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Part II - 1850 Armored Chaoszilla vs Grant Theft Auto's NEW Seer Council Deldar (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can my Chaos break their slump against the new Eldar (which I am 0-2 against so far)?
Yes, without Fortune, Chaos will smash the space elves.
Draw. My opponent plays the denial game, thus making VP's very hard to come by.
No, eldar continue to confound my Chaos.

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Made in us
Fixture of Dakka





San Jose, CA

This is the second game in a trilogy of games I had against SonsofGrant's new Deldar army. Basically, he runs a dual deathstar elder/dark elder army. Prior to their new codex, they were pretty nasty. How has the new elder dex affected one of the oldest deathstars around - the seer council? In this game, we will find out.

Grant, now known as Grant Theft Auto by his Zero Comp teammates, has been on a tear lately with his seer council deldar. He beat me pretty convincingly in our last matchup:

Part I - 1850 Armored Zombie Apocalypse Chaos vs NEW Seer Council Deldar

He also beat a very good Tau army and player in a Frontline Gaming videorep so he's on quite a roll.

Jetseer Eldar vs Tau 1850pts

Finally, he placed 3rd at a Feast of Blade qualifying tournament. In that tournament, Team Zero Comp actually swept it, with Frankie getting 1st, Reecius 2nd (both udefeated) and Grant 3rd.

On the other hand, I've been on a slump with my Chaos armies. I've been mainly experimenting with allies and thus far, in my last 5 games, I am 1 win, 1 draw (against Reece) and 3 losses (against Janthkin, Blackmoor and Grant). Perhaps I should just stick with mono-armies? Nah, I'm going to keep experimenting with allies and try to make them work. This time, I've brought Chaos Daemons as my primary and will be allying the Black Mace Daemon Prince. This is a serious army and the seer council better be seriously afraid.

Grant, time for some payback!

BTW, I made a mistake. I thought Grant's list was 1750 and so only brought 1750 of Chaos. Actually, his deldar army is 1850!


-------------------------------------------------------------------


1850 Armored Chaoszilla vs the NEW Double-Trouble Dual Deathstar Deer Council Deldar


1750 Armored Chaoszilla

Fateweaver (Fatey gets Terrify and Iron Arm!)

Warlord Trait: Re-roll Daemonic Instability

Lord of Change - Lvl 3, 1x Exalted Gift (Grimoire), 1x Greater Gift

CSM Daemon Prince - Lvl 3, 3+, Wings, Black Mace, Gift of Mutation (he gets Iron Arm!)

10x Cultists
10x Cultists
10x Pink Horrors
10x Pink Horrors

Heldrake

Soulgrinder - Slaanesh, Baleful Torrent
Soulgrinder - Slaanesh, Baleful Torrent

1750


1850 NEW Double-Trouble Dual Deathstar Deer Council Deldar

BTW, this game is the only game so far that Grant did not get Fortune.

Farseer
- Jetbike

Farseer
- Jetbike

x8 Seer Council:
- Jetbikes
- x6 Witchblades
- x2 Singing Spears

Baron Sathonyx

x10 Kabalite Warriors
- x1 Splinter Cannon

x10 Kabalite Warriors
- x1 Splinter Cannon

x3 Guardian Jetbikes

x3 Guardian Jetbikes

x3 Guardian Jetbikes

Beastmaster Unit:
- x5 Beastmasters
- x6 Kymerea
- x6 Razorwing Flocks

x3 War Walkers:
- x3 Scatter Lasers
- x3 Bright Lances

x3 War Walkers:
- x3 Scatter Lasers
- x3 Bright Lances

Aegis w/ Quad Gun


-------------------------------------------------------------------


Mission: Purge the Alien


Deployment: Dawn of War


Initiative: Chaos


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Chaos:

The success of my army will depend on my staying in the air. If I land or get grounded, I am in trouble. Likewise, I need to be careful of my assaults. If I wipe out a unit on my turn with assault, my FMC will be a sitting duck (unless that unit is the seer council). My MC's are expensive and I can't afford to lose 1 without taking out a significant part of my opponent's army in return.

