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![[Post New]](/s/i/i.gif) 2013/06/29 01:58:42
Subject: Converting Necrons to Warpath 2.0
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Gargantuan Gargant
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Okay, I'm getting my 40K friends to give Warpath a whirl. The biggest hurdle is my one friend who only plays Necrons, who is not interested in trying them out as 'counts as' Enforcers. He really like the "I'll be back" concept that Necrons have going. I have Necrons myself, so I figured I'd give it a try and converting the army list.
Figured the logical place to start was Searching to see if someone else had already tried it. I found Warparth 1.0 rules for Necrons, but that wasn't much of help.
So decided to start from scratch and work my way up. I compiled and cross referenced the basic foot soldiers from each of the official races. Next I read through Kings of War, seeing how trolls and animating undead were handled. Decided that the easiest, and least abusive way to handle self repairs was the regenerate rules. Leaving the possibility of Heal for Ressurection orbs, as well.
The next logical thing was to start with Necron Warriors. Once they are ironed out, it will give me a solid base to balance the other unit types against.
Necron Warriors Grave (5) - 100 points
Speed 4 Hit 4+ Attack 1 Def 4+ Nerve 8/10
Teleport - counts as Jump Packs
Self Repair - counts as Regenerate (1)
Gauss Rifle - Fire 1 Range 18 Piercing (1)
Necron Warriors Crypt (10) - 220 points
Speed 4 Hit 4+ Attack 1 Def 4+ Nerve 8/10
Teleport - counts as Jump Packs
Self Repair - counts as Regenerate (2)
Gauss Rifle - Fire 1 Range 18 Piercing (1)
I guestimated the points cost as follows:
Corporation Marine stat line 10pts per model
Heavy Rifle 5 pts per model
Regenerate 1 on a 5 man squad the cost of one model (biggest estimation here, need to play test this unit to determine how about right that feels. Figure it will take 2 attempts to break even, and 5 man squad may not live long past that.
Regenerate 2 on a 10 mans squad needs to cost more, as it will simple be more effective
Jump Packs - possibly undercosted, tried to offset by move 4 without jump packs. Teleporting Necron Warriors feels right
If anyone would like to playtest these and provide feedback on the point costs that would be greatly appreciated.
Honestly, any constructive criticism would be greatly appreciated.
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![[Post New]](/s/i/i.gif) 2013/06/29 04:23:01
Subject: Converting Necrons to Warpath 2.0
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Longtime Dakkanaut
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This is a cool concept but balancing may be an issue.
Too bad that reskinned Enforcers won't work for your buddy esp. since that was what I was going to suggest.
KoW Mummies with rifles and an AT weapon per team may be the way to go using straight up KoW regeneration for the unit (in this case replacing a model for each wound regenerated).
Slow moving (Lumbering). Regenerating. AT ability until the 2nd to last guy to die. Sounds about right.
You would have to figure out the wording for placing regenerated models back into play.
Not sure this helps. I really like your general concept and agree that Necron-types is something WP should include.
I think making them points-cost high (the way original 2nd/3rd edition Necrons were) and elite is the way to go with 'em.
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This message was edited 1 time. Last update was at 2013/06/29 04:24:06
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![[Post New]](/s/i/i.gif) 2013/06/29 05:23:01
Subject: Converting Necrons to Warpath 2.0
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Purposeful Hammerhead Pilot
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I made a Necron list recently updated for v2.0 rules, in case you'd be interested in using that as a jumping-off point for your own rules for them.
