toxic_wisdom wrote:This list uses the Eldar Codex only ... May change things a bit after I get the Iyanden supplement.
Spiritseer with...
Wraithguard ( 5 )
Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
Wonderful.
Spiritseer with...
Wraithguard ( 5 )
Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
Also good.
Wraithblades ( 5 )
Ghost Axe and Forceshield
Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
Hmm... you might want to consider a Spiritseer with these guys and changing them back to Ghostblades. Three S6 AP3 attack per Wraith on the charge. But what about terminators? JINX MAKES TERMINATORS CRY. But what if you don't get Jinx/whocares or you're just fighting regular 3+ save dudes? Then DRAIN those noobs so you're not only hitting before they do, but killing them so they can't deal as many wounds back.
Wraithblades ( 5 )
Ghost Axe and Forceshield
Wave Serpent with Lance
Engines: Star & Vectored
Holo Fields
See above.
Wraithknight
Scatter Lasers ( 2 )
Wraithknight
Scatter Lasers ( 2 )
Wait, where's the
AA? You need some sort of
AA, even a quadgun or friendly flier. At least one. And guess what? With the points you'd save from taking out a Wraithknight (280) you can get both a Quadgun and a Crimson Hunter Exarch. Then, if you change the remaining Wraithknight back to its standard equipment (which is really good), you'd have enough to fiddle other things as you see fit.
Honestly, the Wraithknight is best in its standard configuration. The two S10 AP2 shots, when coupled with a Farseer on a Jetbike (for moving around from unit to unit) can deal heavy blows to tanks and terminators alike. A unit of 5 terminators, two HWC shots, one terminator dies, unload some shuriken shots into it, kill another, then charge with the WK and kill off the rest, taking maybe a wound or three in the process. But wait, who cares about wounds, you have RENEWER, which MAKES YOUR OPPONENT CRY. It's like a slightly less sucky It Will Not Die.
Remember that your WK gets a S10
HoW attack. It's
AP-, but as someone else said, a S10
AP- hit at initiative 10 is never a bad way to start off a combat.