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Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

A medium sized army I cooked up. I wanted to go mono-Slaanesh, as I love the Emperor's Children and am a stickler for fluff.

Not really meant to be competitive, mostly intended for fun/background themed games, but I would like feedback as to how it would perform in casual and competitive environments.

Note that everything has a big long-winded name because I'm a pretentious nit.

HQ:

Lord Patroklos the Half-Born, The Pale King, Bearer of the Breath of Rapture:

Chaos Lord with Mark of Slaanesh, Terminator Armour, Lightning Claw, Breath of Rapture (Burning Brand of Skalathrax) and Gift of Mutation: 165 points.

Pharisee Ikyther, The Songsmith of Slaanesh, The Bloody Bard:

Chaos Sorcerer with Mark of Slaanesh, Mastery Level 2, Plasma Pistol, Lore of Slaanesh and Lore of Telepathy: 115 points.

Elites:

The Bleached Hands, Disciples of the Pale King:

Chaos Terminator Squad with Mark of Slaanesh, 2 extra Terminators, 4 Lightning Claws, Reaper Autocannon and Icon of Excess, Champion Minos has Lightning Claw: 259 points.

(Patroklos goes with these guys)

Troops:

The Choir of Murder:

Noise Marine Squad with 2 extra Marines, 6 Sonic Blasters, Noise Champion Charos has Doom Siren: 162 points.

The Infernal Orchestra:

Noise Marine Squad with 2 extra Marines, 6 Sonic Blasters, Noise Champion Nyros has Doom Siren: 162 points.

The Chorus of Insanity:

Noise Marine Squad with 2 extra Marines, 6 Sonic Blasters, Noise Champion Silas has Doom Siren: 162 points.

(Ikyther could go with any of these squads)

Cult of the Feathered Snake:

Cultist Squad with 5 extra Cultists and Flamer: 75 points.

Fast Attack:

The Carnal Claws:

Raptor Squad with 5 extra Raptors, Mark of Slaanesh, Flamer and Meltagun, Champion Kairas has Power Lance: 230 points.

The Pale Crow, That Which is Spoken of with Hushed Tones:

Heldrake with Baleflamer: 170 points.

I was considering taking a Defiler, but decided the Heldrake would be more points effective, and provide anti-Flier support. It was a close call, though, and I'll probably add one to a larger force (I am very fond of the crabby beasts).

Constructive criticism, suggestions, ideas, vicious abuse and open mockery welcomed.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Fresh-Faced New User





 Squigsquasher wrote:
A medium sized army I cooked up. I wanted to go mono-Slaanesh, as I love the Emperor's Children and am a stickler for fluff.

Not really meant to be competitive, mostly intended for fun/background themed games, but I would like feedback as to how it would perform in casual and competitive environments.

Note that everything has a big long-winded name because I'm a pretentious nit.

HQ:

Lord Patroklos the Half-Born, The Pale King, Bearer of the Breath of Rapture:

Chaos Lord with Mark of Slaanesh, Terminator Armour, Lightning Claw, Breath of Rapture (Burning Brand of Skalathrax) and Gift of Mutation: 165 points.

Pharisee Ikyther, The Songsmith of Slaanesh, The Bloody Bard:

Chaos Sorcerer with Mark of Slaanesh, Mastery Level 2, Plasma Pistol, Lore of Slaanesh and Lore of Telepathy: 115 points.

Elites:

The Bleached Hands, Disciples of the Pale King:

Chaos Terminator Squad with Mark of Slaanesh, 2 extra Terminators, 4 Lightning Claws, Reaper Autocannon and Icon of Excess, Champion Minos has Lightning Claw: 259 points.

(Patroklos goes with these guys)

Troops:

The Choir of Murder:

Noise Marine Squad with 2 extra Marines, 6 Sonic Blasters, Noise Champion Charos has Doom Siren: 162 points.

The Infernal Orchestra:

Noise Marine Squad with 2 extra Marines, 6 Sonic Blasters, Noise Champion Nyros has Doom Siren: 162 points.

