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Made in us
Fresh-Faced New User




For years now my friends have been attempting to get me hooked into the world of Warhammer. I have finally cracked, due to the fact that I am starting to understand the rules lol.

Here is my attempt at making an army, I could use any help and advice i can get.

HQ: Typhus

Troops:
Choas Cultists (zombies) x 15
Choas Cultists (zombies) x 15
Choas Cultists (zombies) x 15
Choas Cultists (zombies) x 15

Plague Marines x7 (G.o.M, Power Fist, Rhino)
Plague Marines x7 (G.o.M, Power Fist, Rhino)

Heavy Support:
Obliterator x 2
Obliterator x 2

Elites:
Noise Marines x 10 (5 x sonic blasters, 1x Blastmaster, G.o.M)
Noise Marines x 10 (5 x sonic blasters, 1x Blastmaster, G.o.M)
Chaos Terminator x 7 (Rhino)


   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Um I am not sure what 'G.o.M.' stands for
I would give the plague marines 2 meltas or plasmas
The Oblits I would give Mark of Nurgle to make them more surviveable
You can not put terminators in a Rhino so they will either have to deep strike or be on Landraider..
You may want the Noise Marines in Rhinos or behind an Aegis....

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Fresh-Faced New User




G.o.M= Gift of Mutation

Thanks for the tips so far

I was told that Terminators complement Typhus , is this true? if not id rather get another group of plague marines.



Automatically Appended Next Post:
Also, how many is to many zombies?

This message was edited 1 time. Last update was at 2013/07/06 18:37:14


 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Terminators compliment just about everything, but when it come's to Typhus, I've found putting him in a massive blob of zombies to be much more effective for some reason.

That being said, I'd suggest the following:

-Take a cheap secondary lord, give him mark of slaanesh (make those noise marines troops as well). Nothing fancy or pricey, just as a tax.

-Take two larger zombie blobs instead of four smaller ones.

-Keep the two plague marine squads, give them two special weapons (melta's are my preference).

-If you're going to take 10 noise marines, give them two blast masters, doom siren on the champ, sonic blasters on the rest. Position them correctly for fire support.

-Put MoN on the oblits (this prevents them from being insta-killed from lucky rockets, lascannons, and melta weapons).

-I'd drop the terminators entirely to make-up the points for the other changes.

-Drop GoM altogether. Unlikely to benefit you during the game to any great effect.

-Use the points saved from dropping terminators, GoM, and excess zombies to fit in the changes.


----Warhammer 40,000----
10,000  
   
Made in us
Fresh-Faced New User




"give them two blast masters"
I think i can only have 1 per 10 models, and both groups already have blastmasters.

"I'd drop the terminators entirely to make-up the points for the other changes"
good bc i wasnt feeling them.

"when it come's to Typhus, I've found putting him in a massive blob of zombies"
so should i have 3 groups of zombies or just put him in one of the 2 larger groups?
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Rule #1 when it comes to GW rules...always check the FAQ

Specifically, it allows noise marines to take 1 blast master at 5, and two at 10. You'll also notice your champion now comes properly equipped with a ccw standard. I find them to be excellent as a catch-all support unit. Field them slightly up-field inside a rhino. The two blast masters can fire out of the top early game bombardments, the rest of the squad acts as a very effect mop-up crew mid-late game. Doom siren is priceless for a number of reasons.

I love termies, but just not in this list. Maybe a cheap suicide unit, but I think you can have the points spent better elsewhere.

Just two large blobs. One for Typhus, one secondary, both camp objectives in your deployment zone. You can get offensive with Typhus if you'd like, but I let trouble come to him.

This message was edited 1 time. Last update was at 2013/07/06 20:18:47


----Warhammer 40,000----
10,000  
   
Made in us
Fresh-Faced New User




Out of all the changes this is what i have come up with so far

HQ:
Typhus -230

Troops:
Chaos Cultists (Zombies) x20 -90
Chaos Cultists (Zombies) x20 -90
Chaos Cultists (Zombies /w Typhus) x20 -90

Plague Marines x7 (2x melta gun, 1x power fist, Rhino) -233
Plague Marines x7 (2x melta gun, 1x power fist, Rhino) -233

Elites:
Noise Marines x10 (8x sonic, 2x blastermaster, 1x doomsiren, Rhino) -294
Noise Marines x10 (8x sonic, 2x blastermaster, 1x doomsiren, Rhino) -294

Heavy Support:
2x Obliterator (2x Mark of Nurgle)
2x Obliterator (2x Mark of Nurgle)

Keep the help coming, thank you much for the help so far!
   
