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Made in us
Horrific Horror




Kitty Hawk, NC

Hello,

So I'm not 100% sure on the saving throw ordeal. Lets say I have a character with a 2+ armor save, a 3+ Invulnerable save and a 6+ FNP.

This is how we have been resolving them. Is this right? If not, what is the proper method?
1. Attacker: roles and scores a potential wound
2. Defender: 2+ roll for armor to save. Success, no wound, fail keep going.
3. Defender: 3+ roll for invulnerable. Success, no wound, fail keep going.
4. Defender: 6+ roll FNP. Success, no wound, fail -> take a wound.

Thanks,
   
Made in dk
Servoarm Flailing Magos






Metalica

1) this is a YMDC question and should be in that forum.

2) you can only take ONE save and must take your best. Saves are: Armour, Invulnerable, Cover.
You may take Feel No Pain after failing a save.

 
   
Made in us
Horrific Horror




Kitty Hawk, NC

That will make the game much more interesting for sure.
   
 
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