The Chorus of Insanity:

Noise Marine Squad with 2 extra Marines, 6 Sonic Blasters, Noise Champion Silas has Doom Siren: 162 points.

(Ikyther could go with any of these squads)

Cult of the Feathered Snake:

Cultist Squad with 5 extra Cultists and Flamer: 75 points.

Fast Attack:

The Carnal Claws:

Raptor Squad with 5 extra Raptors, Mark of Slaanesh, Flamer and Meltagun, Champion Kairas has Power Lance: 230 points.

The Pale Crow, That Which is Spoken of with Hushed Tones:

Heldrake with Baleflamer: 170 points.

I was considering taking a Defiler, but decided the Heldrake would be more points effective, and provide anti-Flier support. It was a close call, though, and I'll probably add one to a larger force (I am very fond of the crabby beasts).

Constructive criticism, suggestions, ideas, vicious abuse and open mockery welcomed.


Haha I like it, all the names to the characters and squads give the army some narrative, which is always something encouraged to be added to 40k games! I do have a question about your sorcerer though, in the gear you listed "Lore of Slannesh" and "Lore of Telepathy". This is obviously one of your names, I'd presume, that you've been giving stuff, but what exactly are those that you replaced to give those names?

As for tips on the army being used in a game, I'd say this army would do well against a foot army, denies all da cover saves, and has plenty of flames and whatnot. But it would get crushed against high toughness, or tanks. I'd say take out some of the units you could take points from and use more effectivley on anti armour. Your core of your army is your noise marines, which are troops because of your lord. They deal with troops amazingly. Add the Hell-Turkey, and you've got some nice stuff going for you.

The cultist squad is a meh extra. Its doubtable it will ever get in flamer range before death, it'd be more effective sitting on an objective in the back. If you fiddle with it you can havea nice little cheap unit to stick on the objective effectivley. The Hellturkey can take a hullpoint off a flyer or two, but ultimately thats all it will do with vector strikes, so its pretty ineffective leaving him as the sky defence, hes a burn enemy troops to crisp unit. As a true anti-air defense, the most effective thing you could d is take that cultist squad and put it behind a 50Pt Ageis Defense Line, and have them operate a 50Pt Quad Gun which has 48" twinlinked S7 Heavy 4, Interceptor, skyfire, and at the same time, while your not shooting at flyers, its effective to shoot it at vehicles too. This is nice because it won't defy any fluff! You can dress the Aegis line up slaanesh-like, and give it a nice, like "Wall of Ecstacy", afterall, CSM's used to be imperium.

You said you liked Defilers, they are another fantastic choice because of all their heavy weaponry. Havoc Squads are THE most cost efficient Heavy support in the codex, I would recommend getting at leaast one to clear stuff, you could even put them in the aegis( 4 heavy weapons, and the champion operates the Quadgun with BS4.) Give them all Autocannons, 10 pts each, out of that squad you'll be firing 8 S7 shots per turn, before you fire the quadgun at something, almost guaranteeing you take out vehicles every turn. Most heavy units could put out some nice firepower though, so its up to you.

All that being said, you can't put anything in unless you take stuff out. You have some units in the army that are cool, but ridiculously expensive, and wont kill enough vehicle to be worth it. The two unneccissary units I see are the terminators, which are slow and probably useless without a transport to get them where you want them. The plus side is that they'll absorb a lot of firepower. I do understand why you took them though, its natural to want to have powerful assault units since the MoS gives +1 Initiative, but in the end, without a landraider they wont be able to make use of it anyway. I'd suggest taking them out... or at least making them more naked, just for the sponge factor of them, you'll have tons of potential points locked up there.

The other I see is the Raptors. They're mobile, and would actually be useful. They're just so many points for what your army does. At this point they do have the only melta in your army though, which is awesome. I'd say you dont need to get rid of them, but instead, just keep it a 5 man squad, reduce the points by 100 while still being an effective assault unit to tear apart their squishy shooters.

With the points you get from either taking out units or simply stripping down some down you will have enough to get some anti-flyer, and anti-tank in at the same time! Your list would actually have a more competitive feel, and you would be able to put up a nice fight.