He's got what it takes to hurt my MC's if he can ground them. He's got poisoned shooting from his Kabalite warriors. He's got fleshbane attacks from his seer council and rending from his beastpack. Finally, he's got a lot of S6 shooting from his walkers (plus 6 lances that will be twin-linked).

However, what he doesn't have is Fortune and that will hurt him if my MC's can make the assault against his seer council. The Black Mace DP is just a bad-ass and meant for taking on enemy deathstars. With Terrify, there is a very good chance that I can run them down if I can get into assault. I've also got the Grimoire backed by Fatey's once-per-phase re-roll. Fateweaver will most likely be flying around blasting units to kingdom come. My LoC will most likely also stay in the air to shoot at targets unless a viable target for assault presents itself. Meanwhile they will be supported by grinders with torrent weapons. Lastly, I will deepstrike my horrors and walk my cultists on.


Deldar:

This is going to be a tough matchup for my opponent. There will be no targets for my opponet initially other than flying MC's or AV13 walkers. Other than his 2 units of walkers, he really doesn't have a lot of shooting to try to ground my MC's. He's going to have to rely mainly on assault to deal with them. With no Fortune for him and Terrify for me, along with the Black Mace DP, that will be a dangerous proposition. I'm also going to spread out my easy-VP's so that there will be no easy seer council multi-assault for him. He's going to have to take 1 turn to move into position and then there will only be 1 unit for him to assault.

Because he didn't get Fortune for his 1st farseer, I believe he also went with th eldar powers with his second farseer. Still no Fortune. Just a bunch of guide and presciences, though he did manage to get Doom. He did get Death Mission and it'll be interesting to see what may happen if he uses it.

In any case, to have a chance for victory, he better pray his aim is true.


-------------------------------------------------------------------


Deployment:

Spoiler:

Chaos deployment. I deploy directly across from his Aegis Defense Line. Troops and helturkey in reserves.


Grant then totally abandons the ADL and castles up in the corner to my left flank.


Overview of our deployment.


He then scouts his walkers.




-------------------------------------------------------------------


Chaos 1

Spoiler:

I give Fatey the 2++ with the Grimoire. Daemon Prince (the dragon) is up to S7/T6 with Iron Arm. Everyone swoops.


My grinders lag behind seriously and run.

My plan is to shoot down the walkers first. I'm pretty confident that I should be able to finish off 1 unit of walkers for First Blood.


Unfortunately, I only shoot down 2 walkers from 1 unit and stun 1 walker from another.

Darn, should have focused both Tzeentch HQ's on the 1 unit of walkers, though I still wouldn't have finished off the unit.




Deldar 1

Spoiler:

Psykers cast their powers, including Doom as well as another eldar power on the LoC (with the Grimoire).

Now my opponent did make a mistake here. He thought that eldar psychic powers did not need LOS to cast. I believe he got mixed up with last edition's eldar rules. In any case, I took his word for it. It wasn't until after the game when I did so research did I realize he played it wrong.


Shooting grounds my LoC. I fail my Grounding test, but pass it a 2nd time thanks to Fatey's re-roll. He then grounds him again! After that, with only a 5++ and 4+ FNP, he still finishes off my LoC for First Blood (I believe I failed all my FNP saves).

VP's - Chaos: 0, Eldar: 1


Walkers do their Battle Focus moves. Jetbikes move in the assault phase.




Chaos 2

Spoiler:

Helturkey comes in. 2 units of troops come in but I totally forget about them. My opponent tells me to just roll for them again next turn.


Fateweaver swoops up onto the towers. He Terrifies the seer council. However, they are screened out by the walkers and beastpacks such that my DP cannot get to them (well, he probably could with a 10" charge through difficult terrain), so instead, the DP goes after the warwalkers. BTW, he is at S9/T8 currently.


