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Made in us
Agile Revenant Titan






Austin, Texas.

Hq

Avatar of khaine fast shot, crushing blow :215

Eldrad uthran:205

1 warlock:35

Troop:
20 gaurdians, 2 BL 220

5 rangers 60

5 rangers 60

Fast attack

Crimson hunter :160

Heavy support:

3 war walkers, 6BL, 3 holofeilds. 255

5 dark reapers, X5 stars shot missiles, exarch with EML, flakk missiles, fast shot. 230

there's some extra points in there, not sure what to get.


Plan:
Gaurdians, warlock with conceal/reveal, and Eldrad in ruin. Conceal them, now I have 22 dude with 2+cover

War walkers hide in cover to, with holofeilds help keep them alive. Guide with Eldrad let's them score 2 hits snapshoting against fliers. That flier is basically gone. Dark reapers lay down support fire, taking out tanks, air, or heavy infantry. Rangers infiltrate on to objectives, whenever they take fire they go to ground for generally 2+ cover. Avatar runs forward and duels anything and everything. Crimson hunter helps with anti air firepower.

And ya thats it

Any advise or comments please post.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in au
War Walker Pilot with Withering Fire




Hi there, I like you list.... it's similar to what I run, and includes many of my favourite units. A few bits of feedback;

I'm not sure on crushing blow for the Avatar. There's not much S7 can do that S6 can. Fast shot is a must however.

Any reason to keep the guardians in one unit? I'd make them two. Given they'll likely be near the avatar, they will benefit from fearless. Probably overkill on the BL's too. If you keep the walkers with BL's, the guardians don't need them.

On the walkers - i'm a fan of SL/BL walkers. It makes the BL's twin-linked, and saves you having to cast guide/prescience on them. Also makes their firepower quite versatile.

I'd recommend pushing the guardians forward with the avatar. If you can give them ANY coversave, you'll get shrouded and they'll be hard to kill. Put Fortune on the avatar if you roll it. He will get shot. People are terrified of the avatar. For good reason too! Try and get Eldrad into combat. He can actually be pretty beastly with his force weapon.

I'd like to see some warp spiders or swooping hawks. They are two of my favourite units, and they're very fun to use. And entirely optimal, some of the best from the new codex


8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Sadly I have neither warp spider or swooping hawk models :( money is a little tight right now, and the money I have I am saving up for wraith guard. Wraith guard with d- scythes in a serpent.... Lots of fun. Mostly have gaurdians in one squad to minimize points for extra warlock. I mostly face crons, and destroyer lords... Which is why avatar has crushing blow.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in au
Emboldened Warlock




Crushing blow on the avatar is situational, but depending on your meta it can be crucial. If you face alot of T5-7 stuff (big bugs, cron stuff, etc) it can make the difference between multiple wounds on a target and outright killing it due to more wounds inflicted.

What else do you have available to you to use? Something like a Fire Prism with holofields would sit nicely in this list. Could easily be fit in by dropping 1 set of rangers and then splitting the guardians in 2 so you keep 3 troops.

So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
Made in gb
Agile Revenant Titan





Scotland

If you told us what you had available, it'd probably be easier to help.

Based on what you've given us here I'd recommend this:

- Avatar doesn't really need Crushing Blow, the magic S values in 40k are 6 8 and 10, S7 has almost no benefits over S6 in the wider picture. Instead, I'd probably go for Fast Shot and Disarming Strike. That way, any Destroyer Lords will be wounding you on 5s and you'll get an armour save from their attacks.

- Eldrad, unfortunately, has lost his shine quite a bit in the new codex. He's certainly not bad, he just doesn't provide much over a regular Farseer anymore. I'd most likely swap Eldrad for a Farseer on a bike if possible, preferably with the Spirit Stone of Anath'lan.

- You should always try and find the 20pts to upgrade to the Crimson Hunter Exarch. The flyer relies on killing the things that can hurt it in one go, otherwise it will more than likely just die. BS5 would really help there.

- With War Walkers, you will very rarely make use of the Holo-fields. They are 10/10/10 and now, Open-topped. Honestly, save points by just sticking with the Forcefield. With Battle Focus they should be able to keep out of harms way easily enough. Depending on your meta, I'd swap 1 BL on each of the Walkers for a Scatter Laser - that should give you a little bit more versatility in being able to threaten infantry a bit more. You did say you play Necrons a lot however, so the S8 lances are particularly useful against them - it's your call.

