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Made in us
Dakka Veteran





I've been posting battle reports over on tauonline.org for a while now, and they seem to have been well received there, so I thought I might post them here for all the dakka posters who have kept me amused and informed over the years.  I didn't post them earlier primarily because my opponents weren't really up to dakka-level....list or tactics-wise, so my battles have tended to be fairly one sided.  Anyway, let me know what you think, and if you like it, I'll put some up in the future, too.

 

Keep in mind I'm using MS Paint for the graphics here, so we'll need to use our imaginations a bit to fill in the considerable amount MS Paint leaves out.

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My list:

 

Shas'el

TL Plasma, Fusion, HW Multi

Shas'el

TL Plasma, Fusion, HW Multi

 

3 Deathrain Suits

4 Stealth

4 Stealth

 

6 Firewarriors

16 Kroot

16 Kroot

16 Kroot

 

Railhead

Multi, Decoy, Disruption, Target Lock

Railhead

Multi, Decoy, Disruption, Target Lock

Ionhead

Multi, Decoy, Disruption, Target Lock

 

My opponent was using Ultramarines, with a list along these lines (not 100% accurate):

 

Chaplain (3 wounds, I think) with bionics and meltabombs

Tigurius (special librarian character)  with some vortex and wrath powers

 

Venerable Dread with Assault Cannon, extra armor

5 Assault Terminators, 2 with hammers, 3 with claws

5 Terminators, 1 with Assault Cannon, with with cyclone missile launcher

 

1 Landspeeder with HB and Assault Cannon

 

10 man tac squad with flamer, plasma gun

10 man tac squad with plasma cannon

5 man scout squad with BP/CCW and teleport homer

 

1 Predator with TL Lascannons and (I think) HB sponsons

 

<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-comffice:smarttags" /><st1:City><st1:place>Mission</st1:place></st1:City> was Take and Hold, Gamma, with a small crater in the center serving as the objective.  Board looked like this:

 

 

And after deployment:

 

 

He had his termies and landspeeder in reserve.  I won the roll for first turn, and took it.

 

TURN 1: TAU

 

Not a lot for me to do, unfortunately.  Almost wiped out his scout squad, but I couldn't quite jump out far enough to get a bead on the last guy.  Blew up his predator with an across the board shot.  Nothing spectacular, but a solid round's work.

 

 

TURN 1: Ultramarines

 

Most stuff moves forward on the marine side.  Plasma cannon misses.  Dread kills a few kroot, Tigirius sucks a kroot down the vortex.  Not sure why he moved that independant character up all alone, but he did. 

 

 

TURN 2: Tau

 

I figured this would be the perfect oppotunity to nuke Tigerius, so I move LOTS of stuff up into position.  58 kroot shots, 12 stealth shots, a plasma shot and 2 railgun shots later, Tigerius still has a wound left.  WTF?  My Ionhead kills a tac marine, and the deathrains are out of range.  Meh.  Time to see what drops in....

 

 

TURN 2: Ultramarines

 

Terminators and speeder come in.  Kills a bunch of kroot, forcing one squad to flee off the board.  Great.  Assault cannons and cyclone manage to shake a Railhead.

 

 

TURN 3: Tau

 

The mass of kroot finally bring Tigerius down.  I figure the dreadnaught will be the easiest assault cannon to silence, so I'll take it out first.  Not great overall, but I immobilize it and stun it for a turn, at least.  Not too great at killing the termies.

 

 

TURN 3: Ultramarines

 

Assault marines come in.  Plasma cannon kills himself shooting at my railhead.  Good times.  Not sure how, but my notes mention the chaplain killed a stealth suit with a bolt pistol shot, so he must have been fairly close...hence his amazing movement on the map.  The remaining terms stun the Railhead.

 

 

TURN 4: Tau

 

Lots of shooting this turn.  Submunition kills two assault termies, massed fire brings another down.  Fusion blaster misses the chaplain, rosarius saves both plasma wounds.   :   Massed fire brings tactical and terminator squads down a bit more.

 

 

TURN 4: Ultramarines

 

The dreadnaught is no longer stunned.  He and the remaining tactical marines butcher some kroot.  The terminators miss the hammerhead, while the chaplain and assault termies easily tear their targets apart in melee.

 

 

TURN 5: Tau

 

Starting the mop-up operations at this point, and consolidation towards the middle.

 

 

TURN 5: Ultramarines

 

Blows the railgun off of a hammerhead.  Tacs moving in.

