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Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Here is the list...

Hq:
Huron-160
Chaos Lord with BBoS-95 (May replace with sorceror to say 5 points...maybe Dark Apostle)

Troops:
9 CSM with PG, including champ with combi-PG-187
9 CSM with Meltagun,MoK, IoW, CCW, VotlW, including champ with combi-meltagun and PW-209
20 CSM with IoV, and CCW/Bolters-333

FA:
Helldrake-170
Helldrake-170

HS:
LR-240
3 Oblitz, MoN-228
3 Oblitz, MoN-228

That's it, Huron is in the LR with the MoK CSM. Lord with BBoS and shooty marines move forward, jump out/shoot. 20 CSM take mid-field with infiltrate. 2 Helldrakes...

Honestly, I am not confident in the list... I need help building into a more competitve and offense army. I have been debating Vindicator instead of Oblitz to save point, but I am not sure if that will work well. Havocs are a good option too.

I find myself struggling with points, like it has always been with Chaos for me the past few years... Haha.

I am looking to build a extremely aggressive army with Shooty/Assault (its a Khorne Painted/Themed Army=Aggresive), give me some idea please!!


 
   
Made in us
Major




Fortress of Solitude

For agressive assault, cant go wrong with Chaos Spawn, especially as you have that fast attack slot open.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

 ImotekhTheStormlord wrote:
For agressive assault, cant go wrong with Chaos Spawn, especially as you have that fast attack slot open.


Ah, yes I agree, but what should it replace in the list... I am already low on troops. Spawn are often paired with a Khorne lord of Jug would you reccomend this in addition to the spawn.

Ideal army is a aggresive shooting army that move forward to hit hard in assault. Khorne is the God of War/Battle... thats what I am looking for. The army is painted red, it doesn't have to be strictly fluffy, so ignore the fluffy aspect besides the playstyle.

 
   
 
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