- 5 Dark Reapers, in my opinion, are overkill. Not only that, they are a huge fire magnet. Don't let the 3+ save fool you, 5 T3 models go down exceptionally quickly. I usually just run 3 with Starshot missiles and a Fast Shot+Night Vision Exarch. It gives the unit a very small footprint, making them easy to hide if you have to yet they still retain enough firepower to get the job done.

Hope this helps,

Iranna.

 
   
Made in us
Agile Revenant Titan






Austin, Texas.

@syranas: i will split the gardens into two squads, I don't have a fire prism, but I have a night spinner.

@iranna I have:
Hq
Avatar
Converted eldrad, can be used as farseer, or a spirit sear.
The new farseer.
Gonna convert autarch on jet bike
Fuegan
Jain zar
4 warlocks

Troop:
20 guardians
10 dire avengers
10 dire avengers
10 rangers

Elite:
11 fire dragons ( don't ask why there's 11)
10 striking scorpions
5 wraith guard (unbuilt, will build as soon as possible, bought them 10 minutes ago)

Fast attack
1 Vyper
1 crimson hunter

2 waveserpents

Heavy support:
5 dark reapers
Night spinner
3 war walkers, magnetized so any weapon mount
Wraith lord
I d cannon/vibrio cannon/shadow weaver. Again, magnetized.

Fortifications
1 custom build adl with Icarus lascannon.

And two extra random bikes.
I think that's it.

The rest of your advise actually made a lot of since. I will do what you suggested.
Anything that I have that you have advise to use?




Automatically Appended Next Post:
I also have a small detachment of tau.

This message was edited 1 time. Last update was at 2013/06/27 00:21:35


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Wicked Canoptek Wraith






Right use 1 SL and all rest are BL give avatar monster hunter since thats what everyone makes him go against. Then have a nomal farseer last edition eldrad was big now hes a drainage on points really. I am a fan of 20 guardians with 2 platforms making sure that one of them is a SL gotta love that laser lock. Dire avengers are good si get them and take a small contingent of rangers. Hope this helps

2000pts
1500pts
4500pts
1000pts

BLOOD FOR THE BLOOD GOD!!

We are here to take back what is ours.


I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.

>

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in se
Troubled By Non-Compliant Worlds




Well, laser lock only applies to the model firing, meaning in a unit of Guardians it does not apply, as the model with the SL does not have other weapons to fire. At least that's how I think it works?
   
Made in fr
Swift Swooping Hawk






Yes that's how it works, a surprising number of people are making that mistake (kind of GW's fault for introducing a rule that isn't useful to a lot of things that can take it)
   
Made in se
Troubled By Non-Compliant Worlds




Yes, before I read through the rule a couple of times I thought it was like the Necron Triarch Stalker... Twinlinking all hits on a target unit. Then I read it again and realized how wrong I was
   
Made in gb
Agile Revenant Titan





Scotland

With what you have, and with trying to stick to things you seem to like, I'd go with this:

1. The Avatar of Khaine - 235pts.
w/ Fast Shot, Disarming Strike.

2. Farseer - 105pts.
w/ Singing Spear.

3. Warlock Council - 70pts.
w/ 2 x Members.

4. Striking Scorpion Squad - 159pts.
w/ 7 x Members, Exarch; Scorpion's Claw.

5. Guardian Squad - 110pts.
w/ 10 x Members, Scatter Laser.

6. Dire Avenger Squad - 91pts.
w/ 7 x Members.

• Wave Serpent – 145pts.
w/ TL – Scatter Lasers, Shuriken Cannon, Holo-fields.

7. Guardian Squad - 110pts.
w/ 10 x Members, Scatter Laser.

• Wave Serpent – 145pts.
w/ TL – Scatter Lasers, Shuriken Cannon, Holo-fields.

8. Crimson Hunter - 180pts.
w/ Crimson Hunter Exarch.

9. Dark Reaper Squad - 141pts.
w/ 3 x Members, Starshot Missiles, Exarch; Starshot Missiles, Fast Shot, Night Vision.

Total = 1491pts.

The idea is to have the two Guardian Squads with Conceal Warlocks advancing up with the Avatar giving them Fearless to take mid-field, whilst the Scorpions Infiltrate near enemy devastators etc and harass their back lines. Dark Reapers and the Crimson Hunter handle tanks and flyers respectively. The Wave Serpents hang back slightly behind the Guardians giving much more anti-infantry firepower and the one with the Dire Avengers in it can be used late-game to drop them onto an objective.

Hope this helps,

Iranna.





 
   
Made in us
Agile Revenant Titan






Austin, Texas.

