DaddyWarcrimes wrote:Except that with a
CCS, you're paying for the ability to grant orders. When your track gets blown up, your Warlord spills out on the board with 1 to 4 ablative wounds before he surrenders the point. Taking a LordComm instead means your Warlord is buried in a much larger squad.
Most mech players treat their
CCS's as special weapon squads that don't score and come with a couple of bonuses. Orders are a bonus, even for foot armies, not something you build your army around.
Think of it as a special weapon squad that can occasionally tell survivors of a wrecked vehicle to stop panicking and you'll be much happier with them. They're also slightly cheaper than a maxed plasma vet squad when they have 4 plasmas.
The only problem is that your warlord, the company commander, will make that squad an even bigger fire magnet than it already was.
Might not be a bad idea to get a platoon to sit on a point and bubble wrap your support tanks/artillery. Then you can stick a Commissar Lord in the blob, and use the
CCS to give the blob orders. The lord will be a much more survivable warlord and the
CCS can still give orders and remain expendable.