Grinders move, though they do not run. Instead, they fire at the beastpack.

Nothing exciting happens for the Warpstorm.


Flamers from the helturkey and the front soulgrinder kill a total of 10 from the beastpacks, including 4 of the razorwing flock. However, they are fearless from eldar witchcraftery (is that even a word? )


Fatey shoots at the walkers but gets DENIED! IN YO FACE, big bird!....oh wait, that's me.


So now I've got no choice but to assault his walkers. I believe I take 1W from Overwatch.


My DP goes through those walkers like a hot knife through butter.

VP's - Chaos: 1, Eldar: 1

But crap, I'm out in the open now.




Deldar 2

Spoiler:

1 of the warlocks dies to Perils. BTW, the green dice represents what powers each warlock has.


Jetbikes and warriors come in here.


The other unit of jetbikes comes in and mans the quad-guns.


The lone surviving walker glances the helturkey for 1 HP.


Shooting with poisoned weaponry, Guide/Prescience and Doom is enough to take out my DP!

But wait....


I remember about Fatey's 1 re-roll per phase and ask my opponent if I could take it. He says ok and thus, my DP is still alive.


Jetbike turbo-boosts into my deployment zone.


His beastpack (with the Baron) then assaults my DP. He challenges with the Beastmaster and I have to accept. Of course I kill him, however, my opponent is fearless due to psychic powers.

That is why I don't want to assault his beastpacks. Assault them, he challenges and at most you kill 1 model. Then on your turn, he gets out of combat via Hit-&-Run and now you are a sitting duck. Damn deldar chicanery.


The seer council then makes its assault moves.




Chaos 3

Spoiler:

Both units of cultists come in. I was short a few models so used some of my horrors as cultists. This unit walks on in the opposite corner away from all the action.


The other unit of cultists go after his bikers.


1 unit of horrors deepstrike in and mishaps onto the jetbikes (by the Aegis Defense Line).


My opponent then places them with my cultists in the corner.


Fateweaver swoops down. He has either the option of shooting the cultists or the lone warwalker.


Grinders move, though the left one gets slowed by difficult terrain.


The cultists with their laspistols are not enough to take out the bikers so I have to shoot at them with Fateweaver as well, thus giving the warwalker 1 more turn to live.

VP's - Chaos: 2, Eldar: 1


In combat, deldar issues another challenge with a beastmaster. I have to accept and kill him.

It is here that I remember about the Boon Table. As a matter of fact, I even forget to roll for my Gift of Mutation. In any case, I roll 3 times and actually get FNP twice! Lol. Could've used that FNP earlier as it was my Gift of Mutation roll.


The beastpack with the Baron then Hit-&-Runs out of combat.




Deldar 3

Spoiler:

Another warlock dies to Perils.


Kabalite warriors walk on.


Beastpacks get ready for a potential assault. The Baron actually leaves the beastpack and joins the seer council.


The seer council moves. The Baron joins the unit.


The lone warwalker actually manages to wound and ground Big Bird, even after I use my re-roll on the Grounding test.


Poisoned shooting combined with psychic powers finally take down my DP.

VP's - Chaos: 2, Eldar: 2


Now you see me....


....now you don't. The seer council explodes the soulgrinder in assault.

VP's - Chaos: 2, Eldar: 3


The beastpack assaults Fatey. It is a tie combat with no wounds each.




Chaos 4

Spoiler:

1 unit of horrors deepstrikes here.


The last unit of horrors scatter near the quad-gun. How convenient. I would later run them into base with the quad-gun.


Fateweaver Terrifies the beastpack and they fail Morale!!! However, Fatey would fail to catch them and they break off successfully.

But more importantly, Fatey is free from combat.


Heldrake vectors the warwalker but fail to do any damage! That warwalker is proving to be much more durable than he has any right to be.