http://www.warseer.com/forums/showthread.php?315013-The-Shell-Souls-A-Warpath-Army-Fan-List
(A note though is that due to a mistake on my part all 5/10/20-man infantry groups are 20% more expensive than they should be) Automatically Appended Next Post: Oh, and this is my rubric for points costs:
(Per model)
5 pts per 12" range for a weapon
2.5pts per 1 Fire for a weapon
5 pts per point of Piercing(n)
5 pts if Pistol
10 pts if Saturation
5pts per point of Blast (n) (So D3=15, D6=30, 2D6=60, etc)
Weapon costs subtract 24" of range and 1 Fire before calculating costs, and any weapons that cost negative points are treated as 0pts overall
1pt per 1" Spd
5 pts per Hit below 4 (And -5 per Hit above it)
2.5pts per Att
5pts per Def above 4 (and -5 per Def below it)
2pts per Nerve above 8 (Go off of Suppressed value. -2pts per Nerve below 8)
5pts per point of Crushing Strength (n)
5pts if Jump Troop (15pts instead for non-Infantry models)
Almost all other abilities are 5pts per ability, with the following exceptions:
Steadfast is 2pts if the army-wide rule is Headstrong, or 4pts otherwise.
Headstrong is 2pts
Elite or Vicious are 2pts
3pts per point of Transport (n)
Fast and Nimble are 30 pts for vehicles instead of 5 for Infantry.
Once you've figured all of the above out, if the unit has Tough (n), divide the Tough(n) by the average Tough(n) of the unit (Almost all models are Tough(1), but armor and some other stuff is Tough(3)) and multiply the points per model by this. (So a Infantry with Tough(2) would double the point cost, a Vehicle with Tough(4) would multiply their points by 1.33, etc).
Finally, add points for Def values over 6+:
7+:10pts
8+:20pts
9+:40pts
10+:60pts
11+:90pts
And multiply the price per model by the number of models in the unit. For 5/10/20 man units, instead multiply by 4/8/16 instead as the formula weights large infantry groups a bit heavily.
Hope this helps!
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This message was edited 1 time. Last update was at 2013/06/29 05:38:18
Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2013/06/29 07:59:14
Subject: Re:Converting Necrons to Warpath 2.0
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Gargantuan Gargant
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Thank you both for the feedback.
DarkPrince, your point cost formula should prove invaluable !!
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This message was edited 1 time. Last update was at 2013/06/29 08:08:49
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![[Post New]](/s/i/i.gif) 2013/06/29 08:33:04
Subject: Converting Necrons to Warpath 2.0
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Purposeful Hammerhead Pilot
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Thanks!  Don't take it as gospel though, it's just a rough outline. It especially has some issues with Artillery (Tends to overvalue them a bit) and Heroes (Again, tends to overvalue them). Although looking mathematically at the various vehicles for the Corporation, Marauders, and Forgefathers will make your head spin when trying to figure out how valuable abilities and stats are
Oh, and forgot to mention, for really, really cheap models (6pts per model or less), you multiply by the full 5/10/20, otherwise you get super-low values like 10pts for 20 guys. And round all the costs up to the nearest 5!
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2013/06/29 16:59:17
Subject: Re:Converting Necrons to Warpath 2.0
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Gargantuan Gargant
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DarkPrince, so your formula expanded out should look like this. Did I make any Errors ?
Speed
1 point per 1"
Hit
6+ -10 points
5+ -5 points
4+
3+ 5 points
2+ 10 points
Attack
2.5 points per attack
Def
2+: N/A (Never used afaik in KoW or WP)
3+: -5pts
4+: 0pts
5+: 5pts
6+: 10pts
7+: 15pts
8+: 20pts
9+: 25pts
10+: 30pts
11+: 35pts
High Def Points Surcharge: Sum all the other points and then do any Tough (n) point adjustments before applying
3+-6+:0pts
7+: 10pts
8+: 20pts
9+: 40pts
10+: 60pts
11+: 90pts
Nerve
2pts per Nerve above 8 (Go off of Suppressed value. -2pts per Nerve below 8)
Weapon
Range 5 points per 12" range above 24"
Fire 2.5 points per Fire above 1
Piercing 5 points per point of Piercing
Pistol 5 points
Saturation 10 points
Blast 5 points per point (D3=15, D6=30,2D6=60)
Crushing Strength 5 points per point
Jump Troops 5 points for infantry, 15 points for non-infantry
Headstrong 2 points
Steadfast 4 points (2 points if already headstrong)
Elite 2 points
Vicious 2 points
Transport 3 points per point
Fast 5 points for infantry, 30 points for vehicles
Nimble 5 points for infantry, 30 points for vehicles
Tough
Once you've figured all of the above out, if the unit has Tough (n), divide the Tough(n) by the average Tough(n) of the unit
(Almost all models are Tough(1), but armor and some other stuff is Tough(3)) and multiply the points per model by this.
