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Made in de
Grey Knight Psionic Stormraven Pilot





You take a group of independent characters, like say ... the spiritseer from the Iyanden codex.

You join all of them to a single Spiritseer, which I from now will call "the anchor".

Now you place them in a way that places the anchor up front with the rest huddled up behind it.

Now when your enemy shoots you, he first has to wound the anchor. As soon as the anchor is dead the other IC's aren't part of the unit anymore and thus don't reveice any wounds.




Or did I overlook a rule? ^^
   
Made in us
The Hive Mind





You overlooked the rule that says when ICs leave units.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in dk
Servoarm Flailing Magos






Metalica

you leave a unit at the end of the movement phase. So no.

In the same way a character that falls out of unit coherency because of losses to firearms in his unit doesn't immediately leave the unit.

This message was edited 1 time. Last update was at 2013/06/26 13:43:06


 
   
Made in us
Fixture of Dakka




Vanished Completely

Page 39 has a whole section detailing when and how a independent character leaves and enters a party. These rules even cover what happens when models die within said unit and how it relates to the independent character. Without a special rule that change the order of operation or allow you to ignore the limitations within, you can not simply dissolve the unit in the middle of combat.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Lord Commander in a Plush Chair






That is not how ICs as super units work.

In order for it to work the way you are claiming all the ICs that are not the Anchor must have Simultaneous move actions.

Instead you have the Following(I will assume your Spiritseer "Anchor" plus 6 other ICs):

Anchor Moves to within 8" of all other ICs.

First IC moves and joins the Anchor's unit.

Seccond IC then joins the unit created by the Anchor and the first unit(which is now a single unit).

Third IC joins the superunit(which is the "Anchor" Spiritseer's unit now consisting of 3 models).

the Fourth IC joins the superunit.

The Fith IC joins the super unit.

the Sixth IC joins the superunit.

Now when you put the "Anchor" up front, and he dies you have just lost 1 model from the superunit(which is technically a spiritseer unit even if it no longer contains any spiritseers). During your next movement, you either start splitting the remaining ICs off or you start declaring the ICs joined to each other, the unit now being a unit of the first declared joined(example; you had a Ecclesiarchy Priest and a Lord Commissar in the original super unit, the priest moves first declaring it is joining to the LC, the super unit is now a Lord Commissar unit comprised of all ICs joined to it).

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

There's absolutely no rules basis for having an "anchor", at all. An IC joins a unit by being within 2" of it at the end of the Movement phase - this includes other ICs as they are units too. The ICs therefore join with each other simultaneously.
As already mentioned, the ICs perform as one single unit until the end of its next movement phase - and even then, they only split if they've moved far enough away.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in de
Grey Knight Psionic Stormraven Pilot





Aww I thought I found something to break the game. xD
   
 
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