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![[Post New]](/s/i/i.gif) 2013/06/30 02:03:53
Subject: Automated fire and "enemies"
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Monster-Slaying Daemonhunter
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Bastions and Fortresses are terrain, not models. Since calling a forest "friendly" would be silly, it seems that calling any terrain "friendly" or "enemy" doesn't really work.
How, then, does an automated weapon determine who to target when it "fires at the nearest enemy unit"? There's no friendly or enemy, since they're terrain! Why would the guns skip the closer unit, whose controlling player just happened to pay for the Bastion?
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/06/30 02:08:11
Subject: Automated fire and "enemies"
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Liche Priest Hierophant
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I believe it's based on the unit currently occupying the building.
Don't have the rulebook on me atm, but my memory seems to state that that's the case.
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![[Post New]](/s/i/i.gif) 2013/06/30 02:09:51
Subject: Automated fire and "enemies"
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Monster-Slaying Daemonhunter
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I didn't see anything to that effect while reading the rules a few minutes ago.
But even if that is the case, what army does it target when there's no one embarked?
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/06/30 02:12:59
Subject: Automated fire and "enemies"
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Shas'ui with Bonding Knife
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Elric Greywolf wrote:I didn't see anything to that effect while reading the rules a few minutes ago.
But even if that is the case, what army does it target when there's no one embarked?
One would assume that it would be the army that didn't buy the fortification. However, if that is the case, wouldn't that army be able to fire back?
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![[Post New]](/s/i/i.gif) 2013/06/30 02:17:43
Subject: Automated fire and "enemies"
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Fixture of Dakka
Vanished Completely
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Actually, it targets and fires at no-one regardless of who bought it. Page 96, Automatic fire, begins with these simple words: If a building is occupied. This is a clear limitation that you need to meet in order to evoke the Automatic Fire rules. Should the building be unoccupied then the fortress is unable to fire as no one can meet the limitation set out in the rule. It also better answers the opening post as well, as it would indicate which side is 'friendly' and which is the enemy. The opponent to the player capable of evoking this rule is clearly the enemy in question. It isn't an uncommon limitation either, the thing changing buildings from 'normal terrain' to 'terrain with these following evocable rules' happens to be it's occupation.
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This message was edited 2 times. Last update was at 2013/06/30 02:21:36
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/30 02:21:10
Subject: Automated fire and "enemies"
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Monster-Slaying Daemonhunter
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JinxDragon wrote:Page 96, Automatic fire, begins with these simple words: If a building is occupied.
Problem solved.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/06/30 02:23:21
Subject: Automated fire and "enemies"
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Fixture of Dakka
Vanished Completely
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I did think you might of been onto something with the combination of 'allies' and fortifications though. I concluded that would also fall under the 'can not be targeted' clause, luckily before I raised the question as a possibility. Unlike close combat and scoring, which they had to Errata because of that huge oversight, not being able to be targeted by 'your side' would also prevent an occupied fortification from targeting them too.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/30 05:13:57
Subject: Re:Automated fire and "enemies"
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Hellish Haemonculus
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I too, feel that if you are occupying a building, the automated fire shouldn't be able to fire at your non Battle Brother allies.
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![[Post New]](/s/i/i.gif) 2013/06/30 05:22:32
Subject: Re:Automated fire and "enemies"
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Captain of the Forlorn Hope
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Jimsolo wrote:I too, feel that if you are occupying a building, the automated fire shouldn't be able to fire at your non Battle Brother allies.
The automated fire will not fire at your non Battle Brother allies.
Only your units treat non BB allies as enemy units. terrain does not.
That said the Emplaced weapons are broken as the terrain has no enemies.
HIWPI the Emplaced Weapons will autofire at the nearest unit from your opponents army that is in range and Line of Sight.
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![[Post New]](/s/i/i.gif) 2013/06/30 05:30:11
Subject: Automated fire and "enemies"
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Dark Angels Librarian with Book of Secrets
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you aren't seriously going to try an tell your opponents that their bastions/etc can't fire because terrain has no enemies, are you?
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![[Post New]](/s/i/i.gif) 2013/06/30 05:32:35
Subject: Automated fire and "enemies"
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[MOD]
Making Stuff
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SoloFalcon1138 wrote:you aren't seriously going to try an tell your opponents that their bastions/etc can't fire because terrain has no enemies, are you?
If you read his post to the end, the answer to that is clearly a 'no'...
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