He jumps on top of the ruins. I play defensively with him this time because he is worth 2 VP's as my Warlord.


Helturkey burns 5 warriors. They then fail morale and huff it off the table.

VP's - Chaos: 3, Eldar: 3


Fatey shoots at the seer council. They fail to Deny and Fatey causes a few wounds to the characters only (they did have 2+ saves from Protect).


Soulgrinder fires at the lone warwalker and only manages to take off 1 HP. NO!!! It yet lives!!!




Deldar 4

Spoiler:
This will be the last turn due to issues of time.


Both jetbikes turbo-boost to my deployment zone.


Both farseers break off to go after my cultists.


The seer council with the Baron then goes after my grinder.

The beastpack fails to regroup this turn, thus giving me the VP.

VP's - Chaos: 4, Eldar: 3


Shooting kills 1 cultist.


Assault! Can my grinder hold?....


No....with 2 Empowers (we played it as stacking), the council claims another grinder as a trophy.

VP's - Chaos: 4, Eldar: 4


Finally, his farseers assault my cultists, kill several and then sweep the entire unit.

VP's - Chaos: 4, Eldar: 5


We both have Linebreaker (farseers + jetbikes, pink horrors on the quad-gun). My opponent also has First Blood (Lord of Change with Grimoire).


Deldar takes it once again 7-5.





Minor Victory by the Deer Council Deldar!!!





Chaos 5

Spoiler:
Game ended on Turn 4.




Deldar 5

Spoiler:
Game ended on Turn 4.




This message was edited 8 times. Last update was at 2013/06/26 06:47:00



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Fate-Controlling Farseer





Fort Campbell

1750 or 1850 chaos?

Full Frontal Nerdity 
   
Made in us
Fixture of Dakka





San Jose, CA

 djones520 wrote:
1750 or 1850 chaos?

My Chaos list is actually 1750 because I thought his seer council list was 1750. It was supposed to be a rematch, but I forgot his original list was 1850.

I actually didn't remember until after our games were done.



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Made in us
Daring Dark Eldar Raider Rider





Florida

Aw, that's a shame. Kind of imbalances the game a bit much.

I voted tie, but that's assuming some smart playing on your behalf and no growing over confident. The MCs will be brutal, but other than your Fateweaver I'm not sure how well they will hold up to all the bright lances, dark lances and splinter weapons. I think the Deldar player should have went for Splinter Racks instead of the cannons, but that's just me.

I'm giving the slight edge to the Deldar here, but that's because I love my Dark Eldar and always assume they'll win, being as they are the pinnacle of perfection above less races and warp-scum dripping into realspace.

1850
2000
3000
2000 
   
Made in gb
Water-Caste Negotiator





Will be interesting to see how the council copes with no fortune. This is my big issue with the deathstar, if you don't roll that power it becomes very squishy. Chaos victory IMO.
   
Made in us
Fixture of Dakka





San Jose, CA

 tanuvein wrote:
Aw, that's a shame. Kind of imbalances the game a bit much.

I voted tie, but that's assuming some smart playing on your behalf and no growing over confident. The MCs will be brutal, but other than your Fateweaver I'm not sure how well they will hold up to all the bright lances, dark lances and splinter weapons. I think the Deldar player should have went for Splinter Racks instead of the cannons, but that's just me.

I'm giving the slight edge to the Deldar here, but that's because I love my Dark Eldar and always assume they'll win, being as they are the pinnacle of perfection above less races and warp-scum dripping into realspace.

It wasn't too bad. Although he got the ADL, he didn't use it at all this game, so it was like he was running 1750. However, how he placed his ADL affected my deployment....so I guess it did have an effect to the game.

I believe Splinter Racks are only on vehicles....of which he had none.

GO DELDAR!........to hell.


djn wrote:
Will be interesting to see how the council copes with no fortune. This is my big issue with the deathstar, if you don't roll that power it becomes very squishy. Chaos victory IMO.

