Mycetic Spore that drops troops (say a pack of Devilgants) near an objective, can claim and contest the objective...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 08:09:33
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Blood-Drenched Death Company Marine
|
Baktru wrote:Also I think a Mycetic Spore that drops troops (say a pack of Devilgants) near an objective, can claim and contest the objective...
No, they're never scoring, see their entry on page 90.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 08:38:25
Subject: Re:Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Judgemental Grey Knight Justicar
|
I love that all the Tyranids from Hive Tyrants and Swarm Lords to Rippers and Gants know nothing about firing that gun but give them the com relay and they'll just talk all day. Nids must use up a lot of minutes.
|
01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 08:48:38
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Brainy Zoanthrope
|
Thanks Redemption. I reread the rules on page 54, but didn't check the Army List itself. Darn GW, can't they put things in one place...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 10:08:15
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Powerful Phoenix Lord
|
They may not be scoring, but they are a very easy Linebreaker as they are still a Denial unit.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 10:39:49
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Servoarm Flailing Magos
|
Happyjew wrote:They may not be scoring, but they are a very easy Linebreaker as they are still a Denial unit.
that also means you can drop them at an objective and FORCE the enemy to use firepower on taking them out to be able to capture it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 13:27:19
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
The Hive Mind
|
Not that they're hard to kill...
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 14:08:06
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
Dark Angels Librarian with Book of Secrets
|
Does it matter if they are? Its a turn of them not shooting at another possible target.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 14:11:42
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
The Hive Mind
|
Most of the time mine die from shots from units that had no other target so it's not like I gained Nything from them shooting the spore.
But that's moving towards tactics.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/22 23:28:44
Subject: Mycetic Spores: Do They follow the same rules as SM Drop Pods?
|
 |
[MOD]
Making Stuff
|
Indeed. Moving on...
|
|
|
 |
 |
|