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Made in us
Cold-Blooded Saurus Warrior






Company Command Squad (Medi-Pack, Regimental Standard, Vox-castor, Lascannon, Master of Ordnance, Astropath)


Veteran Squad (Gunnery Sergeant Harker, 3 Plasma Guns, Heavy Bolter, Forward Sentries)

Platoon Command Squad (Captain Al'Rahem, Vox-Castor, 1 Heavy Flamer, 2 Flamers, Chimera w/2 Heavy Flamers)

Infantry Squad (Plasma Pistol, Plasma Gun, Lascannon)

Infantry Squad (Plasma Pistol, Plasma Gun, Lascannon)


Vendetta

Vendetta

Vendetta


Leman Russ Executioner (Heavy Bolter Sponsons, Pintle-Mounted Stubber, Knight Commander Pask)

Griffon

This message was edited 1 time. Last update was at 2013/06/25 03:33:08


Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Nice list. Things I don't like though.

1. Medi pack and regimental standard in the CCS. FnP no the best thing. I would rather use carapace.

2. Pask is not worth it on the executioner. I like the executioner. However twin link makes up for bs 3. Pask is a big point upgrade that will be a high priority target by your opponent on their first turn.

Your first turn you have only four units on the board. CCS, Harker vets, griffon, and point sink pask. Targets will be slim,so the executioner will be number one. The CCS most likely number two.

3. Plasma Gus with Harker. Why would you put a heavy weapon team with plasma. Snap shots n te move. Guessing you most likely infiltrate and camp out. Snipers are better er tan plasma, IMHO. Snipers compliment te heavy bolter range of 36". I Ike the forward sentries and heavy bolter team.

Taking pask, reg standard, medic, and replace plasma with snipers ges you an ADL w/ quad gun. Perfect for Harker to hide behind. Never really have a good spot to infiltrate mine at 1500 points. Unless it is hammer and anvil deployment.

4. Griffon. Meh. Good, 75 points, re roll the scatter.l

What like.

1. Three out flanking vendettas.

2. Using Harker.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Cold-Blooded Saurus Warrior






Hmm, some good points, but I while I don't think the executioner is the best tank to get Pask, I still think he might be handy. I mean the scatter reduc. helps, and he does have 3 heavy bolters on that tank.

The plasma is good even if the vets just sit there.

I'm just not a huge fan of sniper rifles, but I catch your drift.

This message was edited 2 times. Last update was at 2013/06/25 05:14:19


Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Understand sniper rifles and players beef with them.

Just pask with twin ink main gun. Heavy stubber not to IG about either.

S6, ap4 blast template. Only other IG, tau, and few others are worried. Most armies you face are 3+ (sm, necrons) so what does it matter.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Cold-Blooded Saurus Warrior






I'm not to hot on the Pask idea myself, I just wasn't sure what to do with those points so I just said, "hey, why not." I had a similar approach to the stubber, I mean it's only 10 pts.

You might be right on the medi-pack thing, but I think the flag is probably a good idea, right?

This message was edited 1 time. Last update was at 2013/06/25 17:24:23


Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Between pask, stubber, and flag I would rather use those points on Alford commissar.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Cold-Blooded Saurus Warrior






Maybe you're right, I'll try to make a new list.

This message was edited 1 time. Last update was at 2013/06/26 18:14:50


Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
 
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