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Made in pl
Fresh-Faced New User




Twelve spiritual leaders, known as Masters of Brilliance, gained a great influence and many followers. At the night of solstice they brought an unexpected end upon the world, precisely by the rules they had foretold.
Anything people could imagine, happened on that night.
During that tragic spectacle Masters of Brilliance separated wheat from the chaff. They took the chosen ones to a new nice little hell they had built in the higher dimension. Somewhere at the doorstep of afterlife. No one knows how they got there or how they managed to affect reality.
Anyway, only rigorous cooperation could grant them enough power.

The end of the world performed by wise guys was not as perfect as they had planned. Soon it turned out that some of men left in the ashes of the past world could enter the realm of Masters of Brilliance. Perhaps the power they cast upon the world to destroy it left a solid print? Or perhaps the transition was not that difficult?
First man to discover he possessed this ability was Jonas Arvani. When he found out he was not the only one, he founded a guild.

The boarding ability – ability to jump into a much higher plane, where Masters of Brilliance have their twisted utopia – soon turned into an enormous business. Not everyone managed to follow the guild’s strict rules. Therefore competitive undertakings began to appear, less able and less honest.

The mission of retrievers or raiders trained by guilds is to steal inventions and devices from the enclave of Masters of Brilliance. Those items become artifacts in the ruined world. Most valuable prizes are schematics that allow mankind to recreate lost devices, so that they can serve people again.

In the board game each player gets a retriever card along with the machine that boosts their boarding ability.
During the game that lasts for 6 turns, players are allowed to:
- upgrade their retriever (mental and physical condition)
- upgrade their jump machine (sarcophagus and sesame)
- buy items protecting from deadly traps in the enclave of Masters of Brilliance
- buy necessary medication to heal their mental damage and physical wounds
- perform the boarding to the enclave of Masters of Brilliance for valuable prizes and knowledge
- do the job for the "Shepherd" without any risk, but with fewer profits
- visit the oracle to get a glance at the future and take an initiative in the next turn
- use the character or location card on the path "To the tree".

This path is the main way to the victory which is becoming "the chosen of the Tree".

http://boardgamegeek.com/boardgame/126274/enclave
   
 
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