While he didn't get Fortune, he did get Protect so my shooting will still have problems against his deathstar.

However, if I can manage to catch them in assault.....


This message was edited 2 times. Last update was at 2013/06/24 16:06:24



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Made in us
Daring Dark Eldar Raider Rider





Florida

You are totally right about Splinter Racks. I'm dumb and seeing 10 Kabalite Warriors, immediately assumed they were in a Raider like most pure Dark Eldar lists. Cannons ARE much better on foot imo, so that makes sense. Lack of fortune WILL make the Seers a lot more vulnerable, though the combination of doom and guide/prescience (I forget which is which) should still make them pretty dangerous. The battle mission thing might actually work really well here... I've always ignored it since I don't run Seer councils and my Farseers runs with my Dark Eldar more than my Eldar, honestly.


1850
2000
3000
2000 
   
Made in us
Major




Fortress of Solitude

Shame that its a lopsidedly pointed game. Ah well, the lack of fortune compensates somewhat.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Chaos wins. You brought a much stronger list this go around. And no fortune..

I knew those torrent flamers would grow on you once you started using them. :p

I can't wait to see how this plays out. You've been spoiling us with reports and I'm loving it. It's become my main reason for coming to dakka, to the point where I'm disappointed when a day goes by with no updates from you. Hahaha.

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[hippos eat people for fun and games] 
   
Made in sg
Regular Dakkanaut




Does rending confer onto the Torrent Flamer?

I'm not really feeling melee grinders still, so would like to see how you play things out! Gogo!

for the emperor 
   
Made in us
Major




Fortress of Solitude

Ouch! Loosing the grimoire first turn was brutal. At least now you are in a position to strike.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Fixture of Dakka





San Jose, CA



Turn 2 updated. To be concluded later today.....


This message was edited 1 time. Last update was at 2013/06/26 07:00:00



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Made in us
Major




Fortress of Solitude

Good to see fatey's reroll paying for itself.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in be
Deranged Necron Destroyer






There is only one question where is the Wraithknight, the list could use it.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Awesome Autarch






Las Vegas, NV

Interested to see this pan out. I think Fatewaver is almost necessary for a Daemon list if they are your primary. He mitigates so much of their randomness.

   
Made in be
Deranged Necron Destroyer






 Reecius wrote:
Interested to see this pan out. I think Fatewaver is almost necessary for a Daemon list if they are your primary. He mitigates so much of their randomness.


Yup and that is even an understatement, he is so usefull , i would even ally him into a CSM force for all the things he does.

This message was edited 1 time. Last update was at 2013/06/25 23:10:26


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Major




Fortress of Solitude

 Valek wrote:
 Reecius wrote:
Interested to see this pan out. I think Fatewaver is almost necessary for a Daemon list if they are your primary. He mitigates so much of their randomness.


Yup and that is even an understatement, he is so usefull , i would even ally him into a CSM force for all the things he does.


As an ally he is too expensive for my liking, but as a primary certainly.

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Made in us
Dakka Veteran





May I ask what model that is for your Daemon Prince?
   
Made in us
Fixture of Dakka





San Jose, CA

somerandomdude wrote:
May I ask what model that is for your Daemon Prince?


That's Shinryu from the Final Fantasy Creatures collection.





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Made in sg
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That's a damn cool count-as model for a daemon prince.

for the emperor 
   
Made in be
Deranged Necron Destroyer






 ImotekhTheStormlord wrote:
 Valek wrote:
 Reecius wrote:
Interested to see this pan out. I think Fatewaver is almost necessary for a Daemon list if they are your primary. He mitigates so much of their randomness.


Yup and that is even an understatement, he is so usefull , i would even ally him into a CSM force for all the things he does.


As an ally he is too expensive for my liking, but as a primary certainly.



