| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/07/07 01:27:56
Subject: Obliterator Tactics
|
 |
Khorne Veteran Marine with Chain-Axe
North Carolina
|
We all know obliterators kick ass, best as mid-field units now, and are competitive units with MoN, but just wondering some of the tactics people have been having success with.
I have been having a lot of success with obliterators just deploying them and walking up each turn to hold mid-field and rape face... as squads of 3 with MoN (lots of points and feel like it could be thought out better)
Turn one-Lascannons
Turn two- Plasmagun/cannon,assault... what is needed
Turn three-normally half range melta shots.
I always run 6 obliterators, normal 2 units of 3 MoN. What are some squads sizes other have been using? Deepstrike 2 man squads work well, or even single obliters in low game values?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/07 01:38:26
Subject: Re:Obliterator Tactics
|
 |
Veteran Wolf Guard Squad Leader
|
I always get MoN for mine as well and either get walking 3 man units or deep strike one or two of them for some nice melta action. I've not used them any other way but it seems any other mark would not be as effective.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/07 01:42:03
Subject: Re:Obliterator Tactics
|
 |
Khorne Veteran Marine with Chain-Axe
North Carolina
|
Exalbaru wrote:I always get MoN for mine as well and either get walking 3 man units or deep strike one or two of them for some nice melta action. I've not used them any other way but it seems any other mark would not be as effective.
Yeah MoN is a must for obliterators. How has the 2 man deepstriking obliterators been doing? I haven't tired it this edition, I have always been using 3 man squads walking forward to not lose those first turn Lascannons.
Deepstriking effective? It could bring a lot of pain turn 2 with couple obliterator units and 2 helldrake all coming in turn 2.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/07 01:43:35
Subject: Obliterator Tactics
|
 |
Longtime Dakkanaut
|
Deepstriking 2 man 'nuisance' squads is an interesting option - obviously cheaper than a squad of 3, but you'd need to be quite careful to deploy somewhere with useful cover/terrain or else they'd die very quickly.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/07 02:05:59
Subject: Obliterator Tactics
|
 |
Wicked Wych With a Whip
|
SLANNEESH OBLITS FTW...!!!!
not really
Competitive MoN Foot slogging 2 to 3 squads
Fun/ known enemy MoTz same set up assault wise
DS never works for me personally. Drift 12 roll a 1 on misshapmakes for sad chaos gods
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/07 02:11:27
Subject: Obliterator Tactics
|
 |
Khorne Veteran Marine with Chain-Axe
North Carolina
|
Clang wrote:Deepstriking 2 man 'nuisance' squads is an interesting option - obviously cheaper than a squad of 3, but you'd need to be quite careful to deploy somewhere with useful cover/terrain or else they'd die very quickly.
Yes, they will for sure be a nuisance. A issue with deepstriking them is that it makes them much less survivable and threoritcal doing less damage during the game. Walking Oblitz can shoot every turn they are alive, while deepstriking oblitz may come on late game. In addition, deepstriking oblitz will normally be very close to enemy lines and will be target by shortrange fire that has no other targets which isn't a big deal for the opponent.
For example, if two obliterators deepstrike againist my army. I would rapid fire/shoot some CSM bolters at them trying to kill them with some objective holding squads instead of using a more effective weapon that has better targets.
Or just assaulted to stop them from killing each turn allowing them only one shot for the entire game.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/07 03:42:30
Subject: Obliterator Tactics
|
 |
Veteran Wolf Guard Squad Leader
|
CannedKhorne wrote: Clang wrote:Deepstriking 2 man 'nuisance' squads is an interesting option - obviously cheaper than a squad of 3, but you'd need to be quite careful to deploy somewhere with useful cover/terrain or else they'd die very quickly.
Yes, they will for sure be a nuisance. A issue with deepstriking them is that it makes them much less survivable and threoritcal doing less damage during the game. Walking Oblitz can shoot every turn they are alive, while deepstriking oblitz may come on late game. In addition, deepstriking oblitz will normally be very close to enemy lines and will be target by shortrange fire that has no other targets which isn't a big deal for the opponent.
For example, if two obliterators deepstrike againist my army. I would rapid fire/shoot some CSM bolters at them trying to kill them with some objective holding squads instead of using a more effective weapon that has better targets.
Or just assaulted to stop them from killing each turn allowing them only one shot for the entire game.
Normal DS worries you would have with a termicide unit. Scatter and the worry of it not coming in turn two. The twin linked meltagun is always nice if landing close enough but then the multimelta is an option too. With Oblits being soo survivable they absorb a ton of fire so that helps as distraction too. I also tries DSing just one and for one in lower point lists its way better to just walk it because like said above you are sacrificing a round of shooting.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 01:14:56
Subject: Obliterator Tactics
|
 |
Battleship Captain
Oregon
|
I'm glad people are seeing them as the midfield units they are and not holding them back with Havocs or Predators.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 06:02:15
Subject: Re:Obliterator Tactics
|
 |
Tough-as-Nails Ork Boy
|
I field 2 units of 2 with MoN. Depending on the objective sometimes I walk them and sometimes I put them in buildings as the 4+ cover save makes them even more annoying to kill. It depends on if I know the enemy is coming to me or if I have to go to them. Once against Tau I deep struck them and things didn't turn out so well for me due to bad scatters.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 14:12:50
Subject: Obliterator Tactics
|
 |
Battleship Captain
Oregon
|
Is there ever a time to take MoTz instead?
Best I can think of is plasma spam.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 14:16:04
Subject: Obliterator Tactics
|
 |
Old Sourpuss
|
I tend to run a 3 Oblit unit with MoN, and use them as a firebase near front of my Deployment Zone, usually in a building if I can.
Generally I switch between Lascannon and Plasma Cannon, switching to other guns if and when I need to.
|
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 19:31:25
Subject: Obliterator Tactics
|
 |
Khorne Veteran Marine with Chain-Axe
North Carolina
|
Alfndrate wrote:I tend to run a 3 Oblit unit with MoN, and use them as a firebase near front of my Deployment Zone, usually in a building if I can.
Generally I switch between Lascannon and Plasma Cannon, switching to other guns if and when I need to.
Yeah, that is my normal tactics as well. I like to deploy, move up each turn, and if anything gets close that is a threat 3-6 obliteratos complete destroy it... Haha. Obliterators do lots of damage every turn, and they are actually optimal very close using twin-linked plasmaguns/Melta to take out lots of points each turn. Obliterators paired with assault units to protect them from assault tarpits can destroy 500 points a turn, not including helldrakes killing as well.
|
|
|
|
 |
 |
|
|