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![[Post New]](/s/i/i.gif) 2013/06/23 12:28:20
Subject: boosting mobility
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Fresh-Faced New User
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I had my second game with my 6th ed eldar last night. so far I'm realy liking to new codex. I'm feeling i need to increase mobility slightly. I almost always run a falcon and a waveserpent but im starting to think i need to expand on fast attack or transports. I love the serpent and its a regular thorn in the side of the guys i play. Althoughe quite nifty, i find battle focus isnt giving enoughe reliable mobility.
i usuely run : 15 gaurdians w/scatter laser. 10 dire avengers. 10 rengers, 10 scorpians, 10 wraith gaurd, 5 fire dragons, either avatar and farseer or two farseers. falcon. waveserpent, 1 wraith lord. in a about 1500pt games. I'm considering droping the wraith lord for a fire prisim and adding some jet bikes and either adding another wave serpent or a unit of ten warp spiders or a crimson hunter. But i can't decide which.
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![[Post New]](/s/i/i.gif) 2013/06/23 13:52:09
Subject: Re:boosting mobility
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Tea-Kettle of Blood
Adelaide, South Australia
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Warp Spiders are very mobile and have great damage output.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/06/23 13:56:20
Subject: Re:boosting mobility
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Ladies Love the Vibro-Cannon Operator
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Yeah, but watch out for Helldrakes. They are easy prey.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/06/25 00:54:50
Subject: boosting mobility
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Twisting Tzeentch Horror
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Helldrakes are the band of a lot of armies, that is why saves serpents are gold. The crimson hunter is good but you need to clear out anything that can kill it before it comes out.
Mod your falcon into a fire prism or wave serpent they are just about the worst heavy support now.
Fire prism and war walkers are the best at this point.
There isn't much in the way of mobile AA for Eldar... Guided brightlance War Walkers... I mean other then flakk EML guided warwalkers if your best bet. Warp spiders are damn good vs flyers BUT they can't kill the helldrake cuz it'll get to shoot at them first.
I am either gonna go Mungan Ra or reapers on a icarus lascannon or Crimson Hunter for AA. Chrimson hunter exarch should kill a helldrake over 50% of the time, and destroy it's weapon over %70 of the time you just need to watch out to make sure it can't vector strke you because that will instantly blow up a hunter.
Best but would be to fly in at a Slight angle and use vector dancer to then turn and face it's side/rear.
Other option is just to stay outside 36" but that is a little hard.
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Mess with the best, Die like the rest. |
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