To expensive as ally? You should not care how much allies cost, as long as everything fits into the gameplan, depending on the army you play fateweaver will improve a lot of you army with some gamechanging powers. You can take a cheapo primary HQ (Sorcerer) and go ahead with him instead of the bloody overcosted dp of Chaos.

I think along this:

Sorcerer,
Fateweaver

10 Cultists
10 Cultists
10 Cultists
16 Horrors
16 Horrors

Helldrake
Helldrake

Khornedogs or Seekers

Oblit MON
Oblit MON
Oblit MON
DP of tzeentch, wings, armour, exalted, greater.

Aegis Defense Line w/ Quadgun

this is a typical build that takes chaos as primary for the drakes and draws upon the potential of deamons and also goes around that crappy warpstormtable.

This message was edited 1 time. Last update was at 2013/06/26 05:49:03


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.


 hippesthippo wrote:
Chaos wins. You brought a much stronger list this go around. And no fortune..

I knew those torrent flamers would grow on you once you started using them. :p

I can't wait to see how this plays out. You've been spoiling us with reports and I'm loving it. It's become my main reason for coming to dakka, to the point where I'm disappointed when a day goes by with no updates from you. Hahaha.

It's not so much the flamers as it is the speed of the Slaaneshi grinders. Fast grinders are a psychological weapon that scares the bejesus out of many armies, forcing them to spend a large amount of firepower on them that would otherwise decimate my troops. That, plus they work better in my strategy for board control.

Thanks for the support. I'll try to update quicker next time, or maybe not post at all until the report is ready. But just as many readers are excited to read my reports, I am probably just as excited to post them for people to read. Thus, I have a habit of posting them even before I've uploaded the photos or had a chance to work on the report (other than the introduction).


Deshkar wrote:
Does rending confer onto the Torrent Flamer?

I'm not really feeling melee grinders still, so would like to see how you play things out! Gogo!

I believe it applies to close-combat attacks only. I don't play the flamers as rending.

Melee grinders aren't all that dominating, though with 5 S10 attacks on the catch - and if you give it Prescience - it can do alright. The only thing it has problems against are hordes....but then again, most hordes (other than PK Nob orks) can't even charge it at all.


 Valek wrote:
There is only one question where is the Wraithknight, the list could use it.

For this type of list, I prefer the walkers. Its weakness is its lack of shooting, a niche that the warwalkers help to fill quite respectably.


 ImotekhTheStormlord wrote:
Good to see fatey's reroll paying for itself.

I'm beginning to see the merit of having Fatey in one's army.


 Reecius wrote:
Interested to see this pan out. I think Fatewaver is almost necessary for a Daemon list if they are your primary. He mitigates so much of their randomness.

The first 2 games where I used him, he wasn't all that for me. Then I stopped using him. Only very recently have I started using him again and I must say, I'm starting to warm up to him after all.


 ImotekhTheStormlord wrote:
 Valek wrote:
 Reecius wrote:
Interested to see this pan out. I think Fatewaver is almost necessary for a Daemon list if they are your primary. He mitigates so much of their randomness.


Yup and that is even an understatement, he is so usefull , i would even ally him into a CSM force for all the things he does.


As an ally he is too expensive for my liking, but as a primary certainly.

Yeah, I would rather use him in my Primary army rather than as an ally.


Deshkar wrote:
That's a damn cool count-as model for a daemon prince.

Yeah, and he also looks kind of Tzeentchy as well: A dragon/bird DP.


 Valek wrote:

To expensive as ally? You should not care how much allies cost, as long as everything fits into the gameplan, depending on the army you play fateweaver will improve a lot of you army with some gamechanging powers. You can take a cheapo primary HQ (Sorcerer) and go ahead with him instead of the bloody overcosted dp of Chaos.

I think along this:

Sorcerer,
Fateweaver

10 Cultists
10 Cultists
10 Cultists
16 Horrors
16 Horrors

Helldrake
Helldrake

Khornedogs or Seekers

Oblit MON
Oblit MON
Oblit MON
DP of tzeentch, wings, armour, exalted, greater.

