Dark Angels Vs. Slaanesh
CSM CD 1850
Hammer and anvil, Emperors Will not night fighting
His list includes (maybe he'll get on here and correct it)
Sammael on bike
6 Black Knights
and like 5 bikers squads of 3 having 1 melta in each
Spiritseer?
Guardians on a D cannon I think haha
a Wave Serpent and 5 Wraithguard inside with seer dude
a Wraithlord
a Crimson Hunter
Cultists and quad on right with noise marines, daemonettes right behind and forge in middle. The left side going in is, Mauler, Daemonettes, Rhino with melta squad, Mauler then behind the mauler is cavalcade. He opposes me with Wraithlord on left, all bikers mashed into the center on a gun line towards me, behind them is the wave serpent and guardians are on the quad gun in ruins center and right.
He steals the initiative!
Doesn't scout move.
All bikers move up 12". Bolters away at some Daemonettes and cultists killing about 2 of each. Plasma whiff on the mauler. Forgets about all the Eldar :O so did I. He assaults my Mauler, rolls friggin 66 for the charge
lol corvus hammers away at the mauler and rends him to death! Firstblood, but makes way for my cavalcade to fleshshred in on my turn.
My turn 1 I move cultists up onto quad (I always have my quad 6" ahead of whatever unit is taking it) Starting on the left, Maulerfiend moves towards rear bikers and gets grimoired to a 3++, daemonettes move out of woods closer to black knights, melta squad stays put, cavalcade all come up ready to get base to base and hammer Daemonettes move through towards right side bikers. Noise marines stay put with the Forge.Forge blows apart 1 biker squad, noise blow apart another. 1 Melta kills a Black Knight. Mauler makes the assault on rear bikers, cavalcade makes assault on Black Knights (they don't get overwatch due to dirge caster) Daemonettes make assault on right side bikers, Daemonettes fail charge on Black knights. Mauler kills 2, leaves 1. Cavalcade kills all but Sammael, who kills 2, then hit and runs away. Daemonettes kill off bikers on right side and consolidate towards opponent.
Turn 2 Crimson comes in and gets 2
HP knocked off and put to snap shots and only 18" movement. He moves Wraithlord up towards my Mauler, moves Wave serpent you p and drops Wraithguard and seer
Some bikes shimmy around, theres about 5 of them including Sam. Wraithguard shoot and kill about 2 Daemonettes, Sam fires plasma and such at cavalcade, a melta fires at cavalcade all whiffing. Serpent fires everything at right Daemonettes along with Quad gun and D cannon, killing about 8...Some bikers shoot at the left Daemonettes and kill 2-3, leaving a lot still.
CC Wraithlord immobilizes my Mauler and my Mauler deals 2 wounds to him, leaving the bike alone.
My turn 2. Daemonettes on right move towards the guardians. Noise Marines move up 6" and don't immobilize

then dismount 6" into cover. Cavalcade moves up, Rhino with melta squad moves up 6" and dismounts 6". Left side Daemonettes move towards Wraithguard. Shooting begins with Forge ripping apart Crimson Hunter. Noise Marines are in 24" range of guardians and unleash 16 shots total killing about 6. 1 Melta glances the serpent. Daemonettes assault Wraithguard. Being I10 with herald and loci of switness, we decimate everyone but the seer and lose 1-2 in overwatch. Mauler takes no damage and dishes out another 1-2 wounds to Wraithlord. Right side Daemonettes keep on trucking forward, now definitely in assault range next turn.
Turn 3 Serpent and guardians shoot at Daemonettes leaving about 4-5 of them. A melta biker blows up the last cavalcade chariot. Sam lobs plasma cannon at my noise marines, lord takes a wound and blastmaster dies :( Sam and lone biker assault the noise marines. The one time Murder sword doesn't come in handy, Sammael the Eternal Warrior of the Dark Angels :/ I deal a wound he deals a wound, the noise marines kill off the biker. He hit and runs.
Wraithlord glances my Mauler and dies in response. Seer dies to I10 of some 25 attacks.
My turn 3 We shoot up some guardians leave about 2-3 left, kill off 2 bikers harassing my forgefiend, meltas move and shoot the wave serpent then assault it and glance it to death with kraks (melta missed, typical for meltas) , Daemonettes move towards opponents edge and few remaining guardians. Game has to end to time restraints.
At end of game I lost a maulerfiend, immobilized a Maulerfiend and lost about half of my total Daemonettes and a couple of noise marines, 1-2 of them.
What was opposing us was Sam I think? The few guardians left and 1-2 bikes about?
HOWEVER! I love objective games because even though it seemed like a slaughter, it was close.
Dark Angels/Eldar- First Blood and possible objective (it would have been up to how the assault went of my 3-5 versus his 3-4, he has initiative as were assaulting through cover)
CSM/CD Slaanesh- Linebreaker and objective and cant remember if I killed Sam or not.
Best case for me would've been 5-1, but very likely was 4-4
Automatically Appended Next Post: Pony_law wrote:Drop the forge fiend for a helldrake. the army is just not very killy
imo.
Drakes are cool and cheaper, the way I have my Forgefiend. But the Forge is there from Turn 1 to kill stuff, better armor pen and potentially even more wounding than drake. Also drake is good against infantry, which I have enough of already. My biggest weakness I think is armor. I only have the maulers, blastmaster, 2 meltas + melta bomb and then Forgefiend. Also I have had too many times my Drakes haven't come in until final turn :/ 175 pts to come in and kill 4-5 guys is not cool...Now the drake would've been mother effing cool in the Dark Angels game with all the bikers smashed together haha probably would've gotten about 9-12 for 3+ maybe more. But the ecto and hades were fine. noise Marines are there to ignore cover and are hilariously durable, not that the drake isn't either. Also though the drake probably wouldn't have lasted against 1 turn of the Crimson hunter. Again Drakes are good against troops and I have plenty of troop killers.