I hope I was able to help! Just gave my honest opinion on what your army needed I think the Emperors Children are awesome, I've always had a fondness for them, especially their characters. Lucias is a badass! And Fulgrim is such a cool primarch. In fact, they just realeased the Fulgrim model on forgeworld, along with some really nice Emperors children models, such as Emperors Children Paladins. Have you seen those? If not, check it out instantaneously~


A broad mind lacks focus.
 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Thanks!

With regards to the sorcerer, what I meant by "Lore of Slaanesh" and "Lore of Telepathy" is that he generates 1 of his psychic powers from the Slaanesh table and the other from the Telepathy table (being Mastery Level 2, he can generate 2 powers, and as he has the Mark of Slaanesh, he has to generate one of them from the Slaanesh table).

I might take out the 5 extra Raptors and the Cultists-the Cultists were just there as a meat shield and to use up my remaining points, and I reckon the Raptors could survive with the standard 5. Maybe use the points to get either an Autocannon Havoc Squad or a Defiler.

Are Helbrutes worth the points? I do like a Dreadnought or 2.


Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Anyone else got any advice?

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Fighter Pilot





I like the list and the work you put into it to make it more fun, it's similar to my Emp's Children army, but Chaosnight is right: need more anti-armor weapons. I would suggest dropping the cultists and either the Heldrake or the Raptors and picking up some Havocs and maybe obliterators or a tank. Just having the anti-tank weaponry adds to your armies capabilities.
As for the Helbrute, that could be another anti-infantry or anti-tank option depending on its kit and whether or not it goes crazy. I would say go for it, but just last night my Helbrute lost in CC with a lone wolf after rolling 2 2's and 2 3's in two straight rounds and was killed by a thunder hammer!

Here's to me in my sober mood,
When I ramble, sit, and think.
Here's to me in my drunken mood,
When I gamble, sin, and drink.
And when my days are over,
And from this world I pass,
I hope they bury me upside down,
So the world can kiss my ass!
 
   
Made in us
Fresh-Faced New User





Havocs, I would say are the most reliable heavy unit in the codex. Autocannons is exactly how I'd run them. 115Pts for 4 autocannons is sick. They'll be in the back, in cover, so you can rely on their 3+ saves, as well as cover saves.

I'd say no to the Helbrute because it'll be pretty hard to get even coversaves for it, and 3 glancing hits and its wrecked. They're fragile, and dont even put out nearly as much firepower as a squad of autocannon havocs. All that and they'll nearly be the same points as a havoc squad. Then again thats why they're Elites, instead of Heavy.

The Defiler is not a bad choice, but its expensive. It puts out less fire than a havoc squad, but at the same time 4HP is the same as a landraider, and it has much stronger weapons, such as its battle cannon, which is one of the main points in taking it. Its a fantastic weapon, can take out entire squads of infantry with a lucky scatter, and if it hits a vehicle it still has a chance to do some damage, though unreliable for that. Personally I'd still go for the havocs if I was aiming for tanks, because of the high rate of heavy weapon fire, as well as the BS4. The Defiler only has BS 3, so he also has a higher chance of missing his shots. I classify him as a anti-infintry because of his Battlecannon.

lol as you can see, I'm pretty resolute on my belief that Havocs are da best dere is!




A broad mind lacks focus.
 
   
Made in eu
Regular Dakkanaut




Fluff-wise tips:

Correct me if I'm wrong, but it seems to me that you are taking squad of 7 Noise Marines, aren't you? 7 the sacred number of Nurgle, I would go with squad of 6, which as long as I recall is the sacred number of Slaanesh.
Also, I would consider giving a Blastmaster to one of the units (instead of the Sonic Blasters), it is terribly effective and is a cool addition fluff wise, being THE noise weapon
If the competitiveness doesn't bother you at all then take ONE blastmaster and five sonic blasters in every unit (there's nothing wrong with doing it, but the blastmaster has double range and needs to be fired standing still to be super effective, so it is likely that either you "waste" the blastmaster moving its model or the sonic blasters because you'll be out of range).

