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Made in ca
Fresh-Faced New User






Hi all

new player and of course new to eldar also , I finally got to play with some warp spiders , but there was some discussion about how they moved and their special ability ( warp jump)

the crux of the matter is the infantry type being jet pack type. as I understand it a jet unit can move a 2d6 boost jump in the assault phase so what I wanted to do was this:

Movement phase , move 2d6+6 warp jump, then utilise battle focus to move 1d6 run ( and with fleet reroll) shoot , and then boost away 2d6. The consensus at my LGS is that if I used the 2d6+6 warp jump I couldnt use the boost . I deferred to my opponent because he is vastly more experienced than i am, I also checked with the others and they all think its the same, either or but not both basically im replacing the boost in the assault witht he warp jump in Movement phase

however I got this reply on another thread that gt me thinking

"Yes.

They ARE Jet Pack infantry.

Jet Pack infantry can move as Jet Pack infantry, jumping over terrain, walk or not move at all. They can then do the jump regardless of what they did in the movement phase. Warp Jump gives an additional movement type they can take instead of moving as Jet Pack infantry in the movement phase but that has no bearing on what they do in the Assault Phase as it doesn't change their unit type and the Assault move isn't reliant on what you did in the movement phase."

Indicating i COULD do what i wanted to.

anone care to weigh in on this?



This message was edited 1 time. Last update was at 2013/06/23 16:20:53


Retirement and 40K , a match made in the forgeworld! 
   
Made in gb
Swift Swooping Hawk






Yes you can do what you initially thought. Unless it is FAQ'd there is nothing forbidding this in the rules.
   
Made in be
Kelne





That way,then left

You're right. The only thing you're "forfeiting" is the 6" move in the movement phase, which has a few differences (dangerous terrain tests if landing/jumping from terrain ...).
This doesn't prevent you from using the assault phase move.
Unlike JUMP-pack troops, none of the rules mention an either/or situation regarding the phase in which you use your thrust.
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Another question is - do warp spiders take dangerous terrain tests when beginning or ending their warp jump ability in the movement phase in dangerous terrain?
   
Made in ca
Fresh-Faced New User






Doesnt it state their move ignores dangerous terrain?

Retirement and 40K , a match made in the forgeworld! 
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Derp. I read "ignores difficult terrain."
Thanks for the wake up.
   
Made in ca
Fresh-Faced New User






being a new guy I have scoured all of the rules on eldar ferociously so i dont make any mistakes, lots to learn

Retirement and 40K , a match made in the forgeworld! 
   
Made in us
Yellin' Yoof on a Scooter





Unless your codex says something else, I could have sworn jetpack units can only move 6" in the movement phase. Perhaps im wrong,


Automatically Appended Next Post:
I apologize, just checked, it does seem you can 2D6 in the movement as well as the Assault.

This message was edited 1 time. Last update was at 2013/06/23 17:41:25


'ERE WE GO!!  
   
Made in ca
Fresh-Faced New User






Jetpack units DO move 6 in, but the warp spider can do its special move, a 2D6+6 warp jump that ignores terrain and on a roll of doubles claims 1 model

Retirement and 40K , a match made in the forgeworld! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Al2ies wrote:
Unless your codex says something else, I could have sworn jetpack units can only move 6" in the movement phase..


Jetpack models move as far as their base unit type (normally 6"). So Jetpack Cavalry will move 12" in the movement phase.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
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