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Made in us
Fresh-Faced New User





This current configuration leaves me with 180 pts to spare....

What should I do to fill in the gap perhaps a 6 man wind rider squad?


1x Farseer

5x Dire Avengers
Wave serpent (holofield + Scatter Laser)

5x Dire Avengers
Wave serpent (holofield + Scatter Laser)

5x Dire Avengers
Wave serpent (holofield + Scatter Laser)

5x Dire Avengers
Wave serpent (holofield + Scatter Laser)

3x War Walkers (Scatter+Bright Lance)

3x War Walkers (Scatter+Starcannon)

   
Made in us
Shrieking Guardian Jetbiker




San Diego, CA

You have no AA, you have a lot of reliance on St6 weaponry, and your mobility is somewhat limited.

You DO have lots of Str6, effectively a twin linked majority army at BS4, decent amount of scoring potential, and a good amount of shooting range.

Weakpoints that I see:

No AA means anything with a flyer base is going to cause serious problems for you, either in that it'll eat up a TON of shots, or you have to grit your teeth and bear it.

War Walkers are fantastic damage output. They're also made of feathers, some tissue paper, and some duct tape to keep it all together. If your 1 lance squad goes down, you're gonna have a hell of a time with armor.

Your farseer is very, very lonely. No jetbike for T4 and a 3+ save along with increased mobility? Where does she go? What does she do? What purpose does she serve?

Your army is a 1 trick pony. Lots of Str 6 shooting, and that's about it. What happens if they deep strike next to your walkers? Or they have fast moving assault units and catch a wave serpent or 2 off guard?

Biggest sin: You're not utilizing any of the new toys we have in the newest codex. Where's the Mantle Autarch? Where's the Hemlock fighter? Where's a guardian squad with a weapons platform? Where's the dirt cheap bikes we have? Where the vehicle wargear on the walkers?

I believe that you're thinking very 1 dimensional (Targets over there, dakka them down, repeat). Gotta step up to 3 (synergy with movement, running and shooting, easy access to lance weaponry, psychic shenanigans) dimensions, maybe even 4 dimensions (planned, stage 1-2-3 combat with reserve uses, plan several turns ahead).



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Jovial Plaguebearer of Nurgle





Valdosta, Georgia

This is the list that many Eldar players are going to use. You have a solid list. It doesn't matter if you have or don't have AA, you have enough shoots to handle fliers. You were able to use FW, I would replaced the Walkers with Hornet.

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Shrieking Guardian Jetbiker




San Diego, CA

I'm not saying it's not a solid list, but it does have some significant drawbacks, and he's wanting a TAC list, which includes things like IG or Necrons with access to easy AV13 and flyers.

and let's say, for example, there's a necron nightscythe that comes on the field. That flyer is what? 110 points? usually with 5 warriors, so 110+60ish = ~170. He's gonna need to fire probably 3 serpents at it to have a shot at downing it, which is minimum 345 points.

It's an ineffective use of the shots is my argument.


Automatically Appended Next Post:
Nevermind a helldrake

This message was edited 1 time. Last update was at 2013/06/24 20:01:00




"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
Fresh-Faced New User





contemplating putting an hq on a jetbike and riding with a squad.

I own a hemlock/crimson... Not sure if they are worth the points though... I feel like I will run the crimson over the hemlock.

I could run both squads of walkers with BL I cant imagine using any of the vehicle equipment on them.. I could maybe drop a squad for 2 Fire Prisms

I do feel lacking in CC but Banshees aren't worth it, I could maybe have some scorpions sit back in a WS by the Walkers.
   
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Regular Dakkanaut




I've been thinking about the same list.

I dont know how useful the farseer gets to be from inside a WS though.

If you have extra points, I think the cannons are worth it for the serpents. They're almost always going to be twin linked.

@deathmagiks:

I think you're right. But the 'dex doesnt have any cost effective AA options IMHO.

options:
1. outflank the WW squads to try to get the first shot at the flyers. Bad news if you wind up outflanking on the wrong side of the board.

2. hope your turn 1 shooting is so devastating the fliers aren't enough to tip the scales. Bad news if it isn't.


This message was edited 2 times. Last update was at 2013/06/24 21:03:14


 
   
Made in us
Shrieking Guardian Jetbiker




San Diego, CA

Possibly, but if you take an ADL there's a decent option. The trade off is you become static. An option you might want to consider is Dark Reapers, maybe a minimum squad, with a missle launcher/ Flakk Missle Exarch inside a wave serpent. Gives you at least an option and another str 8 attack.

