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2013/06/23 17:48:48
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
1. I love the look of Imperial Guard Rough Riders and I have a ton of Tallarn Rough Riders I would love to use. I was crushed when GW stopped selling them. How terrible are they?
2. I would like to ally with either Sisters or Daemons, is there any situation that would be reasonable?
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more.
2013/06/23 18:46:50
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
1. Still bad, despite being better than they were in 5th ed. Although I did have one awesomely lucky game where I used them and their krak/melta(sgt) grenades to go tank hunting. Dropped 5 vehicles before going down. They're still terrible outside of competitive play.
2. I assume you mean practical and not fluffy? Either way, Guard working with Daemons is about as likely as them working with the Inq. Anyhoot, I think Daemons would compliment them nicely with a mini flying circus Ally Detachment. Greater Daemon, Daemon Prince, some Nurglings or what not to run amok. I think that would be more practical than Sisters.
"Only The Dead Have Seen The End Of War"
2013/06/23 19:36:13
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
LordHamshire wrote: 1. I love the look of Imperial Guard Rough Riders and I have a ton of Tallarn Rough Riders I would love to use. I was crushed when GW stopped selling them. How terrible are they?
Completely worthless. Yes, they hit hard in theory, but they're too fragile to ever get there. Even basic bolters will wipe whole squads off the table.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2013/06/23 19:41:45
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
The only vaguely worth it Imperial Guard cavalry are those annoying Death Riders. I was not a happy camper when I found out that they had invulnerable saves.
Of course said person was a notorious cheater on Vassal who had such shenanigans as three shot barrage demolisher cannons.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/06/23 19:53:45
Subject: Re:How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more.
2013/06/23 19:57:51
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
Kain wrote: The only vaguely worth it Imperial Guard cavalry are those annoying Death Riders. I was not a happy camper when I found out that they had invulnerable saves.
The siege army has death riders with a 6+ invulnerable save, the assault brigade (the new one) does not have an invulnerable save.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2013/06/23 22:38:18
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
Kain wrote: The only vaguely worth it Imperial Guard cavalry are those annoying Death Riders. I was not a happy camper when I found out that they had invulnerable saves.
The siege army has death riders with a 6+ invulnerable save, the assault brigade (the new one) does not have an invulnerable save.
This was back in 5e when a notorious cheater was running rampant on Vassal and had the gall to tell me with a straight face that the Death Riders had a 4++ save. I actually went on a forgeworld book spree afterwards because of the unclean feeling I got afterwards.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/06/24 02:41:24
Subject: Re:How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
LordHamshire wrote: What kind of units would an ally detachment of daemons get me?
Off the cuff, a Greater Daemon (Tzeench I like) and a Daemon prince (made HS b/c of G Daemon) with a min unit of something, plus some upgrades here or there......~750 points.
This message was edited 1 time. Last update was at 2013/06/24 02:42:45
"Only The Dead Have Seen The End Of War"
2013/06/24 02:54:42
Subject: Re:How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
Well, it would depend on your feelings. I'd recommend either Khorne or Tzeentch. Tzeentch for what I believe is some decent psyker goodies, and Khorne Bloodletters for the one thing the guard normally don't do, assault!
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+
2013/06/24 03:41:38
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
As for rough riders, they were almost worth taking back when their hunting lances were Ap2 and they could get into close combat the turn they arrived from reserves. That, or going further back, when you weren't required to pay to give them hunting lances, and could use them as a special weapons platform.
Nowadays, rough riders are pretty awful. Their only real use is to hide in your deployment zone and hope that your opponent brings expensive close-combat units up into your face (rather than a gunline), and that your own guns won't have shredded them to the point where they're already no longer a threat. And your opponent can't bring artillery, or deepstrikers, or really target the rough riders in any way.
Put another way, the only time they have the CHANCE to be useful is if your opponent brings a list that's sub-optimal for 6th edition, and then plays it stupidly, and you've built your list so poorly that your sloppy, bad-listed opponent is able to survive a cross-field charge.
And that's just the CHANCE for them to be useful. Even then, you still have to deal with random charge ranges, overwatch, etc.
Unfortunately, they're in the bottom of the pool of guard units, right down there with techpriests and special weapons squads. Even worse, they compete with slots with things like hellhounds, sentinels, and fliers, all of which stands a serious chance to be useful in every game. Rough riders, on the other hand, are a unit that has one or two situations that you can really make use of them... but odds are you'll never come across them, and will be much better off taking more reliable units with better guns. Really, rough riders are the grenade launchers of the guard FA slot.
As for allying, I can't tell you much about sisters of battle. Exorcists would be a neat way of getting more multi-shot high-S firepower in there, and who doesn't love Celestine? For demons, I'd either rock the monstrous creatures, or look for some cheap stuff to help you with linebreaker.
This message was edited 1 time. Last update was at 2013/06/24 03:44:50
IG would be awesome fluff wise to ally with demons and Sisters. Evil cultist summoned demons and now march against the Empire or Sisters come to help out/take control of a situation.
Practical wise: I don't know demons, so can't comment on them with authority.
Sisters, St. Celestine would be a great addition just because she's awesome. I would say excocists, but IG has plenty of ordinance. Seraphim jump troops would be a good fast attack option to enhance IG or maybe just a retributor heavy weapon team?
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
2013/06/24 05:06:14
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
1: Yeah..... they have been underwhelming in my paltry attempts to use them, the chances are low you get a chance to use them, they are T3, bigish/tallish, 5+ save models, small unit size. your opponents is going to shoot them.
