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Made in it
Defending Guardian Defender






Commander- CnC node, Multi-spectrum suite, Misslepod, 2 shield drones 159

Riptide-ion accelerator 185
Riptide-ion accelerator 185

1x9 Firewarriors 81
1x8 Firewarriors 72
1x6 Firewarriors 54

2x Pathfinders 4 man squads 88pts

2 Misslesides, Velocity Trackers 170pts

total 994


My plan of attack is just having the 6 man FW squad sit back on homefield objective, while the commander babysits the misslesides. Riptides go about their buisness of wrecking face. pathfinders assisting on giving out those usefull Markers. The 2 other firewarriors going to have sit in cover untill late game to be able to move up and get some objectives if it is objective based, otherwise just sit back and shoot anything that moves.

Comments much appreciated.
   
Made in us
Storm Guard





Iowa

dont know why the cnc node on comander if hes helping out the missile sides, everything is TL anyway, also uncomfortable amount of anti heavy tank.
   
Made in us
Legendary Master of the Chapter






He could always jump onto a riptide if need be.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

What is the witchcraft?! HQs jumping in Riptides?!
   
Made in it
Defending Guardian Defender






@Saythings he said on not in. So it would be like a little kid jumping on his dad like HEY LOOK AT ME.

But in all seriousness good call on the CnC node. Would a puretide chip be better. as the way i read it, it only gives the commander those, or are those special rules transferable over to the unit that its attached to?
   
 
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