Aegis Defense Line w/ Quadgun

this is a typical build that takes chaos as primary for the drakes and draws upon the potential of deamons and also goes around that crappy warpstormtable.

He can work as an ally, though this psychic powers are not all that reliable (other than the Tzeentch powers).

For your list, I have a few suggestions.

1) Without Heralds, large horror units aren't really necessary IMO. I'd recommend downsizing them to 10-11 man units each and deepstriking them depending on the scenario. One of the weaknesses of Chaos is relatively non-mobile scoring units. Deepstriking will let you address this issue.

2) I'd buff up your Sorcerer. Level him up to 2 or maybe even 3. Consider Terminator armor if you have the points. Then consider Telepathy for some pretty darn good powers.

3) Also buff up 1 of your cultists units as a bodyguard unit for your sorcerer.


This message was edited 3 times. Last update was at 2013/06/26 07:17:40



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Well, part of my reasoning on the Grinders was that they actually keep up with the army. That and they're able to make better use of their abilities. CC walkers are wasting half their potential sitting back in your deployment. Basically, I think we're in agreement.

Great report, I think you prolly should've won. Those extra points would've helped.

I would've slowed the flyers down a tad so your army could've engaged simultaneously. He was able to take you out piece meal the way you approached it. Just because he doesn't have fortune doesn't mean you don't have to be careful.

Also, that Black Mace should've wasted those Beasts.. Doesn't matter if you're in a challenge or not, 3" is still 3". That alone would've given you a pretty easy path to victory.

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How did the Beasts become Fearless? I thought Embolden only worked on the Psyker and his unit?
   
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Good report. Nice to see that the new eldar can hold their own.

But 2 things:
1) As hippesthippio said - the Black Mace should have forced a toughness test on everyone 3" around the DP.

2) Although DPs can take the gift of mutation they dont have the Champion of Chaos rule, therefore they dont get to roll on the table when they win combat and they dont have to accept challenges (of course unless the DP is the only model on your side in the combat).
   
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If it went another turn i honestly think chaos would have either won or tied atleast, the warwalker would have died same as the rest of the kabalite warriors but then again the council could have just went and killed the cultists or horrors so no eldar pretty much had this one, was really rooting for the demons this game. I want to see the good in taking CSM allies but my demons already do things better and cheaper

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San Jose, CA

 hippesthippo wrote:
Well, part of my reasoning on the Grinders was that they actually keep up with the army. That and they're able to make better use of their abilities. CC walkers are wasting half their potential sitting back in your deployment. Basically, I think we're in agreement.

Great report, I think you prolly should've won. Those extra points would've helped.

I would've slowed the flyers down a tad so your army could've engaged simultaneously. He was able to take you out piece meal the way you approached it. Just because he doesn't have fortune doesn't mean you don't have to be careful.

Yeah, I probably should have held back a little and not move into his assault range. However, he didn't have much shooting and I was relying on Fatey's re-roll to stay in the air. I then fail 2 grounding tests and could not make a 4+ FNP to save my LoC's life. He should have survived the very limited shooting of my opponent's forces if not for my bad rolling.

Also, that Black Mace should've wasted those Beasts.. Doesn't matter if you're in a challenge or not, 3" is still 3". That alone would've given you a pretty easy path to victory.

DOH!!! Totally forgot about the Toughness test....even as I was writing the report! That could have made a huge difference, especially if the Baron failed his Toughness test....


garigon wrote:
How did the Beasts become Fearless? I thought Embolden only worked on the Psyker and his unit?

I don't remember his exact powers because I didn't note them down, but I'm pretty sure it was the Telepathy power, Mental Fortitude.


JohnnyCage wrote:
Good report. Nice to see that the new eldar can hold their own.