9 points gets me another guardian

@ iranna that looks like a pretty solid list.

I had a really weird thought, it probably won't work... But tell me your thoughts.

Drop the dire avengers, (keep the serpent)
Add spirit stone of anath'lan, and.... Faolchu's wing
Plan: stick him with guardians, boost them with powers, ect. But then, on like the 5th turn, I can fortune the gardian squad, then jump out of the squad, and run 48" in the shooting phase onto and objective that the opponent controls, to deny him it, and if the game continues, fortune him ( if i roll it) and charge into the suqad to contest it.

Again, probably stupid, more for laughs and giggles, but tell me what you think.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Agile Revenant Titan





Scotland

ninjafiredragon wrote:
9 points gets me another guardian

@ iranna that looks like a pretty solid list.

I had a really weird thought, it probably won't work... But tell me your thoughts.

Drop the dire avengers, (keep the serpent)
Add spirit stone of anath'lan, and.... Faolchu's wing
Plan: stick him with guardians, boost them with powers, ect. But then, on like the 5th turn, I can fortune the gardian squad, then jump out of the squad, and run 48" in the shooting phase onto and objective that the opponent controls, to deny him it, and if the game continues, fortune him ( if i roll it) and charge into the suqad to contest it.

Again, probably stupid, more for laughs and giggles, but tell me what you think.


The problem with that would be that you'd only have 2 Troop choices. The rule of thumb is usually 1 per 500pts and even then, I'm much more comfortable playing with 4 Troops choices at 1500pts. It's up to you, either way could work, I just think it's better to have more scoring power than denial power.

Iranna.

 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Hmm ya I guess that's true. It wasn't actually a viable strategy. Just more of a.... I don't know, a funny one. Although I do prefer rangers over dire avengers, they seam to survive better.


Automatically Appended Next Post:
Ok so my buddy (necrons) challenged me to a 2000 pointer this Sunday, and so here's the list I made... Tried to use what you guys said, Tell me what you think.

Hq
Avatar, fast shot disarming strike 225
Farseer, eldarjetbike, spirit stone of anathlan, singing spear 135
autarch jetbike, fusion gun, power lance, mantle of the laughing god 150
Spirit sear 70
2 warlocks, 2 singing spears 80

Troop:
10 guardians, 1 BL 110
10 guardians, 1 BL 110
5 rangers 60
5 wraith guard, 5 D-scythes 210
Waveserpent, TL scatter lasers, shuiken cannon, holo fields. 145

Fast attack:
Crimson hunter 160

Heavy support:
D cannon 55
3 dark reapers, 1 upgaded to exarch, fast shot, night vision 115
Wraith lord, ghost gave, 2 BLs 165
Night spinner holofields 130

Fortifications
Aigis defene line, Icurus las cannon 85

Exactly 2K

Plan:
Avatar and solotarch run up and blow ghost arks, and challenge hiss destroyer lord. Spirit sear with wraith guard in transport, waiting for his Immortals. far-seer with dark reapers. Warlocks with gardians behind line, shooting any monoliths and the squads that come out. Rangers infiltrate on objective, crimson hunter to pick up an, left over fliers after reapers. D cannon with extra points to blow more Immortals/wraiths. Wraith lord, he runs nearly none anti lord stuff, so he's their to charge squads or warriors, immortals, and others. Dark reapers, behing aegis line, firing las cannon with fast shot. Night spinner... Their like I 2 with nearly all of their stuff.... s8 LB -rending- should hurt. Aegis line for cover for majority if army.

His plan ( from what he usually takes)
Destroyer lord/s all upgrades. War scythe

tons like 4 of those flier transports that all have as many immortals as it can hold with telsa carbines.
a couple squads of warriors

Wraiths with whip coils ( joins destroyer lord)

Has death marks, might or might not use them.

Doom scythe

1-2 monoliths.

And other unknown stuff. Haven't done a 2000pointer vs him yet.

His plan (usually) hide warriors and crap behind cover and or out of sight. Lord and wraiths move up to try and get in combat with me. Turn two sees everything (he always passes reserve rolls for some weird reason) he has in reserve got 36" into my army. Unloads immortals and shoots with everything. Warriors walk through monoliths portal to step out in front of me.

Rest of his plan: attempts to destroy troops on objectives, then moves immortals onto them.

So ya that's it. Any advise or changes to make please tell.
Thanks all
Ninjafiredragon

This message was edited 1 time. Last update was at 2013/06/28 14:02:57


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
 
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