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Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Just to clarify, nowhere (that I am aware of) does it state that this is impossible. Ergo, is it possible during Overwatch to Markerlight a charging unit? And if there is Supporting Fire from another unit present, can that other unit spend the Markerlight tokens from any hits to increase their Snapshot BS (which is allowed, specifically mentioned, in the Tau 'dex) for overwatch purposes?

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Legendary Master of the Chapter






Its a grey area as there arnt rules stating if multiple units over watching shoots simultaneously or not.

Edit late ninja edit: Also form the codex
Markerlight counters
remain next to their unit until the end of the cunent phase
or until they are used (whichever comes first)

and

Pinpoint can increase the
Ballistic Skill of Snap Shots and Overwatch. pg68

implies you can

This message was edited 2 times. Last update was at 2013/06/28 21:03:20


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Vanished Completely

Not only is it possible, but the markerlight rules point out that it is an intended tactic. You can find the related information on page 68 of the Tau codex, under the heading of Pinpoint. If anyone complains about this tactic point out to them the only reason the last sentence of this line exists is in order to give permission for markerlights to affect overwatch.


Automatically Appended Next Post:
I don't think it is gray at all, for two reasons:

First is the sequence of events when it comes to resolving standard shooting attacks, found on page 12. This is important because the overwatch rules on page 21, paragraph 3, inform us overwatch is treated as if it was a standard shooting attack and therefore would follow all the restrictions of a normal shooting attack. The very first step in resolving a shooting attack is choosing a unit that is capable of firing but has yet to do so, it is for this reason all units fire separately during a shooting attack. I could be wrong, so if you can find a section in the book which tells us to resolve all shooting attacks simultaneously it would invalidate my point.

The second reason is that page 68 of the Tau book informs us that markerlights affect overwatch. For this to be true you would need to have some method to get a markerlight onto the target before the unit evoking them has a chance to shoot. There are only two methods avaliable for this to happen, units using networked markerlights and units using other units markerlights. There are very few units in the game that have networked markerlights so it is possible to state this rule was designed for them. The only issue is these units are all vehicles, so they do not get to shoot overwatch anyway.

That only leaves is with the intent for pinpoint to affect overwatch when other units place the markers during overwatch.

This message was edited 3 times. Last update was at 2013/06/28 21:10:15


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Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Sorry I wasn't more clear. I know that Markerlights can affect Overwatch, but this could be more of a reference to Networked Markerlights. I just wasn't sure if all Overwatch fire happens simultaneously or not.

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 Enigwolf wrote:
Sorry I wasn't more clear. I know that Markerlights can affect Overwatch, but this could be more of a reference to Networked Markerlights. I just wasn't sure if all Overwatch fire happens simultaneously or not.


I believe like any other phase, Overwatch is not simultaneous.

It would be like running between units saying, "This unit will now Overwatch, now this one, now this one..."
Then, "Now this unit will shoot, hold on to those hits, I need to shoot this other squad before this resolves."

While this may be a touch over dramatic, if you don't separate the Overwatching units and treat them like being in the shooting phase, it causes all sorts of problems and missed dice. It just doesn't fit in how the rules tell us to resolve shooting.
   
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Anacortes

Page 56 of the tau codex under marker lights description states in fast can increase bs snap shots and over watch.

So yes you can.

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The question is more the timing of the Overwatch shots. However, if you look at the Disordered Charge for precedent.

""Resolve each unit's Overwatch shots separately in an order determined by the target units' controlling player."""

This states that multiple Overwatch's are separate, therefore any marker light hits from 1 unit can affect the shooting of another unit. (or same with Networked Markerlights).

That being said, it would be best for the target of the charge to make the Marker Lights fire last?
   
Made in sg
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Lost in the Warp

Fragile wrote:
The question is more the timing of the Overwatch shots. However, if you look at the Disordered Charge for precedent.

""Resolve each unit's Overwatch shots separately in an order determined by the target units' controlling player."""

This states that multiple Overwatch's are separate, therefore any marker light hits from 1 unit can affect the shooting of another unit. (or same with Networked Markerlights).

That being said, it would be best for the target of the charge to make the Marker Lights fire last?


Thanks! And reading that line again, it's the victim-of-charge player who gets to control the order.

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Bulgaria

 Desubot wrote:
Its a grey area as there arnt rules stating if multiple units over watching shoots simultaneously or not.

They are on page 27 "Resolve Multiple Overwatch".

This message was edited 1 time. Last update was at 2013/06/29 14:55:46



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 Enigwolf wrote:
Fragile wrote:
The question is more the timing of the Overwatch shots. However, if you look at the Disordered Charge for precedent.

""Resolve each unit's Overwatch shots separately in an order determined by the target units' controlling player."""

This states that multiple Overwatch's are separate, therefore any marker light hits from 1 unit can affect the shooting of another unit. (or same with Networked Markerlights).

That being said, it would be best for the target of the charge to make the Marker Lights fire last?


Thanks! And reading that line again, it's the victim-of-charge player who gets to control the order.


Yes, this is why I always find the squadleader markerlight upgrade to be worth it's points (well, that and the free target lock that comes with it)
   
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Lost in the Warp

cryhavok wrote:
 Enigwolf wrote:
Fragile wrote:
The question is more the timing of the Overwatch shots. However, if you look at the Disordered Charge for precedent.

""Resolve each unit's Overwatch shots separately in an order determined by the target units' controlling player."""

This states that multiple Overwatch's are separate, therefore any marker light hits from 1 unit can affect the shooting of another unit. (or same with Networked Markerlights).

That being said, it would be best for the target of the charge to make the Marker Lights fire last?


Thanks! And reading that line again, it's the victim-of-charge player who gets to control the order.


Yes, this is why I always find the squadleader markerlight upgrade to be worth it's points (well, that and the free target lock that comes with it)


For the sake of maybe managing to markerlight for other Supporting Fire units?

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Made in gb
Water-Caste Negotiator




Stratford on avon

this is why i like taking two pathfinder squads with my ethereal and cadre firewarriros i use PF squad 1 to fire all makerlights into chargers then use PF2 squad to use those marker lights (usualy 2 hitting on 6's) to fire there marker lights and then get fire warriors to use all the marker lights to decimate the remaining!

Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

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 Enigwolf wrote:
cryhavok wrote:
 Enigwolf wrote:
Fragile wrote:
The question is more the timing of the Overwatch shots. However, if you look at the Disordered Charge for precedent.

""Resolve each unit's Overwatch shots separately in an order determined by the target units' controlling player."""

This states that multiple Overwatch's are separate, therefore any marker light hits from 1 unit can affect the shooting of another unit. (or same with Networked Markerlights).

That being said, it would be best for the target of the charge to make the Marker Lights fire last?


Thanks! And reading that line again, it's the victim-of-charge player who gets to control the order.


Yes, this is why I always find the squadleader markerlight upgrade to be worth it's points (well, that and the free target lock that comes with it)


For the sake of maybe managing to markerlight for other Supporting Fire units?


Among many, many other ways I use it, yes
   
 
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