For warwalkers, I really like Star Engines on them. Moving 6 inches, then running 3+d6 inches with the ability to reroll because of fleet gives you some really mobile weapons platforms. It gets expensive, granted, but might be worth considering. But I wouldn't run 2 squads with 6 Bright lances. What I would consider is 2 squads with 3 SL 3 BL each. Or, you can get 3 squads of 2 walkers, give 4 of them 2 SL 2 BL and give the 3rd 2 man squad, if you opt out of the dark reapers, give them both missile launchers and give them flakk missiles. Not a bad option, 4 Str 8 ap 3 shots or 4 Str 7 AP 4 shots with Skyfire at 48 inches? (or is it 42?) Not a bad idea.

Hope is not a word I like to use with Eldar. We're not Necrons, we're not Grey Knights. We don't hope. We plan ;-). Has Eldrad taught you nothing?

Banshees are not your CC counter. I don't like them, but some friends like to call them a counter-charge unit. They're the deterrent to attacking your backfield artillery, so to speak. If you're trying to counter some CC, you are either looking at an HQ option (Avatar, ho!), a Wraithlord, or Scorpions. Harlequins are also an option, but then it gets pricey. If you're going to just be taking 2 walkers, consider a wraithlord with some missile launchers maybe. He could be your Flakk Missile guy, and then if anything gets close enough to charge your walkers, he strides up like a boss and stamps the gak out of them.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
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Made in us
Fresh-Faced New User





I really like the Idea of running the Wraithlord in the back to provide some muscle to the WW squads... I still think that the star engines are expensive just for the extra 3 inches.(my ex gf wouldn't mind the extra 3 inches though)

Does the community Like the crimson hunter at 160 pts?

Avatars pts kind of turns me off... I would rather run autarch/FS with some Jbikes.
   
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Been Around the Block




I would include a unit of 5 dragons in place of one of the avenger squads for diversity at the least, you have the points to spare. Also don't like the SL/BL walkers. Double BL will do the job of opening tanks better and the BL dilutes the SL enough to make it meh against a lot of infantry. They are fragile so when they are called upon to do their job, they need to do it and I think double BL does it better. Then add a unit of 6 or 2 units of 3 jetbikes for late game objective grabs. I do think there are some serious AA problems with this list. But only against dedicated air armies. You should have enough dakka and mobility to get some fliers down.

The following list has 8 points to spare, probably just get a singing spear on the farseer? Or maybe shave a holo-field off a serpent, and use it in a more backfield/defensive role then use the spare points to get shuri-cannons on 2 of the other serpents.


Farseer
- jetbike

5 Fire dragons
Wave Serpent (holo-fields, SL)

6 Windrider Jet Bikes
- 2 SC

5 Dire Avengers
Wave Serpent (holo-fields, SL)

5 Dire Avengers
Wave Serpent (holo-fields, SL)

5 Dire Avengers
Wave Serpent (holo-fields, SL)

3x War Walkers (Bright Lance+Bright Lance)

3x War Walkers (Scatter+Starcannon)
   
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Shrieking Guardian Jetbiker




San Diego, CA

Think of it this way, you're not moving 3 inches. You're going from 6 inches with a d6 run to 9 inches with a d6 run. All of a sudden, your 36 inch gun with a possible 42 +d6 inch threat range now has a possible 45 +d6 threat range. Let's assume you run 3 inches right? that makes your 36 inch gun, with star engines, into a 48 inch threat range on average. Are you within 4 feet of something on a 4x6 table? Guess what, it should fear you.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in ru
Storming Storm Guardian





Russia

Nice list
You have exactly 180 points for Crimson Hunter Exarch
Also there is no work for Farseers in Serpent lists, you can get cheap Autarch with Falcou Wing or Mantle - there are a lot of options.

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2000
1500

 
   
Made in us
Regular Dakkanaut




 D4X wrote:
Nice list
You have exactly 180 points for Crimson Hunter Exarch
Also there is no work for Farseers in Serpent lists, you can get cheap Autarch with Falcou Wing or Mantle - there are a lot of options.


Agree. I was thinking autarch w/ mantle on jetbike... expensive(ish) though at 1500.

The HQ slot is tricky for a serpent list
   
Made in us
Secretive Dark Angels Veteran






Isnt the autarch on a jet bike with mantle only like 140? Thats cheap for a guy who just recks some lists.

I would use the jet bikes as 2 3 mans and keep them in reserve. They are there for taking objectives not shooting people to death unless its necessary.

I would also try and get 2 fire prisms in there. They are quite dangerous to most units. I love them.

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Hamburg

In fact, filling the HQ slot is a bit a problem for a mech list at the 1500 pt level. If you run Wraithguard, then I'd take a Spiritseer. If you run Fire Dragons, then I'd take an Autarch with fusion gun (in a suicide mission). If you run GJB's, then I'd take an Autarch on a jetbike or a Jetseer. A Farseer on foot is not a good option.

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