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Made in us
Fresh-Faced New User




LORDS
Duke Sliscus the Serpent

ELITES
4xKabalite Trueborn
2 splinter cannons
2 shard carbine
Venom with splinter cannon and Night Sheilds

TROOPS
Kabalites
Dark Lance
Raider with flicker field, night shield

Kabalites
Dark Lance
Raider with flicker field, night shield

Kabalites
Splinter cannon
Raider with flicker field, night shield

Kabalites
Splinter cannon
Raider with flicker field, night shield


FAST ATTACK
3 x Reavers
Heat Lance
Grav-talon

HEAVY SUPPORT
Razorwing Jetfighter
splinter cannon, night shield, flicker field

Razorwing Jetfighter
splinter cannon, night shield, flicker field


Any tweaks or tactical suggestions are much appreciated! (had to edit a few things added things up wrong the first time and forgot basic rules regarding retinue)

This message was edited 3 times. Last update was at 2013/06/24 20:07:23


 
   
Made in us
Deadly Dark Eldar Warrior




The Webway

Hmm...
A number of things look on the light side to me for 1500 points.
HQ looks perfectly OK with the duke. I assume that he goes with the Trueborn?

I wouldn't normally put night shields onto a venom or do trueborn with that loadout, but I've not done it either (lot of points for a unit that is begging to fall out of the skies and has a giant target on it).

A single venom just feels lonely to me (and adds to the painted target on it). I'd reduce some of the warriors down and put them in venoms...
Troops:
I have to guess that the two Kabalite squads with darklance are intending to find some ground and their raider flies off on its own? I'd suggest against it. The biggest thing that DE still have going for them is speed and the ability to pull off an awesome flanking maneuver. They would be just as (or likely more) useful with only 5 warriors and a blaster. DE just can't hold ground, so it is pretty silly to try it.
If you MUST have a squad or two on the ground with DL, you're better off doing it with trueborn.
Also, I'd recommend dropping some of the extra toys off of the raiders to keep the points down... especially on the raiders that may be empty.

5 wyches w/ haywire grenades in a venom are a pretty tried and true troop unit for killing off vehicles, so I'd recommend 1-2 of those.

The two raiders w/ x10 kabalites & splinter cannon look OK to me, though I'd likely keep one of the two upgrades at most (nightshields seem to come in handy more often to me).

FA
I'd also suggest dropping the grav talon off of the reavers (hard to get much use out of it), but otherwise they look OK.

HS
The razorwings don't really need the splintercannon upgrade. After the missiles are gone, they don't mesh well with the remaining darklances. I add flickerfields to mine, but not both NS and FF.

Also, the ravager is silly good... so much so that your opponents will be super happy to see that you don't have one... don't let them be THAT happy
I'd recommend swapping out at least one razorwing for a ravager. With my DE, the razorwing only gets added after I already have two ravagers in the list.

Back to the trueborn/duke squad. It's my experience that DE units should appear to your opponent as reasonably equal levels of threat. Because we die so easily, if one particular unit looks like (and is) a much bigger threat than anything else, it goes down before doing anything useful.
The only real exception that we really have to this is a tricked out beastmaster squad with the Baron leading... and that is only because it can act as that fire magnet and still keep kicking. That is the main reason that I don't take the duke. Otherwise I think he's awesome.

Side note item for future consideration (totally re-arranges the setup you have now though): With a Haemey included, wracks are great troops that have a couple of great set-ups:
3 wracks with dakka venom (cheapest way to get a venom on the board and can't be ignored because they're scoring).
5 wracks w/ liquifier in dakka venom (same as above with one of the best flamers in the game)
6+ wracks w/ liquifier and haemonculus w/ liquifier in raider (two great flamers, start w/ FNP & furious charge, and OK in HTH for cleaning up weakened squads).

If you do end up running the duke/trueborn squad, please let me know how it works out for you.

There are three kinds of people in this world. Those than can do math... and those that can't.
~Griff 
   
Made in us
Executing Exarch





The Twilight Zone

I second what They Call Me Griff said for the most part.

Splinter racks work good for kabbie raiders, and a dark lance on a raider squad is usually not a good idea. There are better sources of lance fire(in the sense of cost and effectiveness). The splinter racks help the kabbies do what they do best, which is murder anything without an Av value. Night shields are key here to kite against return dakka, as even bolters can bring you down.

On your non flier skimmers, flickerfields are good against tau, helldrakes, flying MC's and if you go second and no night fight. Otherwise, you can rely on jink to work just as well. If something assaults you the raider/venom is dead anyways, a 5++ wont save you.

The duke is best with more bodies, meaning 9 kabbies with rifles will do more than 4 trueborn. If you want to go the trueborn route, it is dangerous to get into shardcarbine range...better to just have the splinter cannons. Since you are running the duke, consider more reavers for drug fun. I would put the duke with a kabbie squad with splinter racks and run the trueborn with blasters for more AT(your list is just a hair light).

More heavy support is always good, as you need some darklight should you see a mech list across the table.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Fresh-Faced New User




Alright well sorry for the long delay in a reply but i have been playing around using the ideas and critiques given and came up with a new list.

HQ
Duke Sliscus

TROOPS
9 warrior
Raider
Splinter racks
Night Shield

5 warriors
Raider

5 warriors
Raider

ELITES
5 trueborn
4 blasters
Raider

5 trueborn
4 blasters
raider

5 trueborn
3 shardcarbine
2 splinter cannons
Venom
Extra Splnter cannon

HV
Ravager
Night shield

Ravager
Night Shield

Razorwing Jetfighter

FA
Beastmaster pack with 2 beast masters and 4 razorwing flocks


So far this list has not disappointed to much. The main reason there is so much MEQ / anti tank is because that is what is played a great deal in my local meta. the lonely venom does have a huge target painted on it but its 145 points to deep strike and cripple a tarpit and it gets shot instead of the rest of my army so it works out. I do have roughly 30~40 points left over just don't know where to put them...Oh and the beast master pack is amazing for 84 points because it A. soaks a lot of shooting (other than ordnance) and B. if ignored can rend something to death.
   
Made in us
Executing Exarch





Alabama

looking good man. are you putting night shields on your other raiders? so they dont get blasted to death cause i think that would benefit greatly. it would kill certain guns off like my new favorite thing for pie plates.
   
Made in us
Fresh-Faced New User




I am debating on that gotta play test it first though due to the fact that the raiders whole job is to deep strike (hopefully) behind enemy lines and strip them of their mobility and their artillery. Kind of a secondary alpha strike sort of thing.
   
Made in us
Executing Exarch





Alabama

well play test it and tell us how it goes
   
 
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