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Made in us
Dakka Veteran





next to a stop sign

This list uses the Eldar Codex only ... May change things a bit after I get the Iyanden supplement.

Spiritseer with...
Wraithguard ( 5 )

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields

Spiritseer with...
Wraithguard ( 5 )

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields

Wraithblades ( 5 )
Ghost Axe and Forceshield

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields

Wraithblades ( 5 )
Ghost Axe and Forceshield

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields

Wraithknight
Scatter Lasers ( 2 )

Wraithknight
Scatter Lasers ( 2 )

"...you don't run internet lists, except for when you make a list and it becomes an internet list..." 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

You might have some issues with flyers as two ScatterKnights and 4 TL-Brightlances aren't going to be enough to deal with aerial units. And once your troops are out of the Transports(unless you have Protect on them) they are Turkeybait.

How do you feel about swapping in some Dakkaserpents?

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in fr
Swift Swooping Hawk






Remember the Wraithknight can only fire 2 weapons, so currently you've bought 2 extra weapons that he can't fire.

Best build is either stock or Sun Cannon and one Scatter Laser.
   
Made in us
Fireknife Shas'el





United States

 toxic_wisdom wrote:
This list uses the Eldar Codex only ... May change things a bit after I get the Iyanden supplement.

Spiritseer with...
Wraithguard ( 5 )

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
Wonderful.

Spiritseer with...
Wraithguard ( 5 )

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
Also good.

Wraithblades ( 5 )
Ghost Axe and Forceshield

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
Hmm... you might want to consider a Spiritseer with these guys and changing them back to Ghostblades. Three S6 AP3 attack per Wraith on the charge. But what about terminators? JINX MAKES TERMINATORS CRY. But what if you don't get Jinx/whocares or you're just fighting regular 3+ save dudes? Then DRAIN those noobs so you're not only hitting before they do, but killing them so they can't deal as many wounds back.

Wraithblades ( 5 )
Ghost Axe and Forceshield

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
See above.

Wraithknight
Scatter Lasers ( 2 )

Wraithknight
Scatter Lasers ( 2 )
Wait, where's the AA? You need some sort of AA, even a quadgun or friendly flier. At least one. And guess what? With the points you'd save from taking out a Wraithknight (280) you can get both a Quadgun and a Crimson Hunter Exarch. Then, if you change the remaining Wraithknight back to its standard equipment (which is really good), you'd have enough to fiddle other things as you see fit.

Honestly, the Wraithknight is best in its standard configuration. The two S10 AP2 shots, when coupled with a Farseer on a Jetbike (for moving around from unit to unit) can deal heavy blows to tanks and terminators alike. A unit of 5 terminators, two HWC shots, one terminator dies, unload some shuriken shots into it, kill another, then charge with the WK and kill off the rest, taking maybe a wound or three in the process. But wait, who cares about wounds, you have RENEWER, which MAKES YOUR OPPONENT CRY. It's like a slightly less sucky It Will Not Die.

Remember that your WK gets a S10 HoW attack. It's AP-, but as someone else said, a S10 AP- hit at initiative 10 is never a bad way to start off a combat.

This message was edited 1 time. Last update was at 2013/06/24 13:05:58


 
   
Made in us
Dakka Veteran





next to a stop sign

Ggrrr ... whoops ... over looked the multiple weapons on the Wraithknights, and the rule for only being able to fire two of them = the idea was to hit a target (flyers) first with the laser-locks and then gain the twin linked effect from the primary wespons ... well, at least that will be 80 points shaved from the list - Spirit Stones perhaps again on the Wave Serpents.

"...you don't run internet lists, except for when you make a list and it becomes an internet list..." 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts


2 x

Spiritseer with...
Wraithguard ( 5 )

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields


I like this, but I think the points you've spent on upgrading the wave serpent would be better spent on D-scythes.


2x

Wraithblades ( 5 )
Ghost Axe and Forceshield

Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields


I really don't think that the wraithguard are particularly good for close combat. Really, there are much better CC units in the Eldar codex and I wouldn't expect this unit to win a CC that often. The D-scythes are better in every respect.


Wraithknight
Scatter Lasers ( 2 )

Wraithknight
Scatter Lasers ( 2 )


Now beside the fact that you've got too many weapons, this is like 600 points. My vote would be to downgrade to 3 Wraithlords with heavy weapons and still have points to spare.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
 
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