Also I'd consider the Icon of Excess on one of your units, I believe it can be a good starting point for some additional fluff. And it's also nice in-game.

Competitive-wise tips:
I don't think that cultists fits in your list. Additionally they do have no purpose either than camp an objective.. And I believe they are not enough for that.
If the terminators do not deepstrike on turn 2 (or if there's some mishap) the raptors are the only assault models you have on the table. Hence they will be prioritized and killed without much effort. Either add another assault unit (using spare points from cultists and the cut from 7 to 6 NM) or just limit yourself to a shooting army with a suicide terminator squad (or use it as counter-assault)
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Thanks for the comments guys.

I've made a revised version of the list with input from my buddy, so here's the edited list.



HQ:

Lord Patroklos the Half-Born, The Pale King, Bearer of the Breath of Rapture:

Chaos Lord with Mark of Slaanesh, Terminator Armour, Lightning Claw, Breath of Rapture (Burning Brand of Skalathrax) and Gift of Mutation: 165 points.

Aa'yana'mii'Relith, The Merciful Queen in White, Bringer of Sweet Oblivion:

Daemon Prince (or should that be Princess?) with Mark of Slaanesh, WIngs, Power Armour, Ichor Blood and the Lance of Eternal Rest (Murder Sword): 255 points.


Elites:

The Bleached Hands, Disciples of the Pale King:

Chaos Terminator Squad with Mark of Slaanesh, 2 extra Terminators, 4 Lightning Claws, Reaper Autocannon and Icon of Excess, Champion Minos has Lightning Claw: 259 points.

(Patroklos goes with these guys)


Troops:

The Choir of Murder:

Noise Marine Squad with 5 extra Marines, 8 Sonic Blasters and Blastmaster, Noise Champion Charos has Doom Siren: 249 points.

The Infernal Orchestra:

Noise Marine Squad with 5 extra Marines, 8 Sonic Blasters and Blastmaster, Noise Champion Nyros has Doom Siren: 249 points.


Fast Attack:

The Pale Crow, That Which is Spoken of with Hushed Tones:

Heldrake: 170 points.


Heavy Support:

The Mindbreakers:

Havoc Squad with 4 Autocannons, Mark of Slaanesh and Icon of Excess: 155 points. (Incidentally, the Champion will be named Silas)


On a side note, I plan on the Daemon Princess being modelled after the ascended for of Lilith/Rei from End of Evangelion (as the name suggests)-a colossal white humanoid female figure, possessing around 12 wings, and a gentle, kind, but absolutely terrifying face. Also, her weapon will be made to resemble the Lance of Longinus slightly. She will obviously sport many differences from the actual Rei/Lilith (some armour of some variety, multiple limbs, multiple-*BLAM* HERESY, and will be more a reference to the franchise than an actual reproduction of Lilith.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Fresh-Faced New User





I like the new list! Its much more effective, and I like the edition of the daemon prince. Fluff wise I would think leaving it as a prince would be better lol. In Slannesh lore, it is said that Slannesh is often depicted as a female on one side, and a male on the other side, however The Prince of Pleasure can take on the form of any gendre. It is also noted that Slannesh prefers taking on a male form. Its true there are a lot of Snaanesh daemons that take female, or hermaphadite forms. We aren't talking about Slaanesh Daemons though in that sense.

Your mixing up daemons and daemon princes and throwing them into a single catagory (As is shown by that rather otherworldly demonic name as well). Your playing chaos marines, not chaos daemons though. Daemon Princes, unlike regular daemons, are the greatest champions of chaos who acended to daemonhood, and gained the immortality it brought along with it, gifted to them by their master(in this case Slaanesh). These champions have to do more than just serve their master, but they have to forward their goals, and accomplish incredible feats in their masters name. And of course, the fallen marines are the masters of chaos greatest pawns, and thats why champions of chaos marine legions gain the immortality of a daemon. Of course all CSM's are all male, and thats why fluff-wise, it would make sense that a Daemon Prince, even of Slaanesh would be male. You even gave it power armour lol.