(So a Infantry with Tough(2) would double the point cost, a Vehicle with Tough(4) would multiply their points by 1.33, etc).
Squad Size
5/10/20 6 or less points per model multiply by the 5/10/20
5/10/20 7 or more points per model multiply by 4/8/16
Squad sizes other than 5/10/20, multiply by number of models
Round up to the nearest multiple of 5
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This message was edited 2 times. Last update was at 2013/07/09 00:13:10
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![[Post New]](/s/i/i.gif) 2013/06/29 23:28:02
Subject: Converting Necrons to Warpath 2.0
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Purposeful Hammerhead Pilot
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Looks good, with the exception of Def:
Def
2+: N/A (Never used afaik in KoW or WP)
3+: -5pts
4+: 0pts
5+: 5pts
6+: 10pts
7+: 15pts
8+: 20pts
9+: 25pts
10+: 30pts
11+: 35pts
Then, sum all the other points and then do any Tough (n) point adjustments.
Finally, extra pts based on the Def:
High Def Pts:
3+-6+:0pts
7+: 10pts
8+: 20pts
9+: 40pts
10+: 60pts
11+: 90pts
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2013/06/29 23:41:15
Subject: Re:Converting Necrons to Warpath 2.0
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Gargantuan Gargant
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So you do all the points calculations, including tough, and then add points again if the defense is higher than 6 ?
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![[Post New]](/s/i/i.gif) 2013/06/30 07:43:46
Subject: Converting Necrons to Warpath 2.0
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Purposeful Hammerhead Pilot
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Exactly, and then you multiply by the number of models in the unit and round to 5 to get the final tally
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2013/07/09 00:36:38
Subject: Re:Converting Necrons to Warpath 2.0
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Gargantuan Gargant
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So, just to give this a whirl, and see if it gives me a better idea on how to cost regeneration
Necron Warriors
4 points for Speed 4
0 points Hit 4+
2.5 points for Attack 1
0 points for Def 4+
0 points for Nerve 8/10
5 points for Teleport - counts as Jump Packs
? Self Repair - counts as Regenerate (1)
Gauss Rifle
0 points for Fire 1
0 points for Range 18
5 points for Piercing (1)
----------------------------
16.5 points
16.5 x4 = 66 points without regen, factoring in discount for squad size
16.5 x5 = 82.5 points without regen , without discount
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This message was edited 2 times. Last update was at 2013/07/09 00:44:21
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![[Post New]](/s/i/i.gif) 2013/07/10 22:28:16
Subject: Re:Converting Necrons to Warpath 2.0
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Gargantuan Gargant
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Assuming Regen costs at least 5 points per model, like most other abilities lands us at 21.5 points a model, so 85 -105 for a squad of 5, which is close to my original approximation of 100 points.
I haven't had time to properly play test them to validate the point cost, but I mathammered out some basic assumptions.
1.) The Necron warriors would be the most mobile basic unit
2.) Corporation Marines +5 for Jump Packs and +5 for Piercing (heavy rifle) would be 100 points
3.) Most troubling, a 10 man 100 point squad of corporation marines should out shoot them. Unit degredation on firepower from casualties simply favors the larger squad.
This needs to be playested more thouroughly. My off the cuff solution is that the Regen may need to be bumped to 2 for a 5 man squad to allow them to perform on par with other 100 point units.
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