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Made in bo
Ferocious Blood Claw




so the other day i was' playing my wolfs against a deathwing army (hi was using 1 belial, 1 deathwing knights, 3-5men-squad-termies)

So to the question
1)can a deathwing army go all in reserve?, doesnt it saids somewhere you need to have at least 1 Hq and a troop on the table at the start of the turn, or else i win due to the fact there are no troops.
2) when allocating wounds in CC does having a thunder hammer o power fist, lower your initiative when going into the initiative steps, or regarding this i must allocate wounds because on the profile my initiative is the same, so can my sergeant get hit by attacks despite he strike last.

This message was edited 1 time. Last update was at 2013/06/28 23:36:28


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

1. You can only put half of your army in reserves (things that have to start in reserves (and occupants in the case of vehicles) do not count towards the limit). Per the FAQ, each DW unit counts for reserves purposes so no, he could not reserve everything.

2. When you get hit has no bearing on when you strike back. If a model strikes at Init 1 (due to Unwieldy) it is possible to be killed before getting a chance to strike.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

1) read the Dark Angels FAQ. It's the second question/answer.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3180051a_Dark_Angels_v1.1A_APRIL13.pdf

2) Read the Assault section again. Wounds are allocated to the closest models, regardless of their Initiative value.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

jakingo wrote:
so the other day i was' playing my wolfs against a deathwing army (hi was using 1 belial, 1 deathwing knights, 3-5men-squad-termies)

Sdoesnt it saids somewhere you need to have at least 1 Hq and a troop on the table at the start of the turn, or else i win due to the fact there are no troops


It's not "no troops on the table" that loses the game. It's having NO MODELS (at all) on the table.
So if you have 3 figures on the table, with one unit in reserves still to come down, and those three figures die in either your turn OR your opponent's - then YOU lose.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Yea about that thread title...

http://www.dakkadakka.com/dakkaforum/posts/list/533152.page

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