Other than that little bit of fluffiness, I would say the army is good enough to test!


Automatically Appended Next Post:
Oh right, sorry I forgot, but I think the sword of murder may be a waste of points. AP3 doesnt matter on him since monsterous creatures are already AP1. Also the Murder ability will be oh so very situational. If your target is in a big unit, or a powerful unit, all your opponent has to do is deny the challenge, and you wont even get to use your sword. I'd suggest the black mace. Your AP1 overrides the AP4 of the mace. its a Daemon weapon so you immediatley get D6 extra attacks, it has fleshbane, so even if your in melee with, say, a wraithknight, T8, or another monsterous creature, you'd still be wounding on 2's, and most likely hitting on 3's because of your enourmous WS. The Cursed special rule of the mace is also incredible, give it another read and your jaw will drop. imagine you just assaulted a large group of low toughness models, such as 30 gaunts or somthing like that. If you wound one or more, then at the end of the phase, all of those piled in bastards will be dying from failed toughness tests, while you just watch and laugh.

I'd also think of taking off the MoS from the prince as its more wasted points. Thats 10pts to bring him from I8 to I9. In the end its doing nothing in 99% of scenarios. Of course you could still paint the model all slaanesh to keep it fluffy and themed, but I find it nearly impossible to justify it lol.

This message was edited 1 time. Last update was at 2013/07/12 03:16:27


A broad mind lacks focus.
 
   
Made in eu
Regular Dakkanaut




My only doubt is the Icon of Excess on the Havocs. That's a lot of points for a useless mark and an Icon that gives your unit an average of 6.5 wounds instead of 5 (meaning that before the whole squad dies, you'll be able to save just 1 or 2 wounds most of the times). The same Icon on one of your troops would be much more point effective, allowing your to spare the mark on the Havocs.

Being Emperor's Children you can easily depict them as being worshippers of Slaanesh even without having to confer them the mark.
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Hmm. Well, the Daemon Prince has to have a Chaos Mark (it's in the rules; you can't take a markless DP, and the Mark of Chaos Undivided doesn't exist anymore), and Slaanesh is the cheapest mark anyway. You do have a point about the Murder Sword though. I was thinking it would be good for assassinating characters, but the Black Mace would be a more worthy choice. I'll have to remove some other stuff, but I can do that.

You're right about the Havocs-I gave them the MOS so they could take the Icon of Excess, but it isn't really worth it on them.

If I took the MOS and IOE off the unit then I'd have 40 points to spend. 10 of those would go to replacing the Murder Sword with the Black Mace, so then I'd have 30 points free. I have a few ideas as to what to spend it on;

>A Chaos Spawn,

>A Mastery Level for Aa'Yana'Mii'Relith (so she has a psychic power at her disposal) and a 5 point upgrade somewhere else.

>An IOE for one of the Noise Marine squads.

Fluff-wise, Aa'Yana'Mii'Relith isn't actually an ascended CSM-she's a daemonic entity bound within a physical form. I used the Daemon Prince as a starting point because otherwise I would have to take Daemon allies if I wanted an actual Greater Daemon, and I simply don't have the points to do so.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Fresh-Faced New User





Ah your right, my bad, I forgot daemon princess cant go markless haha. Anyway it makes more sense now that you've cleared it up, fluff wise, now that I know its a greater daemon using the daemon prince profile

I was also thinking that the mark and icon on the havoc squad was a bit much, but I held back befre because I thought Havocs with fnp sounded nice and survivable.

The chaos spawn is nice, its a nice model to absorb some fire from the enemy at least lol

Taking the IoE on a noise marine squad sounds pretty solid. FnP noise marines sound scary as hell!

The mastery level on the prince is also a sweet idea, all of the Slaanesh psychic powers are SICK, and one of them is even specifically aimed towards noise marines. Its an extremely solid pick. You could use the last 5 pts left over to give the havoc squad Veterans of the Long War, so that they go up to LD10! Which is realllllly nice!

A broad mind lacks focus.
 
   
 
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