 

 

TURN 6: Tau

 

Dang.  Couldn't get that tac squad below half.  Will still remain outside of target.

 

 

TURN 6: Ultramarines

 

Yeah....they wipe out the 3 man stealth team with rapid fire. 

 

 

 

We didn't tally up the points, but considering I had 3 hammerheads and a stealth team on the objective, I think I won pretty decisively.

 

Thoughts:

 

Command suits.  Man, I missed several fusion shots with these guys.  When you have them, you want to use them, but if they miss, you're awfully vulnerable.  Still, I found the HQ suit configuration pretty handy overall.  Not so useful against non Meq armies, as I found out from my tourney, but nice to have when you do bump into them.

 

Kroot.  Once again, great troopers.  The mass of fire these guys can put out is incredible, and infiltration is great.  I still can't believe Tigerius took so long to kill.....

 

Hammerheads.  Great as always.  I found target locks very useful on these guys...it certainly allowed me more freedom in targetting, which helped greatly (couldn't fit in all the different firing lines on the diagrams, so you won't see how often I used this.  Believe me, it was lots).

 

Deathrain:  The inverse of my HQ suits.  Proved great against non-Meqs, not so great against them.  Weren't in the greatest postion, so they didn't get a real chance to shine.  Still, did well overall, and I'll certainly keep them at this points.

 

Firewarriors: about what I expected.

 

Stealth suits:  Pretty handy overall.  Man, though, what is it with me and their saves?  That squad took four total wounds....1 from the chaplain and three on the last turn, and they failed them all.  They failed all their saves at the tournament, too!  I always hate when people complain about superstitious stuff, and cursed units/dice, but man, I'm documenting this stuff....it's not selective memory, these guys just die!

 

This was my first time facing multiple dropping termies.  They were tougher than I expected (and I expected them to be tough), but still pretty easy to deal with.  The assault guys, especially, weren't much of a threat.....much too slow.  I think my opponent's list wasn't quite as efficient as mine was, and some of his tactics were questionable (why didn't he take Fear of the Darkness, for example, to scare off my kroot?  Why did he run his characters up all alone?).  Still, a clean victory that shows how mobile Tau units can outmanuever and outgun slower marines.


Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Dakka Veteran





Apologies for the delay in getting this up and running for those who tried to read this post when it first went up...had some technical difficulty with the graphics.  Apparently didn't like me linking to the images with upper-case IMG in the brackets, so I had to go change them all to lower-case.  Wheee....


Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I enjoyed your report. I particularly like the graphics. I find it very hard to visualise a battlefield from text only descriptions.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Agile Revenant Titan




Florida

Thanks for the report. The diagrams really add to the report. One thing that did surprise me with your opponent is not taking Fear of the Darkness on Tigerius. It seemed that power was tailor made for him. That alone would have really changed how this game would have went.

Great report and look forward to more in the future.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in au
Fresh-Faced New User




Very nice.....and report shows the reason why expensive characters have to work doubly hard to earn back their points...in this case he didn't....

The 4th ed rapid fire rules really makes moving the firewarriors and kroot very deadly, and I believe this is illustrated well.....

What more when the new tau codex comes out and the broadsides get to move and shoot???
   
Made in gb
Been Around the Block




Essex, England

well done on the win
yeah, as a marine player, I don't like taking 2 ICs in 1500points.

cool diagrams

one thing:
10 man tac squad with flamer, plasma gun

unless that was a command squad, it's illegal.
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

Yes, I applaud you for the diagrams, I found myself looking at the diagrams a lot and saying "no matter how crude, these pictures still say a thousand words in a glance".

If at first you don't succeed, you fail. 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I agree that the pictures make this batrep nice and easy to read.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Been Around the Block




I'm going to toss in my 2 cents and concur that your MS Paint graphics actually illustrate the battle far better than photography - I find most Battle Reports and absolute bear to read.

 

The things that stood out to me about your opponent is only 2 tac squads - a 10 man plasma cannon?  What?  The other is an illegal ultramarine combo - so I think maybe it was plasma cannon and flamer perhaps?

 

He ran into the classic issue of too many toys and not enough boys.  Not taking FotD on Tigurius was silly.  He should have done that and Fury - taking 2 small template powers is just odd.  However, I really really like your list, very tauish.  The concentration of all those kroot must be an awesome sight indeed.

 

Cheers,

Reodd

   
 
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