But 2 things:
1) As hippesthippio said - the Black Mace should have forced a toughness test on everyone 3" around the DP.

2) Although DPs can take the gift of mutation they dont have the Champion of Chaos rule, therefore they dont get to roll on the table when they win combat and they dont have to accept challenges (of course unless the DP is the only model on your side in the combat).

1) My bad. First timing ever using the Black Mace DP. I completely spaced out here.

2) My mistake. However, the very first roll - the Gift of Mutation roll - was FNP and my DP was all by himself.


 Riddick40k wrote:
If it went another turn i honestly think chaos would have either won or tied atleast, the warwalker would have died same as the rest of the kabalite warriors but then again the council could have just went and killed the cultists or horrors so no eldar pretty much had this one, was really rooting for the demons this game. I want to see the good in taking CSM allies but my demons already do things better and cheaper

It's close enough such that it's kind of hard to say. I think it was anyone's game if the game ended on 5 and an eldar victory if it ended up on 6 or more.

His seer council was far enough from my troops that he might have needed 1 turn just to turbo-boost to where they were. But assume he makes the charge, he can potentially pick up 1VP for my horrors.

He has 2 farseers by themselves and wounded (1 with 1W left, the other with 2W). If I go after them with Fatey and assuming he doesn't deny my shooting, I can potentially take them both out since they only have 3+ saves, getting his Warlord in the process.

Then my helturkey could have gone after his other units of Kabalite warriors and with a little luck, I may break them.

So if all went according to plan (and ended on T5 instead), it would've been Deldar 8, Chaos 9.

Of course if the game had continued, I don't think Grant would have broken off his 2 farseers like that. He only did it because he had the very last turn and needn't fear retaliation on them.





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Great game. Love seeing how effective the Deldar are, and its always fun watching you play. I'm guessing those Hellion skyboards were proxies for Razorwings? I was confused at first, thinking it was a hellion squad.

Thanks for sharing, as always. A shame you forgot so many of your powers that could have tipped things in your favor.

If it went to turn 5, or on, I think you would have tied, though I'm not sure you would have pulled the victory. Did the beastpack actually run off the board or were they still in retreat when the game ended?

Also, surprised to see how long the War Walker survived. I get so frustrated when a unit just won't die no matter how much I fire at it.

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CSM Daemon Princes doesn´t have the Champion of Chaos special rule so they dont roll on the boon table if they win a challange and therefore they dont have to challange or have to accept a challange. But in this case you have to accept the challange cause you are a single model unit.

This message was edited 2 times. Last update was at 2013/06/26 23:09:57


 
   
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San Jose, CA

 tanuvein wrote:
Great game. Love seeing how effective the Deldar are, and its always fun watching you play. I'm guessing those Hellion skyboards were proxies for Razorwings? I was confused at first, thinking it was a hellion squad.

Thanks for sharing, as always. A shame you forgot so many of your powers that could have tipped things in your favor.

If it went to turn 5, or on, I think you would have tied, though I'm not sure you would have pulled the victory. Did the beastpack actually run off the board or were they still in retreat when the game ended?

Also, surprised to see how long the War Walker survived. I get so frustrated when a unit just won't die no matter how much I fire at it.

Those hellions are the beastmasters.

Yeah, this was the first time I have ever used the Black Mace DP, but I will remember for next time (which will be against Reecius' undefeated Footdar).

Had the game continued, the beastpack would have had a chance to regroup.

Regarding the warwalker, it just wasn't meant to be. Sometimes, you can one-shot a Land raider to death with a single shot. Other times, you can't even kill an AV10 walker. This was just one of those times. I could kill 5 but not 6.


kombat46 wrote:
CSM Daemon Princes doesn´t have the Champion of Chaos special rule so they dont roll on the boon table if they win a challange and therefore they dont have to challange or have to accept a challange. But in this case you have to accept the challange cause you are a single model unit.

Thanks. JohnnyCage pointed it out as well.



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