Made in us
Lord of the Fleet






London

I'd prefer personally to swap the Noise Marines into 1x 10 man and 2x 5 man units. Give the 10-man Sonic Blasters and a Doom Siren, and the 5-man Sonic Blasters and Blastmasters, otherwise you're wasting the S8 Ap3 Blast on a unit which will be either in transports or advancing on foot/assaulting.
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Splitting the Noise up into three units isn't a terrible plan; that way they can't be focused down as quickly, but there are greater chances you'll lose the models with the blastmasters when smaller units are targeted.

I've never played with three groups of zombies; normally I'd recommend moving fewer but larger groups, but three x20 could be solid.

The PM squads look nice, though I'd recommend swapping one of 'em to plasma if you can squeak in the points.

Obliterators are the win, end of story. Keep 'em there to spread the plague love!

Mr. T is expensive, but with that many zombies you're going a good way toward justifying his price. As long as you manage to get him into combat ASAP you should be fine.

And lastly, as previously mentioned, a Lord with MoS is likely worth it. NM as troops are a good way to set up base!

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

I would give plasma to those plague marines, drop the fists becasie they all have poisoned weapons anyhow, and grab a melta bomb for cheap. Then, find a way to get a Bale Drake or two in there. They're pure win.

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

swap oblits for tri las preads they kill tanks better due to 3 lascannon shots and the fact they dont need to swap weapons after firing, everything else in the list you have works against infantry so preds are a better cheaper deal that cant get shot to death by guardsmen, then you can swap the other squad for a drake which you need at this point limit, people will feild flyers.

This message was edited 2 times. Last update was at 2013/07/07 16:04:44


Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
Made in us
Fresh-Faced New User




Ok heres what i got so far. I liked the idea of a pread and a drake so i took it.

About the Lord. I think my troop slots are all taken up, so i didnt see a point on taking a sleenesh lord. I might be missing something about him though.


HQ: Typhus

Troops:
Choas Cultists (zombies) x 20
Choas Cultists (zombies) x 20
Choas Cultists (zombies /w Typhus) x 20

Plague Marines x7 (Plasma Guns, Rhino)
Plague Marines x7 (Plasma Guns, Rhino)

Heavy Support:
Chaos Predator (2 side Lascannon, Twin Link Lascannon)

Fast Attack:
Heldrake (baleflamer)

Elites:
Noise Marines x 10 (8 x sonic blasters, 2x Blastmaster, Rhino)
Noise Marines x 10 (8 x sonic blasters, 2x Blastmaster, Doom siren, Rhino)

This message was edited 1 time. Last update was at 2013/07/08 02:32:22


 
   
Made in us
Beast of Nurgle



New Jersey

What I have seen to work very well with typhus is deep striking him in with a squad of 3 oblits with MoN.
6 T5 wounds with 2+/5+i is enough for him to get in there dirty, with the oblits who smash. Also this gets the oblits in close to do some real damage, and typhus can fire off a psyk (I believe you can after deep striking?).

Love zombies, keep them in reserves if possible but in two big groups.
Heldrake is... A heldrake, lol.

Plague marines, I like to go with plasma guns but I am usually not against anything that would require metla, but defiantly give them something.

Take away the GoMs on everyone and add in another model or two to a squad.

I always get yelled at for taking noise marines in a list with typhus and plague marines, but I for one think they work wonders.

Mind you I am still newer, but this is all I learned after getting decimated a few games going up against tourney lists. If the heldrake and typhus/oblits come in while the PM make their way up the field, turn 2/3 there are so many high priority targets they need to choose what to get smacked around by.

Edit: I see you added the plasmas, good
Hope this helped.

This message was edited 1 time. Last update was at 2013/07/08 02:54:20


Newer player, but have been stomped enough times to know what works and what doesn't as far as CSM go
 
   
 
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