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Made in us
Fixture of Dakka





Oklahoma City, Ok.

Okay, I'm slowly playing around with adding allies to my IG list.
Right now, I'm working on 2 squads of Grey Hunters and a couple of Rune Priests.
I'm also doing a couple of squads of DA with a Librarian or 2. I'm also doing some Ravenwing
and Deathwing, but that's for a later discussion.

My question is who is the best to arm with combibloters? Are the worth it generally or only in certain builds?
I'm mainly wanting to include them from a modeling point of view. I picked up a couple from both Anvil and
Chapter House.

Thanks for any help.

This message was edited 1 time. Last update was at 2013/06/30 21:57:17


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

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Stevenage, UK

Can you please point us to the models you have...? Combi-bolters are usually only taken by Chaos. Storm bolters can be taken by some Marines (usually characters) but I'm not sure that any IG can take them...
If they're other combi-weapons then the options open right up.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Yeah, I'm an idiot!
Combi-weapons are what I mean. Plasmabolter, Meltabolter....

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Gotcha. In that case - there are two situations where combi-weapons come in handy. One is if you can give them to a whole unit - like Sternguard, Wolf Guard or DA veterans - then the unit can drop down via drop-pod and take out some juicy target on the turn it arrives (tanks for combi-melta, termies for combi-plasma, mobs for combi-flamer).
The other is if you can give one to a Sergeant to go with the special weapon(s) a unit has already - so for instance, give a Wolf Guard a combi-plasma with a Grey Hunter unit that has two already.

In either case, you want the combi's to complement what the unit is supposed to do - it's usually a waste to give, say, a squad of heavy bolter Devastators a single combi-melta on the off-chance a tank drops within 12" of it...

IG I'm not sure of your options for. If you can take a whole unit of combis, they obviously can't take drop pods, so you need another way of getting them to their target quickly - probably a Chimera.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

The SW idea is one I'm going with. The DA Vets on the other hand don't seem worth it, points wise.
They're Elite, meaning I have to get a troop then them. Where as the SW GH are troops.

And I'm asking from the SM point of view on them, not IG. Thanks for the Reply!

This message was edited 1 time. Last update was at 2013/06/30 21:49:57


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I have been using Sternguard with Combi-Plasmas.
1x Sergeant: Lighting Claw/Combi-Plasma
7x Sternguard: Bolt Pistol/Combi-Plasma
2x Sternguard: Bolt Pistol/Plasma-Gun

They can deal with most things except for Land Raiders and Monoliths, but I usually field something else to deal with them.
I have one that is all Melta [this is the something else].
I am also thinking of an all Flamer version do deal with Hordes.
They have done well, usually as a Point Defense Unit or out of Land Raider; I will though be using them with Drop Pods as soon as I get the chance.

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Decrepit Dakkanaut





Vallejo, CA

I'm always pro-combi-weapons. The only time I can think of when I wouldn't be is when you want a model that COULD have a combi-weapon have a pair of lightning claws, or something.

So, take sternguard for example. 10 of them flop out of a drop pod, and what can they kill? A few guardsmen who were relying on cover saves. 10 sternguard charge out of a drop pod with 10 combi-meltas, what can they kill? Anything in the game.

The amount of extra punch that you give what is already likely rather expensive units or models (like CSM terminators, or sternguard, etc.) is well worth the price as it generally makes you more killy, and more efficiently killy at the same time. I mean, what better use could you put a couple dozen points towards then a big pile of special weapons?


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Stevenage, UK

 Ailaros wrote:
10 sternguard charge out of a drop pod with 10 combi-meltas, what can they kill? Anything in the game.


...except large mobs - but there's combi-flamers for that.
Joking aside, that's a damn good way of selling the point. Notably, if you combat-squad them then on that first turn they can kill TWO anything-in-the-games.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
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Riverside CA

 Super Ready wrote:
 Ailaros wrote:
10 sternguard charge out of a drop pod with 10 combi-meltas, what can they kill? Anything in the game.


...except large mobs - but there's combi-flamers for that.
Joking aside, that's a damn good way of selling the point. Notably, if you combat-squad them then on that first turn they can kill TWO anything-in-the-games.

That is one of the reasons I use Combi-Plasmas, the ability to put out a large volume of AP2 firepower, or take out vehicles.

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Pacific NW

Unless running a Logan based Wolf Guard army, match up the combi-weapon with the special weapon of the Grey Hunter pack you are having the Wolf Guard lead.

If using Wolf Guard as an actual Terminator unit, I favor Plasma but then I've been biased towards plasma for several editions now so take with that what you will. Multiple low AP high strength shots has always been worth the risk to me. Particularly in an army that traditionally has a low count of heavy weapons and has no problems getting up close to the enemy.

   
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Ragin' Ork Dreadnought




Wolf Guard Termies with combi plasmas are freaking awesome.
Add Arjac Rockfist and Logan Grimnar, they'll kill literally everyone in Close Combat.
   
 
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