2: I guess the correct question is what are you needing in your army that you cant already do better with an IG unit? I use orks as my allies sometimes, They beat out my Platoons in CC, plus they make a nice dangerous distraction.
Armies:
2013/06/24 07:53:00
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
1. I don't really see much worth in them. Personally I feel they are far too fragile for what you get.
2. I don't know much about Sisters.... but on Daemons I could say a few things. Firstly, Flying Monsterous Creatures are always fun. Good disruptors and at the very least they can heavily distract the enemy from aiming at your own units. (Bloodthirster does this for me a lot in particular). LoC are also rather useful and entertaining (and str7 or 8 boomstick of doom in cc!). Finally, if you don't want to go for MCs and if your gaming group (or what your group mates are into), you might even be allowed to bring some Tallarn in to represent Seekers which are arguably one of the greatest units in the Chaos Daemon book (they are cavalry and so bloody fast. Plus who doesn't love rending?)
The only time I would consider rough riders would be as Sisters using IG as allies.
Since all sisters' list max out their fast attack (domions and seraphim), rough riders could POSSIBLY be used here. Add in a squad of 10 for 100 points? Take the one character who give furious charge and stick St. Celestine with them. Now they are fearless, they all move 12", and if you happen to charge something, you are wrecking some face.
With that being said, this is predicated with 3 Dominion Squads / Seraphim also charging headlong into the enemy with Exorcists backing them up. They are not survivable by any means, so your only chance is to give your opponent too much to deal with so that they ignore this squad while dealing with Immolators and melta guns that are also in his face.
Again, I don't think it would be an awful choice to run that way, but I wouldn't say it would be a great one either.
2013/06/24 21:33:13
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
Green is Best! wrote: The only time I would consider rough riders would be as Sisters using IG as allies.
Since all sisters' list max out their fast attack (domions and seraphim), rough riders could POSSIBLY be used here. Add in a squad of 10 for 100 points? Take the one character who give furious charge and stick St. Celestine with them. Now they are fearless, they all move 12", and if you happen to charge something, you are wrecking some face.
With that being said, this is predicated with 3 Dominion Squads / Seraphim also charging headlong into the enemy with Exorcists backing them up. They are not survivable by any means, so your only chance is to give your opponent too much to deal with so that they ignore this squad while dealing with Immolators and melta guns that are also in his face.
Again, I don't think it would be an awful choice to run that way, but I wouldn't say it would be a great one either.
And for just a few points more you can get a Vendetta.
Rough Riders have an acute case of Pyrovore syndrome, not only are they bad, they share a slot with much better units that aren't all that more expensive.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/06/24 23:03:32
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
So we've established that Rough Riders suck, right?
Now daemons. I've never used them as allies; they are my main army but I'm thinking you could get some pretty good combinations. The FMC's, as stated, are fantastic. They can mess entire defence lines, and your opponent will usually have there whole army shoot at them in a vain attempt to bring them to the ground. Often to no avail.
Heralds are mainly used for buffing your troops in chaos daemons so if you're taking a FMC then you can't take heralds, and should try and focus on the more survivable troops choices such as plaguebearers and horrors. A unit of beasts such as flesh hounds, plague drones or beasts of slaanesh. The soul grinder with phlegm is also a nice addition to most lists.
I hope I have been of help. =)
2013/06/24 23:50:47
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
They're terrible if you're looking at competitiveness.
On the other hand, they look amazing on the tabletop, and well, just imagining those poor buggers running into.. well, anything is one of the more visceral emotions you can get from the game.
Great units though if you can have fun without winning.
2013/06/25 13:02:20
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
And for just a few points more you can get a Vendetta.
Rough Riders have an acute case of Pyrovore syndrome, not only are they bad, they share a slot with much better units that aren't all that more expensive.
I totally agree. This is just the "best" use of them that I could come up with.
This message was edited 1 time. Last update was at 2013/06/25 13:02:48
2013/06/25 15:29:24
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
Rough riders could potentially be made workable with suitable support from something like baron sathonix, who gives them stealth at least. Unfortunately, sathonix can take beasts which will murder your entire family with 5D6, meaning that sathonix wouldn't even consider riding with humies.
2013/06/26 15:55:03
Subject: Re:How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more.
2013/06/26 16:06:37
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
Kain wrote: The only vaguely worth it Imperial Guard cavalry are those annoying Death Riders. I was not a happy camper when I found out that they had invulnerable saves.
Of course said person was a notorious cheater on Vassal who had such shenanigans as three shot barrage demolisher cannons.
They used to have 6+ invul saves, now it's 6+FNP, but they are A2 W2 4+sv now. Death Riders can be useful with careful use on a consistent basis, Rough Riders generally cannot without both lots of luck and an incompetent opponent
As for Daemons, really, no, there's no situation in which the Imperial Guard would ally with Daemons. If using IG as proxy for non-astartes Chaos forces such as the Blood Pact, then that's different.
This message was edited 1 time. Last update was at 2013/06/26 16:08:10
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2013/06/26 16:08:28
Subject: Re:How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more.
2013/06/26 16:25:51
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
A DKoK Assault Brigade from IA12, and use Death Riders XD
If you're gonna stick with codex rough riders, well, there's not a whole lot to be done, just take whatever allies you like and say "screw it".
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2013/06/26 17:45:27
Subject: Re:How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more.
2013/06/27 04:46:36
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?
I'd probably drop the sentinel for gun upgrades on the vets and CCS, it's also likely the easiest thing to kill being AV10 2HP and Open Topped.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2013/06/30 20:56:23
Subject: How Bad Are Rough Riders / Is There Any Point For Imperial Guard Ally w/Sisters or Daemons?