Running a boots/flyer heavy IG/SW list at 2250:
CCS - Standard, Vox, Astropath
PCS - 4 meltaguns
IP - 5 IS, 5 Power Axe, 5 Flamers, 1 Vox, 1 Commissar
HWT - 3 autocannons, 3 autocannons
PCS - 4 meltaguns
IP - 4 IS, 4 Grenade Launchers
Vendetta
Vendetta
Vulture - TL Punisher
Manticore
Rune Priest - JotWW, MH, Meltabombs
Rune Priest - JotWW, LL, Meltabombs
Grey Hunters - 2 meltaguns, Standard, Drop Pod
Long Fangs - 5 missile launchers
Aegis Line - Quad Gun
Right now, I'm trying to figure out if I have too much melta. In the tests I've done, the first turn drop pod with 2 melta guns is very effective, and usually lives depending on where I deploy them. Usually along a flank or near a vehicle that I can destroy and then hunker down on an objective. So... when turn 2/3 introduces the vendettas with melta PCSs, it feels like overkill.
What's the thought on replacing one of the melta PCSs with 4 Grenade Launchers or 4 flamers? In addition, it would be easy to replace two of the grenade launchers in the 40-man IP with Plasma guns or something else.
Everything else in the list is golden. Just want to figure out the PCS issue before I use these 3 spare melta bits to fill out the second PCS.
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